Player Matchup

Janus
Janus
ACDolan12
Janus
Level 129
God Stats
4W - 4L
1,617 SR
Queue Stats
242W - 244L
1,519 Elo+
Solo
Chaac
Chaac
TheMysticalTuna
Chaac
Level 155
God Stats
3W - 2L
1,386 SR
Queue Stats
50W - 75L
1,448 Elo+
Solo
Athena
Athena
jobiroka3kk
Athena
Level 103
God Stats
3W - 1L
1,698 SR
Queue Stats
74W - 75L
1,499 Elo+
Party 1
Da Ji
Da Ji
kelvisdavid
Da Ji
Level 129
God Stats
4W - 5L
1,470 SR
Queue Stats
84W - 100L
1,438 Elo+
Party 1
Izanami
Izanami
x-xKingslayer
Izanami
Level 100
God Stats
4W - 1L
1,565 SR
Queue Stats
45W - 50L
1,488 Elo+
Party 1
Team Averages
Level 123
1,547 SR
1,478 Elo+

VS

Team Averages
Level 87
1,556 SR
1,479 Elo+
Terra
Terra
 
Terra
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Afrogoblin88
Nike
Level 81
God Stats
1W - 1L
1,694 SR
Queue Stats
388W - 381L
1,500 Elo+
Party 2
Ishtar
Ishtar
BaroodyBaby
Ishtar
Level 63
God Stats
15W - 9L
1,604 SR
Queue Stats
160W - 147L
1,499 Elo+
Party 2
Aphrodite
Aphrodite
MaverickVenator
Aphrodite
Level 82
God Stats
13W - 25L
1,457 SR
Queue Stats
289W - 365L
1,391 Elo+
Solo
Lancelot
Lancelot
RuggerTheCub
Lancelot
Level 89
God Stats
5W - 8L
1,526 SR
Queue Stats
14W - 13L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ACDolan12
Janus
15
4 / 3 / 2
10,140
507
20,354
12,039
5,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
0 / 0 / 1
10,894
545
9,719
14,217
17,813
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Athena
13
0 / 1 / 5
8,987
449
10,537
19,096
22,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 3 / 2
9,581
479
5,931
14,567
7,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
15
1 / 0 / 0
9,574
479
6,251
8,497
3,373
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
0 / 2 / 4
8,654
433
5,383
24,641
23,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

17
1 / 0 / 1
10,571
529
11,961
16,614
19,734
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
16
1 / 1 / 0
9,512
476
7,232
13,044
5,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
MaverickVenator
Aphrodite
14
0 / 3 / 1
8,032
402
7,027
16,595
9,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
RuggerTheCub
Lancelot
16
5 / 3 / 0
9,540
477
11,454
15,032
7,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
9
Kills
7
7
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
2
4
1
W
Janus
ACDolan12
Janus
4
3
2
1.67
L
1
0
1
1.5
L
Ishtar
1
1
0
1
L
Aphrodite
MaverickVenator
Aphrodite
0
3
1
0.17
L
Lancelot
RuggerTheCub
Lancelot
5
3
0
1.67
W
0
0
1
0.5
W
Athena
0
1
5
2.5
W
4
3
2
1.67
W
Izanami
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,792
Damage
43,057
68,416
Taken
85,926
56,694
Mitigated
65,355
20,276
Healing
42,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,383
1,104
5,579
7,543
24,641
23,018
90
12,594
11,722
27,219
2,377
W
Janus
ACDolan12
Janus
20,354
1,987
0
1,262
12,039
5,780
612
2,927
9,112
99,954
0
L
11,961
2,466
0
750
16,614
19,734
39
2,259
14,293
100
95,331
L
Ishtar
7,232
4,888
0
6,751
13,044
5,795
601
1,788
11,230
0
83,639
L
Aphrodite
MaverickVenator
Aphrodite
7,027
695
7,888
8,884
16,595
9,011
527
9,948
6,240
69,725
0
L
Lancelot
RuggerTheCub
Lancelot
11,454
1,464
0
4,966
15,032
7,797
0
3,407
11,550
0
77,892
W
9,719
2,987
0
8,222
14,217
17,813
1,734
0
14,217
0
99,012
W
Athena
10,537
2,048
0
3,043
19,096
22,592
120
7,548
11,548
28,528
0
W
5,931
1,497
0
5,642
14,567
7,136
0
1,766
12,801
0
65,646
W
Izanami
6,251
4,691
0
2,107
8,497
3,373
1,590
529
7,968
0
75,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,176
Gold Earned
46,309
578
Minions Killed
597
0
Camps Cleared
0
1,858,433
Distance Traveled
1,802,860
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,654
433
44
2
0
335,243
2
W
Janus
10,140
507
142
7
0
350,169
2
L
Nike
10,571
529
180
9
0
363,638
5
L
Ishtar
9,512
476
148
7
0
323,377
5
L
Aphrodite
8,032
402
128
6
0
354,943
4
L
Lancelot
9,540
477
97
5
0
425,659
1
W
Chaac
10,894
545
173
9
0
384,174
1
W
Athena
8,987
449
29
1
0
407,483
3
W
Da Ji
9,581
479
104
5
0
369,128
0
W
Izanami
9,574
479
130
7
0
347,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role