Player Matchup

Mercury
Mercury
Koitomaro
Mercury
Level 43
God Stats
4W - 4L
1,331 SR
Queue Stats
16W - 35L
1,255 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SuperChocò
Tsukuyomi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,264 Elo+
Party 2
Ymir
Ymir
merzkii
Ymir
Level 64
God Stats
389W - 545L
1,410 SR
Queue Stats
439W - 614L
1,394 Elo+
Solo
Team Averages
Level 42
1,414 SR
1,304 Elo+

VS

Team Averages
Level 73
1,502 SR
1,452 Elo+
Olorun
Olorun
TutiFruti21
Olorun
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 42L
1,439 Elo+
Party 1
Horus
Horus
mahe2000
Horus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 119L
1,446 Elo+
Party 1
Kuzenbo
Kuzenbo
santi1ago0
Kuzenbo
Level 27
God Stats
8W - 1L
1,505 SR
Queue Stats
76W - 71L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Koitomaro
Mercury
16
2 / 4 / 8
11,472
604
11,258
16,158
6,872
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
SuperChocò
Tsukuyomi
17
7 / 6 / 2
12,158
640
20,749
21,328
11,592
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ymir
merzkii
Ymir
16
1 / 2 / 9
12,003
632
16,065
21,554
22,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
19
6 / 2 / 5
13,319
701
20,299
17,074
9,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Horus
mahe2000
Horus
18
6 / 4 / 5
13,615
717
18,784
21,888
14,126
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
santi1ago0
Kuzenbo
16
0 / 4 / 9
11,408
600
10,371
24,087
46,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
31
10
Kills
12
12
Deaths
10
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
Koitomaro
Mercury
2
4
8
1.5
L
Tsukuyomi
SuperChocò
Tsukuyomi
7
6
2
1.33
W
Olorun
6
2
5
4.25
W
Horus
mahe2000
Horus
6
4
5
2.13
L
Ymir
merzkii
Ymir
1
2
9
2.75
W
Kuzenbo
santi1ago0
Kuzenbo
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,072
Damage
49,454
59,040
Taken
63,049
40,935
Mitigated
70,483
2,356
Healing
23,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Koitomaro
Mercury
11,258
3,604
0
250
16,158
6,872
0
8,646
7,512
0
42,544
L
Tsukuyomi
SuperChocò
Tsukuyomi
20,749
3,129
0
614
21,328
11,592
0
7,410
13,918
0
53,964
W
Olorun
20,299
10,592
1,397
9,950
17,074
9,902
1,847
4,413
12,661
64,156
7,764
W
Horus
mahe2000
Horus
18,784
8,439
4,475
5,453
21,888
14,126
876
5,406
16,482
0
56,993
L
Ymir
merzkii
Ymir
16,065
3,258
0
1,492
21,554
22,471
0
12,557
8,997
39,296
0
W
Kuzenbo
santi1ago0
Kuzenbo
10,371
2,920
0
2,280
24,087
46,455
133
7,295
16,792
25,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,633
Gold Earned
38,342
165
Minions Killed
196
4
Camps Cleared
9
1,026,751
Distance Traveled
993,806
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,472
604
43
2
3
366,748
4
L
Tsukuyomi
12,158
640
75
4
1
349,645
0
W
Olorun
13,319
701
89
5
2
323,529
5
W
Horus
13,615
717
84
4
6
343,364
3
L
Ymir
12,003
632
47
2
0
310,358
0
W
Kuzenbo
11,408
600
23
1
1
326,913
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role