Player Matchup

Ra
Ra
 
Ra
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Pille___
Jing Wei
Level 108
God Stats
1W - 2L
1,494 SR
Queue Stats
58W - 68L
1,355 Elo+
Solo
Sol
Sol
djodjotorrento
Sol
Level 43
God Stats
1W - 1L
1,697 SR
Queue Stats
100W - 107L
1,386 Elo+
Solo
Eset
Eset
trueParacetamol
Eset
Level 64
God Stats
1W - 5L
1,049 SR
Queue Stats
92W - 116L
1,387 Elo+
Solo
Athena
Athena
xXH0PEXx
Athena
Level 62
God Stats
1W - 2L
1,486 SR
Queue Stats
94W - 105L
1,365 Elo+
Solo
Team Averages
Level 81
1,445 SR
1,399 Elo+

VS

Team Averages
Level 88
1,398 SR
1,392 Elo+
Horus
Horus
Achis17
Horus
Level 107
God Stats
4W - 2L
1,594 SR
Queue Stats
317W - 335L
1,336 Elo+
Solo
Kuzenbo
Kuzenbo
Chasliv4ik
Kuzenbo
Level 85
God Stats
1W - 2L
1,291 SR
Queue Stats
115W - 100L
1,461 Elo+
Party 1
Baba Yaga
Baba Yaga
Jack187Joker
Baba Yaga
Level 121
God Stats
2W - 2L
1,367 SR
Queue Stats
196W - 229L
1,392 Elo+
Solo
Jing Wei
Jing Wei
JerryHorton
Jing Wei
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,358 Elo+
Party 1
Zeus
Zeus
staff78610
Zeus
Level 89
God Stats
1W - 1L
1,238 SR
Queue Stats
101W - 113L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
0 / 5 / 7
8,955
597
13,107
17,919
6,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Pille___
Jing Wei
15
5 / 7 / 6
10,109
674
16,971
21,606
8,242
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
4 / 3 / 6
11,016
734
22,698
19,456
7,888
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
4 / 4 / 6
10,637
709
15,650
16,193
6,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
xXH0PEXx
Athena
16
0 / 5 / 10
10,063
671
7,198
28,992
37,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Achis17
Horus
17
0 / 2 / 15
10,496
700
5,945
23,509
29,376
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
Chasliv4ik
Kuzenbo
16
3 / 4 / 14
10,307
687
11,213
19,461
33,633
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baba Yaga
Jack187Joker
Baba Yaga
20
6 / 3 / 12
11,694
780
21,994
18,035
11,209
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
JerryHorton
Jing Wei
17
2 / 2 / 15
10,581
705
18,421
12,602
7,612
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

20
13 / 2 / 8
12,995
866
38,086
18,363
12,522
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
88
13
Kills
24
24
Deaths
13
35
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
7
0.7
W
Horus
Achis17
Horus
0
2
15
3.75
W
Kuzenbo
Chasliv4ik
Kuzenbo
3
4
14
2.5
W
Baba Yaga
Jack187Joker
Baba Yaga
6
3
12
4
W
Jing Wei
JerryHorton
Jing Wei
2
2
15
4.75
L
Jing Wei
Pille___
Jing Wei
5
7
6
1.14
L
4
3
6
2.33
W
13
2
8
8.5
L
4
4
6
1.75
L
Athena
xXH0PEXx
Athena
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,624
Damage
95,659
104,166
Taken
91,970
67,115
Mitigated
94,352
37,568
Healing
39,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
13,107
804
9,104
4,956
17,919
6,656
208
14,255
3,664
25,456
0
W
Horus
Achis17
Horus
5,945
2,399
7,391
11,238
23,509
29,376
308
16,275
7,234
0
9,143
W
Kuzenbo
Chasliv4ik
Kuzenbo
11,213
3,635
1,660
2,467
19,461
33,633
428
9,740
9,721
17,133
0
W
Baba Yaga
Jack187Joker
Baba Yaga
21,994
754
1,568
5,624
18,035
11,209
892
11,381
6,654
50,041
0
W
Jing Wei
JerryHorton
Jing Wei
18,421
9,639
1,871
2,944
12,602
7,612
2,793
8,589
4,013
0
32,505
L
Jing Wei
Pille___
Jing Wei
16,971
8,580
3,257
4,319
21,606
8,242
1,782
14,923
6,683
0
31,565
L
22,698
4,453
1,562
6,034
19,456
7,888
672
13,941
5,515
40,209
0
W
38,086
5,819
1,984
2,992
18,363
12,522
2,997
12,668
5,695
68,040
0
L
15,650
1,180
142
838
16,193
6,735
866
13,424
2,769
34,423
0
L
Athena
xXH0PEXx
Athena
7,198
1,735
2,505
4,851
28,992
37,594
99
14,750
14,242
14,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,780
Gold Earned
56,073
162
Minions Killed
153
0
Camps Cleared
0
1,418,396
Distance Traveled
1,439,755
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,955
597
26
2
0
302,062
0
W
Horus
10,496
700
3
0
0
305,624
1
W
Kuzenbo
10,307
687
8
1
0
300,715
0
W
Baba Yaga
11,694
780
43
3
0
304,997
0
W
Jing Wei
10,581
705
40
3
0
271,550
0
L
Jing Wei
10,109
674
33
2
0
248,307
0
L
Sol
11,016
734
46
3
0
284,192
4
W
Zeus
12,995
866
59
4
0
256,869
0
L
Eset
10,637
709
45
3
0
274,975
0
L
Athena
10,063
671
12
1
0
308,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role