Player Matchup

Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Diamond I
JVdubs
Ne Zha
Diamond I
Level 149
God Stats
17W - 2L
1,750 SR
Queue Stats
46W - 21L
2,880 MMR
Party 2
Shiva
Shiva
Diamond I
SleezNoBands
Shiva
Diamond I
Level 63
God Stats
11W - 6L
1,692 SR
Queue Stats
41W - 24L
2,602 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,647 SR
2,327 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,640 SR
2,137 MMR
Gilgamesh
Gilgamesh
Diamond II
 
Gilgamesh
Diamond II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Masters
IslaSummer
Charybdis
Masters
Level 159
God Stats
41W - 38L
1,698 SR
Queue Stats
481W - 440L
2,838 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond IV
drag0nLORD29
Kumbhakarna
Diamond IV
Level 156
God Stats
1W - 2L
1,723 SR
Queue Stats
117W - 87L
2,074 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 1 / 8
9,718
694
13,680
7,510
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
JVdubs
Ne Zha
16
7 / 1 / 7
10,375
741
19,673
11,665
17,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 1 / 9
10,517
751
13,240
13,915
19,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AchillesCabrakanAh Muzen CabGuan YuAtlas

VS

Bans
ScyllaHadesBaba YagaYu HuangVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 5 / 1
8,255
590
8,246
18,074
13,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
IslaSummer
Charybdis
13
2 / 4 / 0
9,224
659
6,355
15,406
6,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
drag0nLORD29
Kumbhakarna
11
0 / 5 / 2
7,580
541
3,545
18,921
17,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
3
3
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
8
8
L
Gilgamesh
 
Gilgamesh
1
5
1
0.3
L
Charybdis
IslaSummer
Charybdis
2
4
0
0.5
W
Ne Zha
JVdubs
Ne Zha
7
1
7
10.5
W
3
1
9
7.5
L
Kumbhakarna
drag0nLORD29
Kumbhakarna
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,593
Damage
18,146
33,090
Taken
52,401
40,300
Mitigated
37,557
7,826
Healing
7,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,680
996
0
602
7,510
3,743
1,100
1,039
6,471
56,161
0
L
Gilgamesh
 
Gilgamesh
8,246
2,123
0
2,826
18,074
13,702
0
5,213
12,432
0
15,961
L
Charybdis
IslaSummer
Charybdis
6,355
2,812
0
4,149
15,406
6,319
0
2,155
12,862
0
40,862
W
Ne Zha
JVdubs
Ne Zha
19,673
2,749
0
2,649
11,665
17,116
125
1,378
10,287
0
35,284
W
13,240
1,116
100
4,475
13,915
19,441
196
1,658
12,257
0
34,762
L
Kumbhakarna
drag0nLORD29
Kumbhakarna
3,545
397
0
1,021
18,921
17,536
0
6,421
11,723
6,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,610
Gold Earned
25,059
168
Minions Killed
111
12
Camps Cleared
1
753,577
Distance Traveled
685,433
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,718
694
94
7
8
233,734
2
L
Gilgamesh
8,255
590
18
1
1
234,528
4
L
Charybdis
9,224
659
88
6
0
210,334
1
W
Ne Zha
10,375
741
29
2
1
265,573
0
W
Shiva
10,517
751
45
3
3
254,270
3
L
Kumbhakarna
7,580
541
5
0
0
240,571
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role