Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
GodZin
Chaac
Level 141
God Stats
14W - 12L
1,533 SR
Queue Stats
445W - 356L
1,601 Elo+
Party 1
Nox
Nox
WezzyNFT
Nox
Level 160
God Stats
18W - 14L
1,552 SR
Queue Stats
420W - 270L
1,653 Elo+
Party 1
Team Averages
Level 152
1,528 SR
1,585 Elo+

VS

Team Averages
Level 126
1,500 SR
1,577 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
CookieAmigo
Olorun
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,732 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
4 / 3 / 7
8,140
814
8,447
7,942
3,512
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
GodZin
Chaac
13
4 / 3 / 7
8,200
820
9,916
12,274
9,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
3 / 6 / 6
7,574
757
10,113
9,885
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
5 / 3 / 4
8,014
801
7,301
14,054
16,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
 
Awilix
11
3 / 4 / 5
7,101
710
8,204
12,622
5,842
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
11
4 / 4 / 6
7,629
763
9,676
9,894
5,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
11
Kills
12
12
Deaths
11
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
3
7
2.5
L
Sylvanus
 
Sylvanus
5
3
4
2.33
L
Awilix
 
Awilix
3
4
5
1.38
L
Olorun
4
4
6
1.75
W
Chaac
GodZin
Chaac
4
3
7
2.5
W
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,476
Damage
25,181
30,101
Taken
36,570
17,413
Mitigated
27,493
8,060
Healing
10,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
8,447
5,093
0
1,192
7,942
3,512
584
4,221
3,721
0
21,419
L
Sylvanus
 
Sylvanus
7,301
1,663
848
4,607
14,054
16,548
0
4,468
9,289
14,925
0
L
Awilix
 
Awilix
8,204
3,182
0
1,538
12,622
5,842
0
3,525
8,625
0
21,762
L
Olorun
9,676
4,640
671
2,540
9,894
5,103
0
2,508
7,147
17,289
2,605
W
Chaac
GodZin
Chaac
9,916
2,146
0
5,462
12,274
9,340
325
5,915
6,359
0
19,762
W
10,113
1,551
0
1,406
9,885
4,561
305
5,714
4,171
27,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,914
Gold Earned
22,744
93
Minions Killed
75
5
Camps Cleared
4
502,444
Distance Traveled
540,961
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,140
814
38
4
0
133,386
1
L
Sylvanus
8,014
801
23
2
0
187,858
2
L
Awilix
7,101
710
30
3
3
172,132
2
L
Olorun
7,629
763
22
2
1
180,971
0
W
Chaac
8,200
820
15
2
2
200,942
1
W
Nox
7,574
757
40
4
3
168,116
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role