Player Matchup

Guan Yu
Guan Yu
Gold IV
FupaTroopa5
Guan Yu
Gold IV
Level 155
God Stats
13W - 11L
1,581 SR
Queue Stats
126W - 119L
1,345 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
Vybranium
Baron Samedi
Gold II
Level 156
God Stats
6W - 8L
1,175 SR
Queue Stats
61W - 74L
1,755 MMR
Solo
Atlas
Atlas
Platinum IV
reportSMLgldfish
Atlas
Platinum IV
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 63L
1,972 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,419 SR
1,691 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,625 SR
1,550 MMR
Sol
Sol
Platinum II
 
Sol
Platinum II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold III
SpanglyEnvelope
Sylvanus
Gold III
Level 126
God Stats
3W - 6L
1,503 SR
Queue Stats
83W - 104L
1,524 MMR
Solo
Thor
Thor
Gold I
cheapmotley19
Thor
Gold I
Level 84
God Stats
5W - 5L
1,873 SR
Queue Stats
302W - 399L
1,625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FupaTroopa5
Guan Yu
15
3 / 3 / 7
10,916
642
12,343
22,697
26,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Baron Samedi
Vybranium
Baron Samedi
17
4 / 3 / 8
11,777
693
21,885
15,030
8,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 2 / 7
12,658
745
14,818
23,388
26,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
AresAh Muzen CabSobekAchillesThoth

VS

Bans
Ne ZhaCabrakanIshtarGebChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
4 / 3 / 3
11,480
675
31,102
18,999
8,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
14
1 / 7 / 4
11,077
652
6,701
22,359
24,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
3 / 2 / 3
10,764
633
11,780
16,304
11,741
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
12
Kills
8
8
Deaths
12
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
3
3
1.83
W
Guan Yu
FupaTroopa5
Guan Yu
3
3
7
2.17
L
Sylvanus
1
7
4
0.43
W
Baron Samedi
Vybranium
Baron Samedi
4
3
8
2.67
L
3
2
3
2.25
W
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,046
Damage
49,583
61,115
Taken
57,662
62,098
Mitigated
44,991
27,426
Healing
19,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
31,102
11,238
0
8,824
18,999
8,551
64
12,462
6,267
82,368
7,981
W
Guan Yu
FupaTroopa5
Guan Yu
12,343
2,380
5,897
8,649
22,697
26,945
902
11,696
11,001
0
27,499
L
Sylvanus
6,701
2,236
2,009
4,974
22,359
24,699
0
15,022
6,847
11,700
0
W
Baron Samedi
Vybranium
Baron Samedi
21,885
3,313
3,752
3,468
15,030
8,949
984
9,070
5,960
65,960
0
L
11,780
2,526
0
3,952
16,304
11,741
24
9,388
6,435
31
34,769
W
14,818
5,995
684
4,976
23,388
26,204
630
13,304
10,084
38,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,351
Gold Earned
33,321
201
Minions Killed
181
5
Camps Cleared
7
920,292
Distance Traveled
823,413
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,480
675
122
7
4
273,264
1
W
Guan Yu
10,916
642
32
2
2
340,099
4
L
Sylvanus
11,077
652
10
1
1
236,859
2
W
Baron Samedi
11,777
693
131
8
3
292,680
4
L
Thor
10,764
633
49
3
2
313,290
7
W
Atlas
12,658
745
38
2
0
287,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role