Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
CarvedSmiles
Atlas
Level 139
God Stats
6W - 9L
1,457 SR
Queue Stats
182W - 131L
1,473 Elo+
Party 1
Chang'e
Chang'e
Kittyblast
Chang'e
Level 60
God Stats
23W - 8L
1,620 SR
Queue Stats
130W - 130L
1,379 Elo+
Party 1
Team Averages
Level 117
1,515 SR
1,470 Elo+

VS

Team Averages
Level 102
1,494 SR
1,525 Elo+
Skadi
Skadi
 
Skadi
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
BlackBear0D
Mulan
Level 118
God Stats
1W - 6L
1,401 SR
Queue Stats
125W - 118L
1,492 Elo+
Party 2
Cerberus
Cerberus
BoseSound
Cerberus
Level 120
God Stats
1W - 4L
1,331 SR
Queue Stats
67W - 53L
1,565 Elo+
Party 3
Awilix
Awilix
funnito
Awilix
Level 127
God Stats
1W - 1L
1,737 SR
Queue Stats
39W - 28L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 0 / 1
8,490
606
11,299
11,938
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
 
Morgan Le Fay
13
2 / 0 / 2
7,787
556
3,503
3,734
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
 
Gilgamesh
12
5 / 0 / 5
7,438
531
9,948
10,033
5,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 5
7,394
528
5,558
8,712
5,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
Kittyblast
Chang'e
11
1 / 2 / 0
7,012
501
3,150
10,377
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
1 / 3 / 0
6,724
480
3,300
9,757
3,740
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
 
Nu Wa
11
0 / 4 / 0
6,304
450
4,407
7,391
2,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 1 / 0
7,889
564
9,104
12,510
8,425
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
BoseSound
Cerberus
10
0 / 2 / 1
6,304
450
3,593
10,448
5,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
funnito
Awilix
11
0 / 4 / 2
6,524
466
2,465
12,657
4,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
14
Kills
3
3
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
1
5.5
W
Morgan Le Fay
 
Morgan Le Fay
2
0
2
3
W
Gilgamesh
 
Gilgamesh
5
0
5
7.5
L
Skadi
 
Skadi
1
3
0
0.33
L
Nu Wa
 
Nu Wa
0
4
0
0
L
2
1
0
2
L
Cerberus
BoseSound
Cerberus
0
2
1
0.25
W
1
1
5
3.5
W
Chang'e
Kittyblast
Chang'e
1
2
0
0.5
L
Awilix
funnito
Awilix
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,458
Damage
22,869
44,794
Taken
52,763
18,946
Mitigated
24,536
19,286
Healing
12,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,299
4,948
0
8,962
11,938
3,460
702
3,015
8,923
80,906
0
W
Morgan Le Fay
 
Morgan Le Fay
3,503
456
88
2,189
3,734
1,481
312
1,025
2,709
60,835
0
W
Gilgamesh
 
Gilgamesh
9,948
4,014
0
1,310
10,033
5,330
0
2,239
7,794
0
43,767
L
Skadi
 
Skadi
3,300
1,853
0
990
9,757
3,740
132
5,698
4,059
0
50,169
L
Nu Wa
 
Nu Wa
4,407
1,349
0
1,410
7,391
2,328
0
2,172
5,219
44,222
0
L
9,104
1,887
0
3,220
12,510
8,425
230
4,283
7,863
0
55,780
L
Cerberus
BoseSound
Cerberus
3,593
207
0
3,126
10,448
5,254
0
7,772
2,676
22,664
0
W
5,558
1,850
1,982
1,817
8,712
5,240
0
1,888
6,824
23,185
1,108
W
Chang'e
Kittyblast
Chang'e
3,150
319
122
2,816
10,377
3,435
0
406
9,971
33,319
0
L
Awilix
funnito
Awilix
2,465
957
0
4,182
12,657
4,789
0
2,915
9,742
0
42,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,121
Gold Earned
33,745
391
Minions Killed
404
0
Camps Cleared
0
1,355,406
Distance Traveled
1,334,625
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,490
606
122
9
0
269,050
7
W
Morgan Le Fay
7,787
556
104
7
0
268,973
3
W
Gilgamesh
7,438
531
63
5
0
310,976
6
L
Skadi
6,724
480
105
8
0
251,053
3
L
Nu Wa
6,304
450
68
5
0
247,084
7
L
Mulan
7,889
564
114
8
0
277,048
1
L
Cerberus
6,304
450
41
3
0
264,386
1
W
Atlas
7,394
528
30
2
0
264,973
3
W
Chang'e
7,012
501
72
5
0
241,434
0
L
Awilix
6,524
466
76
5
0
295,054
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role