Player Matchup

King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Silver V
BeefyManCakes
Thor
Silver V
Level 96
God Stats
16W - 18L
1,409 SR
Queue Stats
137W - 180L
833 MMR
Party 1
Kukulkan
Kukulkan
Bronze I
HiLLi-Bee
Kukulkan
Bronze I
Level 124
God Stats
26W - 45L
1,393 SR
Queue Stats
232W - 361L
511 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,434 SR
948 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,429 SR
756 MMR
Fenrir
Fenrir
Silver II
Ayee Vinny
Fenrir
Silver II
Level 97
God Stats
15W - 9L
1,632 SR
Queue Stats
33W - 54L
1,175 MMR
Solo
Gilgamesh
Gilgamesh
Bronze V
DewkeyMayne
Gilgamesh
Bronze V
Level 140
God Stats
0W - 2L
1,240 SR
Queue Stats
0W - 17L
511 MMR
Solo
Anubis
Anubis
Bronze I
cessarCR17
Anubis
Bronze I
Level 69
God Stats
25W - 27L
1,415 SR
Queue Stats
228W - 334L
582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
6 / 0 / 9
12,019
707
14,974
17,366
18,882
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 4 / 7
11,143
655
12,391
13,352
5,741
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kukulkan
HiLLi-Bee
Kukulkan
18
7 / 0 / 3
12,271
722
8,614
2,867
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThanatosAtlasAh Muzen CabMulanChang'e

VS

Bans
NeithCabrakanVulcanAchillesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ayee Vinny
Fenrir
14
1 / 3 / 3
9,668
569
11,482
18,189
8,631
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
DewkeyMayne
Gilgamesh
12
0 / 7 / 3
8,916
524
5,280
14,650
11,945
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
cessarCR17
Anubis
16
3 / 7 / 0
10,457
615
8,586
13,202
6,844
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
17
Kills
4
4
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
0
9
10.5
L
Fenrir
Ayee Vinny
Fenrir
1
3
3
0.83
W
4
4
7
1.88
L
Gilgamesh
DewkeyMayne
Gilgamesh
0
7
3
0.21
W
Kukulkan
HiLLi-Bee
Kukulkan
7
0
3
8.5
L
Anubis
cessarCR17
Anubis
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,979
Damage
25,348
33,585
Taken
46,041
26,078
Mitigated
27,420
1,784
Healing
5,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
14,974
1,553
178
1,074
17,366
18,882
522
4,783
12,583
0
33,939
L
Fenrir
Ayee Vinny
Fenrir
11,482
2,529
0
2,495
18,189
8,631
244
3,801
14,256
0
27,488
W
12,391
2,859
0
500
13,352
5,741
1,001
3,978
9,374
0
32,532
L
Gilgamesh
DewkeyMayne
Gilgamesh
5,280
1,404
65
1,037
14,650
11,945
375
3,622
10,809
0
14,836
W
Kukulkan
HiLLi-Bee
Kukulkan
8,614
109
0
32
2,867
1,455
993
583
2,284
58,143
0
L
Anubis
cessarCR17
Anubis
8,586
309
180
2,141
13,202
6,844
50
951
12,161
52,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,433
Gold Earned
29,041
192
Minions Killed
139
10
Camps Cleared
5
959,350
Distance Traveled
770,122
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,019
707
36
2
0
357,327
1
L
Fenrir
9,668
569
32
2
0
318,635
5
W
Thor
11,143
655
34
2
2
289,849
1
L
Gilgamesh
8,916
524
25
1
1
217,495
3
W
Kukulkan
12,271
722
122
7
8
312,174
0
L
Anubis
10,457
615
82
5
4
233,992
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role