Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Gyneslayer
Loki
Level 47
God Stats
16W - 14L
1,415 SR
Queue Stats
165W - 178L
1,487 Elo+
Solo
Merlin
Merlin
Kempokreed
Merlin
Level 45
God Stats
3W - 1L
1,598 SR
Queue Stats
13W - 4L
1,724 Elo+
Solo
Vamana
Vamana
Milky McSilky
Vamana
Level 47
God Stats
23W - 17L
1,740 SR
Queue Stats
155W - 184L
1,366 Elo+
Party 1
Atlas
Atlas
lautaroxgamer
Atlas
Level 24
God Stats
29W - 23L
1,585 SR
Queue Stats
42W - 32L
1,595 Elo+
Solo
Team Averages
Level 54
1,568 SR
1,534 Elo+

VS

Team Averages
Level 102
1,562 SR
1,484 Elo+
Medusa
Medusa
ISasquatchI
Medusa
Level 145
God Stats
11W - 10L
1,614 SR
Queue Stats
398W - 378L
1,541 Elo+
Party 2
Loki
Loki
Ollywood22
Loki
Level 26
God Stats
0W - 1L
1,715 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Cerberus
Cerberus
VenomousPsyche
Cerberus
Level 160
God Stats
4W - 4L
1,643 SR
Queue Stats
65W - 52L
1,592 Elo+
Solo
Pele
Pele
blueorchid9
Pele
Level 22
God Stats
2W - 6L
1,413 SR
Queue Stats
3W - 8L
1,372 Elo+
Solo
Thoth
Thoth
ookie82
Thoth
Level 158
God Stats
7W - 9L
1,422 SR
Queue Stats
270W - 287L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
2 / 1 / 10
8,452
768
7,842
6,671
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 4 / 3
8,546
777
6,390
11,114
4,455
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Kempokreed
Merlin
18
8 / 2 / 8
10,252
932
18,274
9,452
4,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
5 / 0 / 8
8,327
757
6,132
11,931
6,887
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

14
2 / 0 / 9
8,554
778
7,625
16,125
13,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
4 / 3 / 1
8,996
818
15,059
12,385
6,044
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 4 / 3
7,271
661
2,903
8,675
4,146
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
14
0 / 3 / 2
7,565
688
7,392
15,851
14,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 6 / 3
7,422
675
4,597
14,325
6,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
ookie82
Thoth
15
3 / 4 / 1
8,671
788
9,063
8,635
4,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
20
Kills
7
7
Deaths
20
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
10
7
W
3
4
3
1.13
L
Medusa
4
3
1
1.5
W
Merlin
Kempokreed
Merlin
8
2
8
6
W
5
0
8
9
L
0
4
3
0.38
L
Cerberus
0
3
2
0.33
L
0
6
3
0.25
W
2
0
9
6.5
L
Thoth
ookie82
Thoth
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,263
Damage
39,014
55,293
Taken
59,871
32,905
Mitigated
35,121
16,449
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,842
513
1,554
2,441
6,671
3,110
501
2,436
4,235
26,711
0
W
6,390
636
0
1,705
11,114
4,455
348
4,586
6,528
0
24,228
L
Medusa
15,059
6,028
0
1,000
12,385
6,044
734
7,307
5,078
0
46,535
W
Merlin
Kempokreed
Merlin
18,274
1,114
0
1,360
9,452
4,495
793
2,228
7,224
50,093
0
W
6,132
2,068
274
5,640
11,931
6,887
165
4,464
7,467
0
14,807
L
2,903
822
0
0
8,675
4,146
0
4,811
3,864
0
9,712
L
Cerberus
7,392
189
277
3,814
15,851
14,405
0
9,722
6,129
19,951
0
L
4,597
1,586
0
1,227
14,325
6,449
921
6,919
7,406
0
16,567
W
7,625
3,133
0
3,475
16,125
13,958
0
2,741
13,384
21,390
0
L
Thoth
ookie82
Thoth
9,063
514
633
1,031
8,635
4,077
328
4,982
3,653
33,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,131
Gold Earned
39,925
198
Minions Killed
203
0
Camps Cleared
0
1,153,080
Distance Traveled
1,120,173
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,452
768
46
4
0
211,020
0
W
Loki
8,546
777
45
4
0
210,302
3
L
Medusa
8,996
818
74
7
0
228,880
2
W
Merlin
10,252
932
82
7
0
220,250
1
W
Vamana
8,327
757
11
1
0
248,995
0
L
Loki
7,271
661
15
1
0
217,156
1
L
Cerberus
7,565
688
31
3
0
215,650
4
L
Pele
7,422
675
27
2
0
239,932
2
W
Atlas
8,554
778
14
1
0
262,513
3
L
Thoth
8,671
788
56
5
0
218,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role