Player Matchup

Cupid
Cupid
 
Cupid
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
edwinjoel
He Bo
Level 158
God Stats
4W - 8L
1,502 SR
Queue Stats
101W - 166L
1,448 Elo+
Solo
Team Averages
Level 155
1,501 SR
1,483 Elo+

VS

Team Averages
Level 97
1,645 SR
1,576 Elo+
Ra
Ra
AgFerGOD
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,408 Elo+
Party 1
Yemoja
Yemoja
CookieAmigo
Yemoja
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,636 Elo+
Solo
Rama
Rama
Shalo0022
Rama
Level 158
God Stats
24W - 5L
1,935 SR
Queue Stats
179W - 118L
1,684 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
3 / 6 / 1
8,032
669
12,705
13,553
5,406
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
 
Chaac
11
1 / 6 / 3
7,547
629
11,641
16,699
17,222
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
edwinjoel
He Bo
10
1 / 8 / 1
7,068
589
7,415
11,567
4,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 10
8,700
725
4,120
8,560
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
15
3 / 0 / 16
10,338
862
5,435
13,562
15,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
17
15 / 0 / 5
11,156
930
27,115
19,326
10,078
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
5
Kills
20
20
Deaths
5
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
3
6
1
0.58
L
Chaac
 
Chaac
1
6
3
0.42
W
2
5
10
1.4
W
Yemoja
3
0
16
11
W
Rama
15
0
5
17.5
L
He Bo
edwinjoel
He Bo
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,761
Damage
36,670
41,819
Taken
41,448
26,860
Mitigated
29,067
3,533
Healing
20,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
12,705
5,520
0
1,029
13,553
5,406
0
2,360
11,193
0
34,914
L
Chaac
 
Chaac
11,641
906
0
2,144
16,699
17,222
0
4,457
12,242
0
25,849
W
4,120
357
1,001
1,494
8,560
3,537
242
727
7,833
20,834
0
W
Yemoja
5,435
1,817
2,800
5,058
13,562
15,452
243
2,274
11,288
15,128
0
W
Rama
27,115
24,100
0
9,732
19,326
10,078
1,303
5,041
14,285
0
76,916
L
He Bo
edwinjoel
He Bo
7,415
112
0
360
11,567
4,232
0
3,210
8,357
20,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,647
Gold Earned
30,194
117
Minions Killed
157
4
Camps Cleared
7
560,240
Distance Traveled
623,151
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,032
669
51
4
2
182,823
1
L
Chaac
7,547
629
33
3
0
204,636
1
W
Ra
8,700
725
30
3
1
206,102
0
W
Yemoja
10,338
862
12
1
0
199,074
1
W
Rama
11,156
930
115
10
6
217,975
1
L
He Bo
7,068
589
33
3
2
172,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role