Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
B1MPLE
Maui
Level 18
God Stats
0W - 2L
1,177 SR
Queue Stats
17W - 40L
1,256 Elo+
Party 1
Lancelot
Lancelot
Gablan95
Lancelot
Level 66
God Stats
10W - 13L
1,442 SR
Queue Stats
66W - 59L
1,313 Elo+
Solo
Freya
Freya
TheKingOfGames88
Freya
Level 39
God Stats
1W - 1L
1,767 SR
Queue Stats
46W - 67L
1,304 Elo+
Solo
Poseidon
Poseidon
Z-DeeCIm3_TaT3-z
Poseidon
Level 125
God Stats
3W - 4L
1,296 SR
Queue Stats
64W - 61L
1,462 Elo+
Solo
Team Averages
Level 66
1,436 SR
1,367 Elo+

VS

Team Averages
Level 82
1,533 SR
1,371 Elo+
Vulcan
Vulcan
 
Vulcan
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Mistershadow122
Kali
Level 128
God Stats
1W - 1L
1,659 SR
Queue Stats
35W - 36L
1,341 Elo+
Solo
Anubis
Anubis
Mothze
Anubis
Level 98
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 21L
1,343 Elo+
Solo
Chernobog
Chernobog
SugarPapi69
Chernobog
Level 67
God Stats
23W - 37L
1,369 SR
Queue Stats
209W - 266L
1,349 Elo+
Solo
Maui
Maui
ichigo12344
Maui
Level 49
God Stats
2W - 0L
1,635 SR
Queue Stats
80W - 113L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
4 / 2 / 2
6,970
536
6,814
11,480
4,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Maui
B1MPLE
Maui
9
0 / 2 / 9
6,723
517
2,640
12,691
8,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
Gablan95
Lancelot
11
0 / 4 / 1
6,593
507
1,833
10,532
3,655
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

10
6 / 6 / 0
6,648
511
7,025
10,147
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 1 / 1
6,328
487
2,749
5,673
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 1 / 2
7,245
557
5,643
4,431
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 0
7,213
555
1,317
10,713
4,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Mothze
Anubis
13
5 / 0 / 1
8,025
617
8,575
5,079
2,545
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
SugarPapi69
Chernobog
12
5 / 3 / 0
7,497
577
8,702
10,359
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
3 / 7 / 3
6,363
489
4,364
10,747
7,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
10
Kills
15
15
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
2
2
2.5
W
Vulcan
 
Vulcan
1
1
2
2
L
Maui
B1MPLE
Maui
0
2
9
2.25
L
Lancelot
Gablan95
Lancelot
0
4
1
0.13
W
1
0
0
1
W
Anubis
Mothze
Anubis
5
0
1
5.5
W
Chernobog
SugarPapi69
Chernobog
5
3
0
1.67
L
6
6
0
1
L
0
1
1
0.5
W
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,061
Damage
28,601
50,523
Taken
41,329
22,572
Mitigated
19,726
13,587
Healing
16,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,814
1,859
0
3,058
11,480
4,391
630
3,716
7,764
0
45,521
W
Vulcan
 
Vulcan
5,643
969
0
440
4,431
1,808
246
2,198
2,233
48,288
0
L
Maui
B1MPLE
Maui
2,640
989
2,288
3,958
12,691
8,894
234
2,821
9,870
15,387
0
L
Lancelot
Gablan95
Lancelot
1,833
366
0
1,473
10,532
3,655
0
6,202
4,330
0
42,137
W
1,317
531
73
6,740
10,713
4,330
0
1,426
9,239
0
47,924
W
Anubis
Mothze
Anubis
8,575
581
0
3,797
5,079
2,545
870
249
4,830
52,157
0
W
Chernobog
SugarPapi69
Chernobog
8,702
5,131
0
4,795
10,359
3,885
244
3,449
6,604
0
52,590
L
7,025
2,788
0
1,290
10,147
3,485
504
1,870
8,277
27,334
820
L
2,749
191
0
1,520
5,673
2,147
0
3,973
1,700
48,098
0
W
4,364
777
0
411
10,747
7,158
20
4,433
6,026
12,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,262
Gold Earned
36,343
304
Minions Killed
365
0
Camps Cleared
0
1,259,329
Distance Traveled
1,270,011
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,970
536
70
5
0
277,322
0
W
Vulcan
7,245
557
91
7
0
254,033
0
L
Maui
6,723
517
19
1
0
249,397
1
L
Lancelot
6,593
507
88
7
0
255,033
2
W
Kali
7,213
555
91
7
0
302,832
1
W
Anubis
8,025
617
96
7
0
241,234
3
W
Chernobog
7,497
577
75
6
0
227,077
1
L
Freya
6,648
511
41
3
0
237,714
0
L
Poseidon
6,328
487
86
7
0
239,863
5
W
Maui
6,363
489
12
1
0
244,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role