Player Matchup

Janus
Janus
Siegbrecht
Janus
Level 68
God Stats
1W - 3L
1,286 SR
Queue Stats
79W - 68L
1,579 Elo+
Solo
Olorun
Olorun
TonkaSlice
Olorun
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
1,500 Elo+
Solo
Artio
Artio
feralkitten3
Artio
Level 109
God Stats
1W - 2L
1,518 SR
Queue Stats
56W - 47L
1,583 Elo+
Solo
Tyr
Tyr
rcorms09
Tyr
Level 119
God Stats
1W - 2L
1,445 SR
Queue Stats
55W - 58L
1,512 Elo+
Solo
Loki
Loki
xpablox09
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,545 Elo+
Solo
Team Averages
Level 82
1,450 SR
1,544 Elo+

VS

Team Averages
Level 19
1,424 SR
1,586 Elo+
Olorun
Olorun
Dezkan
Olorun
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Lyr1c3333
Kukulkan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,510 Elo+
Solo
Ne Zha
Ne Zha
PurpleArmy
Ne Zha
Level 25
God Stats
1W - 1L
1,332 SR
Queue Stats
26W - 34L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
Sheep-8675309
Gilgamesh
Level 17
God Stats
1W - 2L
1,288 SR
Queue Stats
26W - 22L
1,504 Elo+
Solo
Izanami
Izanami
TheAssaultMain
Izanami
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 3L
1,926 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
19
4 / 2 / 4
10,178
679
15,827
13,011
6,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
TonkaSlice
Olorun
17
1 / 3 / 6
9,432
629
12,249
18,771
10,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 3 / 5
8,807
587
3,169
17,979
19,278
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 5 / 6
8,959
597
12,000
21,568
24,266
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
13
3 / 0 / 2
8,268
551
3,455
4,487
1,837
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dezkan
Olorun
14
1 / 5 / 4
8,940
596
7,011
11,473
5,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kukulkan
Lyr1c3333
Kukulkan
18
3 / 1 / 6
11,084
739
17,130
6,481
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
PurpleArmy
Ne Zha
18
2 / 1 / 10
10,339
689
13,896
10,542
6,508
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
Sheep-8675309
Gilgamesh
17
2 / 5 / 9
10,695
713
9,123
17,378
15,943
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
5 / 1 / 6
11,297
753
19,557
11,113
5,502
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
48
11
Kills
13
13
Deaths
13
23
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Olorun
Dezkan
Olorun
1
5
4
0.6
W
Kukulkan
Lyr1c3333
Kukulkan
3
1
6
6
W
Ne Zha
PurpleArmy
Ne Zha
2
1
10
7
W
Gilgamesh
Sheep-8675309
Gilgamesh
2
5
9
1.3
L
Janus
4
2
4
3
W
5
1
6
8
L
Olorun
TonkaSlice
Olorun
1
3
6
1.33
L
1
3
5
1.17
L
2
5
6
1
L
Loki
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,700
Damage
66,717
75,816
Taken
56,987
62,227
Mitigated
36,440
30,703
Healing
20,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Dezkan
Olorun
7,011
3,013
655
1,167
11,473
5,247
338
5,023
6,450
12,724
0
W
Kukulkan
Lyr1c3333
Kukulkan
17,130
2,015
2,444
1,771
6,481
3,240
0
4,403
2,078
39,264
0
W
Ne Zha
PurpleArmy
Ne Zha
13,896
1,839
879
2,234
10,542
6,508
133
5,284
5,258
0
28,506
W
Gilgamesh
Sheep-8675309
Gilgamesh
9,123
1,439
3,674
3,093
17,378
15,943
234
8,775
8,603
0
12,473
L
Janus
15,827
246
1,057
2,362
13,011
6,806
0
3,017
9,994
43,552
0
W
19,557
12,092
594
3,925
11,113
5,502
3,707
7,790
3,323
0
47,065
L
Olorun
TonkaSlice
Olorun
12,249
5,249
2,588
7,058
18,771
10,040
0
6,501
12,270
30,375
0
L
3,169
39
3,692
4,273
17,979
19,278
0
5,590
12,389
9,241
0
L
12,000
1,414
2,826
5,114
21,568
24,266
0
7,188
14,380
0
17,359
L
Loki
3,455
120
772
961
4,487
1,837
0
1,845
2,642
30
9,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,644
Gold Earned
52,355
145
Minions Killed
171
0
Camps Cleared
0
1,316,620
Distance Traveled
1,443,289
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,940
596
15
1
0
246,696
1
W
Kukulkan
11,084
739
64
4
0
310,436
1
W
Ne Zha
10,339
689
19
1
0
334,186
4
W
Gilgamesh
10,695
713
7
0
0
270,746
2
L
Janus
10,178
679
70
5
0
306,277
0
W
Izanami
11,297
753
66
4
0
281,225
1
L
Olorun
9,432
629
46
3
0
251,214
1
L
Artio
8,807
587
11
1
0
255,628
0
L
Tyr
8,959
597
8
1
0
256,860
3
L
Loki
8,268
551
10
1
0
246,641
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role