Player Matchup

Rama
Rama
Azymuth
Rama
Level 143
God Stats
1W - 1L
1,769 SR
Queue Stats
101W - 100L
1,519 Elo+
Party 1
Bastet
Bastet
Jahera
Bastet
Level 160
God Stats
1W - 1L
1,636 SR
Queue Stats
352W - 337L
1,495 Elo+
Party 2
Tiamat
Tiamat
Kazuo_Kamelot
Tiamat
Level 160
God Stats
13W - 15L
1,500 SR
Queue Stats
635W - 614L
1,580 Elo+
Party 2
Geb
Geb
Zabici
Geb
Level 148
God Stats
3W - 2L
1,695 SR
Queue Stats
101W - 101L
1,521 Elo+
Party 1
Maui
Maui
spartaan300
Maui
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 135
1,620 SR
1,523 Elo+

VS

Team Averages
Level 134
1,351 SR
1,533 Elo+
Chiron
Chiron
Bambucha
Chiron
Level 137
God Stats
3W - 2L
1,265 SR
Queue Stats
83W - 99L
1,542 Elo+
Party 3
Zeus
Zeus
Conesnail
Zeus
Level 108
God Stats
1W - 1L
1,193 SR
Queue Stats
118W - 96L
1,493 Elo+
Solo
Janus
Janus
SmartMoron123
Janus
Level 142
God Stats
4W - 4L
1,352 SR
Queue Stats
191W - 191L
1,479 Elo+
Solo
Bacchus
Bacchus
VovkaLC
Bacchus
Level 157
God Stats
1W - 2L
1,441 SR
Queue Stats
78W - 86L
1,568 Elo+
Party 3
Heimdallr
Heimdallr
michaelgg17
Heimdallr
Level 125
God Stats
4W - 2L
1,506 SR
Queue Stats
117W - 90L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Azymuth
Rama
18
5 / 8 / 3
10,225
639
11,258
17,716
8,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Jahera
Bastet
14
1 / 8 / 3
8,836
552
14,561
16,934
8,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
3 / 4 / 5
10,255
641
17,586
14,161
13,390
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
Zabici
Geb
18
2 / 6 / 5
10,829
677
8,779
22,307
29,298
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
0 / 8 / 2
8,505
532
1,237
16,753
10,125

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Bambucha
Chiron
20
9 / 1 / 18
13,050
816
19,950
15,783
8,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
18
5 / 4 / 14
11,533
721
16,194
12,731
5,187
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
9 / 2 / 14
12,280
768
14,940
11,328
5,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
VovkaLC
Bacchus
16
1 / 2 / 24
10,496
656
9,404
15,160
19,002
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
michaelgg17
Heimdallr
20
10 / 2 / 17
12,985
812
22,117
14,414
8,190
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
121
11
Kills
34
34
Deaths
11
18
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Rama
Azymuth
Rama
5
8
3
0.81
W
Chiron
Bambucha
Chiron
9
1
18
18
W
Zeus
5
4
14
3
L
Bastet
Jahera
Bastet
1
8
3
0.31
L
3
4
5
1.38
W
9
2
14
8
W
Bacchus
VovkaLC
Bacchus
1
2
24
6.5
L
Geb
Zabici
Geb
2
6
5
0.75
W
Heimdallr
michaelgg17
Heimdallr
10
2
17
9.25
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,421
Damage
82,605
87,871
Taken
69,416
69,905
Mitigated
45,717
14,342
Healing
35,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Azymuth
Rama
11,258
6,010
407
1,319
17,716
8,631
0
11,534
6,182
0
27,645
W
Chiron
Bambucha
Chiron
19,950
9,307
6,092
6,893
15,783
8,173
4,035
6,566
9,217
0
49,107
W
Zeus
16,194
1,763
1,787
1,782
12,731
5,187
340
5,151
7,580
27,954
0
L
Bastet
Jahera
Bastet
14,561
3,616
341
2,773
16,934
8,461
0
5,785
11,142
0
22,678
L
17,586
489
2,217
4,439
14,161
13,390
0
7,253
6,908
48,064
0
W
14,940
1,164
3,390
2,404
11,328
5,165
0
4,903
6,425
35,905
0
W
Bacchus
VovkaLC
Bacchus
9,404
840
2,668
4,264
15,160
19,002
358
4,333
10,827
12,677
0
L
Geb
Zabici
Geb
8,779
621
730
2,116
22,307
29,298
0
7,416
14,891
15,050
0
W
Heimdallr
michaelgg17
Heimdallr
22,117
11,392
2,322
3,544
14,414
8,190
3,412
6,649
7,765
0
43,597
L
1,237
119
0
0
16,753
10,125
0
8,550
8,203
4,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,650
Gold Earned
60,344
126
Minions Killed
217
0
Camps Cleared
0
1,316,282
Distance Traveled
1,517,407
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,225
639
41
3
0
205,427
0
W
Chiron
13,050
816
59
4
0
307,593
0
W
Zeus
11,533
721
27
2
0
273,706
0
L
Bastet
8,836
552
13
1
0
297,617
3
L
Tiamat
10,255
641
50
3
0
290,686
1
W
Janus
12,280
768
71
4
0
328,182
2
W
Bacchus
10,496
656
4
0
0
312,062
1
L
Geb
10,829
677
14
1
0
309,235
2
W
Heimdallr
12,985
812
56
4
0
295,864
0
L
Maui
8,505
532
8
1
0
213,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role