Player Matchup

Neith
Neith
EnKorZo
Neith
Level 15
God Stats
1W - 3L
1,894 SR
Queue Stats
58W - 15L
1,750 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Krywaxer
Cu Chulainn
Level 123
God Stats
2W - 1L
1,795 SR
Queue Stats
89W - 46L
1,598 Elo+
Party 1
He Bo
He Bo
RyderGST
He Bo
Level 127
God Stats
2W - 1L
1,302 SR
Queue Stats
113W - 58L
1,762 Elo+
Party 1
Team Averages
Level 88
1,664 SR
1,703 Elo+

VS

Team Averages
Level 96
1,500 SR
1,505 Elo+
Merlin
Merlin
 
Merlin
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
TAZ-Maniadu40
Loki
Level 105
God Stats
2W - 4L
1,464 SR
Queue Stats
128W - 155L
1,447 Elo+
Party 2
Horus
Horus
xXi124QXx
Horus
Level 157
God Stats
57W - 57L
1,537 SR
Queue Stats
465W - 516L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EnKorZo
Neith
14
8 / 0 / 2
9,105
911
14,458
8,495
4,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Krywaxer
Cu Chulainn
12
3 / 1 / 7
7,610
761
7,356
8,949
7,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
RyderGST
He Bo
12
2 / 1 / 8
7,913
791
5,349
5,769
2,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 5 / 0
6,233
623
7,680
9,997
3,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 6 / 2
6,376
638
2,700
8,688
2,892
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Horus
xXi124QXx
Horus
11
2 / 2 / 0
7,827
783
4,663
12,523
10,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
13
Kills
2
2
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
5
0
0
W
Neith
EnKorZo
Neith
8
0
2
9
W
Cu Chulainn
Krywaxer
Cu Chulainn
3
1
7
6.5
W
He Bo
RyderGST
He Bo
2
1
8
6
L
0
6
2
0.17
L
Horus
xXi124QXx
Horus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,163
Damage
15,043
23,213
Taken
31,208
14,051
Mitigated
16,724
7,215
Healing
5,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,680
262
0
1,865
9,997
3,374
0
2,057
7,701
32,708
0
W
Neith
EnKorZo
Neith
14,458
6,290
0
3,532
8,495
4,178
1,915
2,409
6,086
0
51,151
W
Cu Chulainn
Krywaxer
Cu Chulainn
7,356
1,238
0
2,668
8,949
7,506
260
2,297
6,652
147
16,506
W
He Bo
RyderGST
He Bo
5,349
557
0
1,015
5,769
2,367
439
3,466
2,303
22,526
0
L
2,700
713
0
326
8,688
2,892
0
1,224
7,237
0
8,836
L
Horus
xXi124QXx
Horus
4,663
2,108
634
2,487
12,523
10,458
0
1,950
9,977
0
8,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,628
Gold Earned
20,436
135
Minions Killed
89
8
Camps Cleared
2
556,511
Distance Traveled
470,911
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,233
623
72
7
2
136,589
3
W
Neith
9,105
911
75
8
6
176,546
4
W
Cu Chulainn
7,610
761
9
1
1
187,522
4
W
He Bo
7,913
791
51
5
1
192,443
3
L
Loki
6,376
638
14
1
0
167,892
1
L
Horus
7,827
783
3
0
0
166,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role