Player Matchup

Anhur
Anhur
Platinum IV
 
Anhur
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Platinum IV
 
Nemesis
Platinum IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chronos
Chronos
Gold II
DivaTargaryen
Chronos
Gold II
Level 137
God Stats
5W - 1L
1,541 SR
Queue Stats
117W - 113L
1,515 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
LastLook
Baron Samedi
Diamond IV
Level 158
God Stats
15W - 8L
1,724 SR
Queue Stats
273W - 270L
1,736 MMR
Solo
Vulcan
Vulcan
Platinum III
TURBOPENTAKILL3
Vulcan
Platinum III
Level 146
God Stats
15W - 24L
1,539 SR
Queue Stats
340W - 372L
1,669 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,561 SR
1,584 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,489 SR
1,616 MMR
Ravana
Ravana
Gold IV
 
Ravana
Gold IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold III
 
Terra
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold I
Herlom
Merlin
Gold I
Level 160
God Stats
11W - 12L
1,539 SR
Queue Stats
73W - 60L
1,724 MMR
Solo
Sol
Sol
Bronze V
Makarov24
Sol
Bronze V
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hercules
Hercules
Platinum I
NegroPA
Hercules
Platinum I
Level 160
God Stats
8W - 11L
1,407 SR
Queue Stats
162W - 157L
1,855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
4 / 0 / 3
5,555
694
2,389
5,419
1,743
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
 
Nemesis
8
2 / 1 / 4
5,022
628
3,060
6,212
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
9
2 / 0 / 1
5,050
631
2,827
4,681
1,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Baron Samedi
LastLook
Baron Samedi
8
0 / 0 / 6
5,026
628
2,535
5,189
2,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 2 / 2
5,640
705
5,502
4,486
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
HadesThanatosSusanoGeb

VS

Bans
ThorKhepriDa JiKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
8
3 / 4 / 0
4,975
622
4,209
6,796
2,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Terra
 
Terra
8
0 / 2 / 1
4,737
592
2,033
7,913
3,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
Herlom
Merlin
8
0 / 1 / 0
4,650
581
1,767
3,374
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 2 / 1
4,077
510
2,959
4,315
1,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
NegroPA
Hercules
6
0 / 1 / 1
4,312
539
3,223
5,272
2,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
10
Kills
3
3
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
0
3
5.5
W
Nemesis
 
Nemesis
2
1
4
4
L
Ravana
 
Ravana
3
4
0
0.75
L
Terra
 
Terra
0
2
1
0.25
W
Chronos
2
0
1
2.5
L
Merlin
Herlom
Merlin
0
1
0
0
W
Baron Samedi
LastLook
Baron Samedi
0
0
6
3
L
0
2
1
0.25
L
Hercules
NegroPA
Hercules
0
1
1
0.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,313
Damage
14,191
25,987
Taken
27,670
9,654
Mitigated
11,200
10,624
Healing
6,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,389
1,174
0
3,067
5,419
1,743
0
1,101
4,318
0
26,172
W
Nemesis
 
Nemesis
3,060
1,410
0
936
6,212
2,085
0
980
5,232
0
26,541
L
Ravana
 
Ravana
4,209
1,464
0
615
6,796
2,371
0
2,064
4,652
0
21,754
L
Terra
 
Terra
2,033
587
279
1,570
7,913
3,641
0
3,646
4,045
23,282
3,620
W
Chronos
2,827
1,503
0
1,485
4,681
1,554
1,024
1,232
3,449
35,851
2,191
L
Merlin
Herlom
Merlin
1,767
570
0
750
3,374
974
0
471
2,865
32,805
0
W
Baron Samedi
LastLook
Baron Samedi
2,535
586
1,947
2,194
5,189
2,540
0
1,499
3,690
14,376
1,281
L
2,959
844
0
1,550
4,315
1,310
0
2,181
2,134
20,973
0
L
Hercules
NegroPA
Hercules
3,223
1,386
0
1,744
5,272
2,904
0
2,162
3,110
0
15,343
W
5,502
1,027
0
995
4,486
1,732
0
1,692
2,794
35,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,293
Gold Earned
22,751
276
Minions Killed
220
0
Camps Cleared
0
849,023
Distance Traveled
830,488
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,555
694
49
6
0
155,328
3
W
Nemesis
5,022
628
52
7
0
195,645
1
L
Ravana
4,975
622
40
5
0
181,824
3
L
Terra
4,737
592
55
7
0
179,427
2
W
Chronos
5,050
631
83
10
0
166,056
1
L
Merlin
4,650
581
67
8
0
155,546
4
W
Baron Samedi
5,026
628
16
2
0
156,520
1
L
Sol
4,077
510
38
5
0
134,895
1
L
Hercules
4,312
539
20
3
0
178,796
3
W
Vulcan
5,640
705
76
10
0
175,474
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role