Player Matchup

Loki
Loki
ImNotMolo
Loki
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,308 Elo+
Party 2
Kukulkan
Kukulkan
ItzSimplyDr
Kukulkan
Level 14
God Stats
7W - 1L
1,676 SR
Queue Stats
20W - 20L
1,305 Elo+
Party 3
Ullr
Ullr
LeRoiWallace
Ullr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,420 Elo+
Party 2
King Arthur
King Arthur
Pmaetthynen
King Arthur
Level 100
God Stats
8W - 19L
1,336 SR
Queue Stats
249W - 229L
1,472 Elo+
Party 3
Ymir
Ymir
Zaboul
Ymir
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 8L
1,266 Elo+
Party 2
Team Averages
Level 53
1,502 SR
1,354 Elo+

VS

Team Averages
Level 67
1,467 SR
1,477 Elo+
Chaac
Chaac
 
Chaac
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
SonsiadMat
Chernobog
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,278 Elo+
Party 1
Loki
Loki
milahkaZAIKAkiss
Loki
Level 124
God Stats
0W - 1L
1,557 SR
Queue Stats
14W - 14L
1,383 Elo+
Solo
Khepri
Khepri
piotrhe2
Khepri
Level 64
God Stats
6W - 11L
1,381 SR
Queue Stats
166W - 181L
1,460 Elo+
Party 1
Freya
Freya
thedropdrop
Freya
Level 46
God Stats
0W - 1L
1,398 SR
Queue Stats
18W - 4L
1,762 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
4 / 1 / 2
6,905
531
4,468
8,180
2,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kukulkan
ItzSimplyDr
Kukulkan
12
2 / 0 / 1
7,292
561
5,767
3,962
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
6 / 0 / 0
7,482
576
5,881
7,019
2,466
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

King Arthur
Pmaetthynen
King Arthur
13
4 / 4 / 2
7,941
611
10,723
11,540
10,860
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
Zaboul
Ymir
10
0 / 0 / 9
7,006
539
4,514
8,318
6,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 4 / 1
7,470
575
4,575
10,127
7,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
SonsiadMat
Chernobog
9
0 / 5 / 0
5,820
448
2,238
7,871
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 3 / 0
5,217
401
2,302
5,903
2,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
piotrhe2
Khepri
9
0 / 2 / 2
6,477
498
3,544
9,629
6,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 2 / 1
6,809
524
3,892
8,652
4,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
16
Kills
4
5
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
1
0.63
W
Loki
4
1
2
5
W
Kukulkan
ItzSimplyDr
Kukulkan
2
0
1
2.5
W
6
0
0
6
W
King Arthur
Pmaetthynen
King Arthur
4
4
2
1.25
L
Chernobog
SonsiadMat
Chernobog
0
5
0
0
W
Ymir
Zaboul
Ymir
0
0
9
4.5
L
0
3
0
0
L
Khepri
piotrhe2
Khepri
0
2
2
0.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,353
Damage
16,551
39,019
Taken
42,182
24,751
Mitigated
22,734
8,534
Healing
11,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,575
1,123
0
4,205
10,127
7,184
2,736
0
10,127
0
40,963
W
Loki
4,468
1,515
0
4,406
8,180
2,667
0
1,481
6,660
0
41,977
W
Kukulkan
ItzSimplyDr
Kukulkan
5,767
378
0
0
3,962
1,794
0
1,722
2,240
42,064
0
W
5,881
2,743
0
1,408
7,019
2,466
1,016
1,103
5,916
0
50,303
W
King Arthur
Pmaetthynen
King Arthur
10,723
2,126
0
1,030
11,540
10,860
144
1,715
9,200
0
53,618
L
Chernobog
SonsiadMat
Chernobog
2,238
1,098
0
918
7,871
2,643
0
2,093
5,778
0
27,324
W
Ymir
Zaboul
Ymir
4,514
1,948
0
1,690
8,318
6,964
300
1,407
6,911
21,068
0
L
2,302
311
121
1,307
5,903
2,006
0
1,219
4,570
0
17,628
L
Khepri
piotrhe2
Khepri
3,544
207
0
1,813
9,629
6,861
378
3,498
6,065
21,331
3,334
L
3,892
1,315
0
2,960
8,652
4,040
924
3,121
5,361
34,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,626
Gold Earned
31,793
352
Minions Killed
251
0
Camps Cleared
0
1,211,337
Distance Traveled
1,091,081
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,470
575
72
6
0
223,485
3
W
Loki
6,905
531
70
5
0
268,733
5
W
Kukulkan
7,292
561
75
6
0
242,083
2
W
Ullr
7,482
576
88
7
0
216,097
1
W
King Arthur
7,941
611
97
7
0
229,136
2
L
Chernobog
5,820
448
54
4
0
203,078
0
W
Ymir
7,006
539
22
2
0
255,288
6
L
Loki
5,217
401
31
2
0
185,345
1
L
Khepri
6,477
498
29
2
0
240,582
1
L
Freya
6,809
524
65
5
0
238,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role