Player Matchup

Arachne
Arachne
Banme9777
Arachne
Level 68
God Stats
15W - 11L
1,519 SR
Queue Stats
305W - 313L
1,444 Elo+
Party 3
Xbalanque
Xbalanque
Dls we dvd
Xbalanque
Level 32
God Stats
96W - 87L
1,332 SR
Queue Stats
171W - 196L
1,347 Elo+
Solo
Bellona
Bellona
Free smoke3584
Bellona
Level 47
God Stats
8W - 17L
1,311 SR
Queue Stats
66W - 95L
1,395 Elo+
Party 3
Sol
Sol
II DK ll
Sol
Level 56
God Stats
48W - 54L
1,420 SR
Queue Stats
229W - 251L
1,387 Elo+
Party 3
Artio
Artio
Ilikemilk_1
Artio
Level 92
God Stats
7W - 4L
1,609 SR
Queue Stats
379W - 404L
1,465 Elo+
Solo
Team Averages
Level 59
1,438 SR
1,408 Elo+

VS

Team Averages
Level 103
1,403 SR
1,392 Elo+
Fenrir
Fenrir
Julian-Ross93
Fenrir
Level 78
God Stats
24W - 35L
1,456 SR
Queue Stats
309W - 356L
1,425 Elo+
Party 2
King Arthur
King Arthur
Lokibehindu7055
King Arthur
Level 36
God Stats
0W - 4L
1,181 SR
Queue Stats
41W - 68L
1,400 Elo+
Solo
Ra
Ra
MezGo_93
Ra
Level 82
God Stats
9W - 5L
1,556 SR
Queue Stats
344W - 423L
1,436 Elo+
Party 2
Athena
Athena
chemicalcorgi85
Athena
Level 159
God Stats
9W - 9L
1,499 SR
Queue Stats
185W - 208L
1,365 Elo+
Party 1
Cupid
Cupid
drunkinmunky80
Cupid
Level 160
God Stats
4W - 12L
1,321 SR
Queue Stats
296W - 316L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Banme9777
Arachne
19
8 / 1 / 2
12,377
538
11,747
19,427
11,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xbalanque
Dls we dvd
Xbalanque
18
2 / 2 / 5
11,504
500
16,554
16,642
7,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
5 / 0 / 9
12,666
551
19,642
24,439
27,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
6 / 1 / 4
12,816
557
20,785
21,468
10,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 2 / 10
11,240
489
10,636
27,668
33,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 0
8,445
367
4,355
18,172
8,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

King Arthur
Lokibehindu7055
King Arthur
15
1 / 6 / 0
10,167
442
22,069
30,160
24,312
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 1
9,937
432
6,853
10,557
5,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 6 / 3
8,605
374
7,156
30,838
29,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 4 / 2
9,076
395
18,306
16,562
7,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
26
Kills
6
6
Deaths
26
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
Banme9777
Arachne
8
1
2
9
W
Xbalanque
Dls we dvd
Xbalanque
2
2
5
2.25
W
5
0
9
9.5
W
6
1
4
8
W
5
2
10
5
L
1
7
0
0.14
L
King Arthur
Lokibehindu7055
King Arthur
1
6
0
0.17
L
2
3
1
0.83
L
0
6
3
0.25
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,364
Damage
58,739
109,644
Taken
106,289
90,414
Mitigated
74,030
57,315
Healing
26,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Banme9777
Arachne
11,747
7,584
0
12,887
19,427
11,281
908
1,339
18,088
0
126,244
W
Xbalanque
Dls we dvd
Xbalanque
16,554
8,396
0
6,892
16,642
7,655
210
2,757
13,885
0
119,074
W
19,642
8,406
0
10,016
24,439
27,064
458
741
23,698
102
104,905
W
20,785
13,822
0
15,596
21,468
10,683
2,142
4,508
16,960
111,724
0
W
10,636
1,655
1,997
9,927
27,668
33,731
160
4,996
22,672
27,062
0
L
4,355
1,074
0
2,862
18,172
8,024
0
2,738
15,434
0
53,218
L
King Arthur
Lokibehindu7055
King Arthur
22,069
3,184
0
7,429
30,160
24,312
173
6,701
23,459
0
89,590
L
6,853
357
989
2,882
10,557
5,541
0
6,759
3,798
66,244
0
L
7,156
2,509
0
1,656
30,838
29,048
264
11,568
19,270
26,047
0
L
18,306
9,191
2,802
7,420
16,562
7,105
1,174
3,921
12,641
0
73,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,603
Gold Earned
46,230
672
Minions Killed
473
0
Camps Cleared
0
2,128,013
Distance Traveled
1,956,199
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,377
538
143
6
0
491,799
5
W
Xbalanque
11,504
500
151
7
0
400,703
5
W
Bellona
12,666
551
162
7
0
438,168
1
W
Sol
12,816
557
186
8
0
369,363
0
W
Artio
11,240
489
30
1
0
427,980
7
L
Fenrir
8,445
367
94
4
0
354,111
3
L
King Arthur
10,167
442
134
6
0
387,047
5
L
Ra
9,937
432
106
5
0
414,261
2
L
Athena
8,605
374
26
1
0
422,087
7
L
Cupid
9,076
395
113
5
0
378,693
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role