Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Pimendou
Kukulkan
Level 118
God Stats
152W - 141L
1,597 SR
Queue Stats
304W - 310L
1,546 Elo+
Solo
Gilgamesh
Gilgamesh
SarkaHar
Gilgamesh
Level 121
God Stats
0W - 4L
1,236 SR
Queue Stats
46W - 64L
1,442 Elo+
Solo
Artemis
Artemis
Slappik
Artemis
Level 160
God Stats
1W - 2L
1,314 SR
Queue Stats
224W - 256L
1,350 Elo+
Solo
Team Averages
Level 104
1,430 SR
1,468 Elo+

VS

Team Averages
Level 97
1,552 SR
1,445 Elo+
Bellona
Bellona
BringSallyDown
Bellona
Level 66
God Stats
108W - 103L
1,468 SR
Queue Stats
160W - 164L
1,455 Elo+
Party 1
Ullr
Ullr
Buuustoos
Ullr
Level 69
God Stats
2W - 2L
1,414 SR
Queue Stats
26W - 29L
1,402 Elo+
Party 2
Nox
Nox
MrMatt04
Nox
Level 141
God Stats
1W - 0L
1,560 SR
Queue Stats
65W - 66L
1,412 Elo+
Party 1
Maui
Maui
PWERERLANTZ
Maui
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,453 Elo+
Party 2
Bastet
Bastet
PurgingFlame
Bastet
Level 157
God Stats
3W - 0L
1,818 SR
Queue Stats
260W - 274L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
1 / 1 / 1
5,251
525
2,515
6,623
3,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
 
Janus
9
0 / 1 / 0
4,882
488
3,132
3,071
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
Pimendou
Kukulkan
5
0 / 0 / 0
3,943
394
42
2,685
756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
SarkaHar
Gilgamesh
9
0 / 0 / 0
4,983
498
2,799
6,479
5,112
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Slappik
Artemis
8
1 / 1 / 0
4,868
487
4,168
5,129
1,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,828
583
4,079
6,195
4,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Ullr
7
0 / 1 / 1
4,461
446
2,958
5,259
1,425
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 0 / 1
5,590
559
1,072
3,354
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 2
4,745
475
1,665
4,844
2,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
10
2 / 0 / 1
5,760
576
2,977
6,112
2,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
3
3
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
1
1.5
L
Janus
 
Janus
0
1
0
0
W
0
0
0
0
W
Ullr
0
1
1
0.5
W
1
0
1
1.5
W
0
1
2
1
L
Kukulkan
Pimendou
Kukulkan
0
0
0
0
W
Bastet
2
0
1
2.5
L
Gilgamesh
SarkaHar
Gilgamesh
0
0
0
0
L
Artemis
Slappik
Artemis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,656
Damage
12,751
23,987
Taken
25,764
12,098
Mitigated
11,946
6,444
Healing
10,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,515
325
0
1,392
6,623
3,909
0
1,127
5,496
14,854
5,025
L
Janus
 
Janus
3,132
104
0
0
3,071
870
0
206
2,865
33,125
0
W
4,079
1,561
0
4,137
6,195
4,288
0
0
6,195
0
40,785
W
Ullr
2,958
1,523
0
950
5,259
1,425
0
862
4,397
0
24,334
W
1,072
211
0
500
3,354
1,489
0
2,605
749
33,657
0
W
1,665
990
0
1,059
4,844
2,576
0
1,035
3,809
9,850
0
L
Kukulkan
Pimendou
Kukulkan
42
42
237
188
2,685
756
0
324
2,361
12,264
0
W
Bastet
2,977
839
0
3,926
6,112
2,168
0
813
5,299
0
38,235
L
Gilgamesh
SarkaHar
Gilgamesh
2,799
669
0
2,285
6,479
5,112
0
0
6,479
0
27,646
L
Artemis
Slappik
Artemis
4,168
1,535
0
2,342
5,129
1,451
0
1,080
4,049
0
31,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,927
Gold Earned
26,384
240
Minions Killed
280
0
Camps Cleared
0
811,773
Distance Traveled
912,617
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,251
525
40
4
0
171,674
9
L
Janus
4,882
488
57
6
0
191,572
7
W
Bellona
5,828
583
79
8
0
191,279
2
W
Ullr
4,461
446
40
4
0
192,137
2
W
Nox
5,590
559
73
7
0
179,620
2
W
Maui
4,745
475
12
1
0
151,697
0
L
Kukulkan
3,943
394
29
3
0
101,123
0
W
Bastet
5,760
576
76
8
0
197,884
2
L
Gilgamesh
4,983
498
56
6
0
176,394
3
L
Artemis
4,868
487
58
6
0
171,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role