Player Matchup

Arachne
Arachne
Elekshar
Arachne
Level 102
God Stats
45W - 43L
1,535 SR
Queue Stats
157W - 178L
1,446 Elo+
Party 1
Ullr
Ullr
FaZeEber
Ullr
Level 125
God Stats
1W - 0L
1,395 SR
Queue Stats
322W - 413L
1,369 Elo+
Solo
Poseidon
Poseidon
Jiangi930
Poseidon
Level 71
God Stats
7W - 13L
1,352 SR
Queue Stats
117W - 151L
1,397 Elo+
Party 1
King Arthur
King Arthur
MertelPwP
King Arthur
Level 105
God Stats
6W - 7L
1,358 SR
Queue Stats
161W - 206L
1,398 Elo+
Party 1
Aphrodite
Aphrodite
SantaMuerteMx
Aphrodite
Level 64
God Stats
5W - 3L
1,534 SR
Queue Stats
167W - 198L
1,442 Elo+
Solo
Team Averages
Level 93
1,435 SR
1,410 Elo+

VS

Team Averages
Level 115
1,454 SR
1,447 Elo+
Bakasura
Bakasura
 
Bakasura
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
MikeyLeLe
Achilles
Level 146
God Stats
3W - 3L
1,595 SR
Queue Stats
107W - 101L
1,409 Elo+
Solo
Merlin
Merlin
dissirr
Merlin
Level 84
God Stats
5W - 4L
1,654 SR
Queue Stats
281W - 295L
1,413 Elo+
Solo
Cupid
Cupid
gmoneywhit42412
Cupid
Level 103
God Stats
0W - 3L
1,336 SR
Queue Stats
60W - 50L
1,468 Elo+
Solo
Atlas
Atlas
wardadoo
Atlas
Level 101
God Stats
1W - 7L
1,187 SR
Queue Stats
290W - 322L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Elekshar
Arachne
17
10 / 1 / 4
10,924
546
19,987
17,445
11,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
14
0 / 4 / 0
7,825
391
4,909
13,969
5,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Poseidon
Jiangi930
Poseidon
15
2 / 3 / 6
9,362
468
10,539
10,882
4,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
MertelPwP
King Arthur
16
3 / 0 / 3
10,199
510
14,761
15,382
17,699
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
SantaMuerteMx
Aphrodite
14
0 / 3 / 3
8,418
421
9,846
14,884
10,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
2 / 5 / 2
8,869
443
8,107
23,575
10,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
MikeyLeLe
Achilles
14
0 / 3 / 0
8,146
407
8,547
23,281
21,217
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
dissirr
Merlin
14
1 / 4 / 1
8,207
410
8,813
13,355
5,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 2 / 3
9,801
490
12,924
12,836
5,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atlas
wardadoo
Atlas
14
3 / 2 / 5
9,274
464
10,501
15,940
10,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
15
Kills
11
11
Deaths
16
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
5
2
0.6
W
Arachne
Elekshar
Arachne
10
1
4
12
W
Ullr
0
4
0
0
W
Poseidon
Jiangi930
Poseidon
2
3
6
1.67
W
King Arthur
MertelPwP
King Arthur
3
0
3
4.5
L
Achilles
MikeyLeLe
Achilles
0
3
0
0
W
Aphrodite
SantaMuerteMx
Aphrodite
0
3
3
0.5
L
Merlin
dissirr
Merlin
1
4
1
0.38
L
5
2
3
3.25
L
Atlas
wardadoo
Atlas
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,042
Damage
48,892
72,562
Taken
88,987
49,060
Mitigated
54,117
24,525
Healing
30,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
8,107
6,519
0
9,470
23,575
10,981
0
2,880
20,603
0
79,208
W
Arachne
Elekshar
Arachne
19,987
13,475
0
6,006
17,445
11,468
846
3,126
13,559
0
88,508
W
Ullr
4,909
2,106
0
376
13,969
5,444
0
5,487
8,482
0
48,473
W
Poseidon
Jiangi930
Poseidon
10,539
1,544
0
2,867
10,882
4,297
164
4,901
5,971
60,936
0
W
King Arthur
MertelPwP
King Arthur
14,761
1,326
0
3,030
15,382
17,699
354
1,756
13,287
109
71,115
L
Achilles
MikeyLeLe
Achilles
8,547
2,970
0
8,728
23,281
21,217
0
1,645
21,636
0
60,479
W
Aphrodite
SantaMuerteMx
Aphrodite
9,846
1,032
3,088
9,158
14,884
10,152
420
4,044
10,630
68,944
1,690
L
Merlin
dissirr
Merlin
8,813
448
0
567
13,355
5,892
0
5,606
7,654
60,024
0
L
12,924
6,869
556
5,685
12,836
5,083
0
3,633
8,915
0
79,337
L
Atlas
wardadoo
Atlas
10,501
4,282
2,314
3,429
15,940
10,944
0
5,424
9,947
48,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,728
Gold Earned
44,297
537
Minions Killed
519
0
Camps Cleared
0
1,833,891
Distance Traveled
1,736,295
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,869
443
140
7
0
365,833
3
W
Arachne
10,924
546
105
5
0
448,052
3
W
Ullr
7,825
391
94
5
0
316,801
4
W
Poseidon
9,362
468
117
6
0
373,739
1
W
King Arthur
10,199
510
111
6
0
335,854
3
L
Achilles
8,146
407
82
4
0
341,943
4
W
Aphrodite
8,418
421
110
6
0
359,445
1
L
Merlin
8,207
410
101
5
0
343,203
2
L
Cupid
9,801
490
135
7
0
337,522
6
L
Atlas
9,274
464
61
3
0
347,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role