Player Matchup

Thor
Thor
Gold V
AlphaNeemo
Thor
Gold V
Level 125
God Stats
1W - 1L
1,602 SR
Queue Stats
92W - 91L
1,370 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
BigTipsyBear
Danzaburou
Gold IV
Level 106
God Stats
4W - 4L
1,790 SR
Queue Stats
207W - 206L
1,434 MMR
Party 1
Chaac
Chaac
Gold IV
Mannimal
Chaac
Gold IV
Level 137
God Stats
2W - 1L
1,837 SR
Queue Stats
37W - 47L
1,254 MMR
Solo
Artio
Artio
Silver I
TriflinAF
Artio
Silver I
Level 143
God Stats
8W - 3L
1,817 SR
Queue Stats
334W - 344L
1,161 MMR
Solo
Hera
Hera
Silver IV
thirdzen
Hera
Silver IV
Level 54
God Stats
4W - 2L
1,618 SR
Queue Stats
13W - 26L
1,099 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,733 SR
1,264 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,553 SR
1,312 MMR
Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Dextream1
Sun Wukong
Silver II
Level 141
God Stats
4W - 5L
1,313 SR
Queue Stats
78W - 86L
1,060 MMR
Solo
Cernunnos
Cernunnos
Gold IV
MoistAndMushy
Cernunnos
Gold IV
Level 126
God Stats
30W - 10L
1,759 SR
Queue Stats
123W - 112L
1,485 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
SERGIOMOSQUERA99
Ao Kuang
Silver I
Level 146
God Stats
39W - 27L
1,604 SR
Queue Stats
268W - 276L
1,224 MMR
Solo
Kukulkan
Kukulkan
Gold V
Ultimatrium
Kukulkan
Gold V
Level 149
God Stats
46W - 39L
1,590 SR
Queue Stats
116W - 126L
1,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 2
10,123
440
14,107
24,999
12,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
BigTipsyBear
Danzaburou
16
2 / 6 / 1
11,053
481
16,215
23,994
9,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Mannimal
Chaac
18
2 / 3 / 1
11,509
500
15,706
25,975
29,510
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
TriflinAF
Artio
13
1 / 5 / 2
9,202
400
7,318
30,223
32,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hera
16
0 / 5 / 1
9,948
433
7,999
13,365
5,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CupidHadesAchillesNe Zha

VS

Bans
KaliLancelotNemesisGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
19
6 / 2 / 8
12,510
544
12,562
23,444
11,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Dextream1
Sun Wukong
19
4 / 0 / 4
13,207
574
16,689
22,140
25,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
MoistAndMushy
Cernunnos
20
7 / 2 / 3
14,325
623
23,945
21,128
10,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 1 / 9
11,294
491
11,452
25,739
24,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Ultimatrium
Kukulkan
19
5 / 2 / 11
12,824
558
29,111
10,955
5,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
62
7
Kills
27
27
Deaths
7
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
2
8
5
L
2
8
2
0.38
L
Danzaburou
BigTipsyBear
Danzaburou
2
6
1
0.42
W
Sun Wukong
Dextream1
Sun Wukong
4
0
4
6
L
Chaac
Mannimal
Chaac
2
3
1
0.83
W
Cernunnos
MoistAndMushy
Cernunnos
7
2
3
4.25
W
5
1
9
9.5
L
Artio
TriflinAF
Artio
1
5
2
0.4
W
Kukulkan
Ultimatrium
Kukulkan
5
2
11
5.25
L
Hera
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,345
Damage
93,759
118,556
Taken
103,406
88,246
Mitigated
77,506
32,427
Healing
49,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
12,562
5,867
0
9,194
23,444
11,274
0
3,671
19,773
0
105,115
L
14,107
4,508
0
5,792
24,999
12,049
560
7,369
17,393
36
84,060
L
Danzaburou
BigTipsyBear
Danzaburou
16,215
7,251
0
8,059
23,994
9,155
1,326
8,920
14,938
35
84,911
W
Sun Wukong
Dextream1
Sun Wukong
16,689
5,962
0
11,686
22,140
25,861
220
3,521
18,619
0
99,522
L
Chaac
Mannimal
Chaac
15,706
3,556
0
8,650
25,975
29,510
0
8,856
17,009
268
83,742
W
Cernunnos
MoistAndMushy
Cernunnos
23,945
12,224
0
15,170
21,128
10,497
6,627
2,807
18,321
0
164,005
W
11,452
3,058
0
11,279
25,739
24,548
0
6,642
19,097
38,125
0
L
Artio
TriflinAF
Artio
7,318
758
1,670
7,606
30,223
32,119
0
10,978
18,869
25,162
1,904
W
Kukulkan
Ultimatrium
Kukulkan
29,111
2,390
0
2,240
10,955
5,326
2,927
1,800
9,155
111,125
0
L
Hera
7,999
2,782
0
650
13,365
5,413
384
3,634
9,619
96,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,835
Gold Earned
64,160
588
Minions Killed
710
0
Camps Cleared
0
2,087,776
Distance Traveled
2,214,779
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,510
544
128
6
0
484,558
8
L
Thor
10,123
440
112
5
0
397,518
0
L
Danzaburou
11,053
481
127
6
0
375,845
6
W
Sun Wukong
13,207
574
171
7
0
438,828
4
L
Chaac
11,509
500
169
7
0
433,668
6
W
Cernunnos
14,325
623
222
10
0
399,268
5
W
Ao Kuang
11,294
491
37
2
0
460,141
2
L
Artio
9,202
400
29
1
0
450,868
8
W
Kukulkan
12,824
558
152
7
0
431,984
5
L
Hera
9,948
433
151
7
0
429,877
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role