Player Matchup

Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
GrimGamer325249
Horus
Level 58
God Stats
4W - 4L
1,292 SR
Queue Stats
167W - 201L
1,335 Elo+
Solo
Hades
Hades
ImTheMaverik
Hades
Level 69
God Stats
2W - 0L
1,402 SR
Queue Stats
167W - 161L
1,387 Elo+
Party 1
Bakasura
Bakasura
ThatGuyBiscuit
Bakasura
Level 74
God Stats
17W - 10L
1,500 SR
Queue Stats
106W - 113L
1,358 Elo+
Party 1
Bacchus
Bacchus
xXToxicLover15Xx
Bacchus
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 74L
1,307 Elo+
Party 3
Team Averages
Level 75
1,439 SR
1,378 Elo+

VS

Team Averages
Level 79
1,367 SR
1,384 Elo+
Maui
Maui
I_AMHE3IA_I
Maui
Level 114
God Stats
0W - 3L
1,249 SR
Queue Stats
63W - 60L
1,412 Elo+
Solo
Anubis
Anubis
ManiacReborn447
Anubis
Level 27
God Stats
1W - 1L
1,778 SR
Queue Stats
4W - 14L
1,301 Elo+
Party 2
Fenrir
Fenrir
ThirdIEye78
Fenrir
Level 112
God Stats
225W - 217L
1,454 SR
Queue Stats
281W - 299L
1,374 Elo+
Solo
Sun Wukong
Sun Wukong
WombHopper69
Sun Wukong
Level 83
God Stats
23W - 26L
1,096 SR
Queue Stats
236W - 254L
1,333 Elo+
Solo
Charybdis
Charybdis
vS illusions
Charybdis
Level 58
God Stats
0W - 1L
1,256 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 1 / 2
5,911
591
5,046
4,746
1,539
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 0 / 0
5,582
558
5,856
7,878
3,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 0 / 0
6,846
685
7,432
5,392
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
10
1 / 0 / 1
5,670
567
1,496
5,915
2,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
2 / 0 / 3
5,949
595
2,151
6,238
5,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,387
439
1,876
5,383
3,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 4 / 0
4,599
460
875
7,436
3,828
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
8
0 / 2 / 0
4,644
464
1,572
8,558
3,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
WombHopper69
Sun Wukong
9
0 / 1 / 0
5,444
544
5,476
9,299
5,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
vS illusions
Charybdis
7
0 / 1 / 0
4,050
405
2,674
4,321
847
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
11
Kills
0
1
Deaths
11
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
2
3
W
1
0
0
1
L
0
3
0
0
W
5
0
0
5
L
0
4
0
0
W
Bakasura
1
0
1
1.5
L
Fenrir
0
2
0
0
L
Sun Wukong
WombHopper69
Sun Wukong
0
1
0
0
L
Charybdis
vS illusions
Charybdis
0
1
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,981
Damage
12,473
30,169
Taken
34,997
15,836
Mitigated
17,203
11,683
Healing
11,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,046
3,109
0
835
4,746
1,539
1,325
926
3,820
0
52,980
W
5,856
2,802
72
3,372
7,878
3,834
0
0
7,184
0
32,413
L
1,876
533
0
822
5,383
3,679
0
1,133
4,250
14,633
1,220
W
7,432
505
53
3,525
5,392
2,387
773
457
4,935
50,945
0
L
875
53
0
2,284
7,436
3,828
0
6,328
1,108
22,079
0
W
Bakasura
1,496
1,224
0
2,118
5,915
2,197
0
0
5,809
0
27,838
L
Fenrir
1,572
219
0
3,515
8,558
3,755
0
1,698
6,665
0
26,645
L
Sun Wukong
WombHopper69
Sun Wukong
5,476
1,402
0
5,021
9,299
5,094
0
0
8,678
0
41,812
L
Charybdis
vS illusions
Charybdis
2,674
1,649
0
346
4,321
847
0
424
3,897
0
17,349
W
2,151
739
258
1,450
6,238
5,879
0
1,057
5,181
8,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,958
Gold Earned
23,124
361
Minions Killed
188
0
Camps Cleared
0
981,808
Distance Traveled
887,626
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,911
591
90
9
0
167,477
0
W
Horus
5,582
558
66
7
0
198,132
0
L
Maui
4,387
439
18
2
0
154,983
2
W
Hades
6,846
685
113
11
0
187,025
1
L
Anubis
4,599
460
33
3
0
166,249
0
W
Bakasura
5,670
567
79
8
0
246,728
1
L
Fenrir
4,644
464
43
4
0
187,040
0
L
Sun Wukong
5,444
544
71
7
0
196,686
2
L
Charybdis
4,050
405
23
2
0
182,668
0
W
Bacchus
5,949
595
13
1
0
182,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role