Player Matchup

Khepri
Khepri
 
Khepri
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Arjoraz
Thor
Level 121
God Stats
1W - 3L
1,284 SR
Queue Stats
157W - 171L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
DeadmanWonderlon
Zhong Kui
Level 128
God Stats
3W - 2L
1,401 SR
Queue Stats
91W - 88L
1,549 Elo+
Party 1
Xing Tian
Xing Tian
Ray_Tbh
Xing Tian
Level 108
God Stats
3W - 3L
1,436 SR
Queue Stats
51W - 50L
1,532 Elo+
Party 1
Merlin
Merlin
kevillz619
Merlin
Level 123
God Stats
4W - 1L
1,620 SR
Queue Stats
270W - 289L
1,533 Elo+
Solo
Team Averages
Level 122
1,448 SR
1,519 Elo+

VS

Team Averages
Level 135
1,603 SR
1,533 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
BigHonse_Death
Amaterasu
Level 157
God Stats
0W - 1L
1,957 SR
Queue Stats
114W - 109L
1,499 Elo+
Party 2
Geb
Geb
GlizzyGager
Geb
Level 148
God Stats
5W - 5L
1,564 SR
Queue Stats
628W - 462L
1,521 Elo+
Party 2
Danzaburou
Danzaburou
HFM_DeathWarrior
Danzaburou
Level 156
God Stats
0W - 1L
1,493 SR
Queue Stats
8W - 7L
1,642 Elo+
Party 2
Athena
Athena
TeenMercer-A51
Athena
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
2 / 1 / 4
7,851
714
2,476
9,434
9,657
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
Arjoraz
Thor
14
5 / 5 / 4
8,460
769
13,273
12,247
6,907
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
16
5 / 4 / 10
8,927
812
15,496
14,349
10,797
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
Ray_Tbh
Xing Tian
12
1 / 3 / 6
7,524
684
5,779
10,114
11,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
kevillz619
Merlin
13
1 / 3 / 7
7,336
667
7,368
7,334
4,291
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
4 / 6 / 6
8,143
740
6,854
12,911
11,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
BigHonse_Death
Amaterasu
13
1 / 5 / 12
8,334
758
7,179
18,348
13,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
2 / 2 / 10
8,067
733
10,487
6,794
4,403
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
HFM_DeathWarrior
Danzaburou
17
7 / 1 / 7
9,940
904
16,336
8,810
4,378
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 2 / 11
8,931
812
6,968
11,737
12,777
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
62
14
Kills
16
16
Deaths
16
31
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
1
4
4
L
Hun Batz
 
Hun Batz
4
6
6
1.17
W
Thor
Arjoraz
Thor
5
5
4
1.4
L
Amaterasu
BigHonse_Death
Amaterasu
1
5
12
1.4
W
Zhong Kui
5
4
10
2.5
L
2
2
10
3.5
L
Danzaburou
HFM_DeathWarrior
Danzaburou
7
1
7
10.5
W
Xing Tian
Ray_Tbh
Xing Tian
1
3
6
1.33
L
2
2
11
3.75
W
Merlin
kevillz619
Merlin
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,392
Damage
47,824
53,478
Taken
58,600
43,347
Mitigated
47,134
12,459
Healing
21,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,476
697
1,372
1,261
9,434
9,657
0
3,154
6,280
8,766
0
L
Hun Batz
 
Hun Batz
6,854
1,618
533
1,556
12,911
11,595
80
5,743
7,168
0
13,961
W
Thor
Arjoraz
Thor
13,273
2,731
1,171
898
12,247
6,907
112
3,818
8,429
0
22,056
L
Amaterasu
BigHonse_Death
Amaterasu
7,179
3,672
2,326
6,459
18,348
13,981
45
8,503
9,845
0
9,078
W
Zhong Kui
15,496
988
1,114
3,432
14,349
10,797
0
4,182
10,167
29,824
0
L
10,487
477
856
594
6,794
4,403
0
4,380
2,414
13,983
0
L
Danzaburou
HFM_DeathWarrior
Danzaburou
16,336
5,248
2,440
3,300
8,810
4,378
952
6,185
2,625
0
39,271
W
Xing Tian
Ray_Tbh
Xing Tian
5,779
554
0
1,145
10,114
11,695
0
3,655
6,459
8,354
0
L
6,968
1,807
9
3,237
11,737
12,777
200
6,308
5,429
16,191
0
W
Merlin
kevillz619
Merlin
7,368
1,655
1,224
842
7,334
4,291
350
2,646
4,688
17,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,098
Gold Earned
43,415
102
Minions Killed
97
0
Camps Cleared
0
916,239
Distance Traveled
1,085,264
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,851
714
9
1
0
194,592
0
L
Hun Batz
8,143
740
14
1
0
188,436
1
W
Thor
8,460
769
19
2
0
188,278
1
L
Amaterasu
8,334
758
5
0
0
203,260
0
W
Zhong Kui
8,927
812
44
4
0
175,304
0
L
Geb
8,067
733
3
0
0
235,614
0
L
Danzaburou
9,940
904
57
5
0
234,429
0
W
Xing Tian
7,524
684
6
1
0
182,096
0
L
Athena
8,931
812
18
2
0
223,525
1
W
Merlin
7,336
667
24
2
0
175,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role