Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ignacio474
Bastet
Level 129
God Stats
1W - 0L
1,611 SR
Queue Stats
25W - 16L
1,254 Elo+
Solo
Cernunnos
Cernunnos
jobiroka3kk
Cernunnos
Level 103
God Stats
14W - 6L
1,796 SR
Queue Stats
74W - 75L
1,457 Elo+
Party 1
Vulcan
Vulcan
l-El_Diablo4k-l
Vulcan
Level 105
God Stats
24W - 17L
1,539 SR
Queue Stats
77W - 80L
1,428 Elo+
Party 1
Bacchus
Bacchus
x-xKingslayer
Bacchus
Level 100
God Stats
3W - 1L
1,553 SR
Queue Stats
45W - 50L
1,449 Elo+
Party 1
Team Averages
Level 103
1,600 SR
1,418 Elo+

VS

Team Averages
Level 122
1,429 SR
1,451 Elo+
Cerberus
Cerberus
DarkonSA
Cerberus
Level 160
God Stats
2W - 1L
1,245 SR
Queue Stats
735W - 802L
1,486 Elo+
Solo
Arachne
Arachne
MightyRavino
Arachne
Level 122
God Stats
24W - 21L
1,469 SR
Queue Stats
211W - 222L
1,439 Elo+
Solo
Jing Wei
Jing Wei
Neerochaan
Jing Wei
Level 82
God Stats
7W - 9L
1,423 SR
Queue Stats
277W - 300L
1,409 Elo+
Solo
Tyr
Tyr
matiasmaster
Tyr
Level 124
God Stats
0W - 1L
1,529 SR
Queue Stats
175W - 152L
1,550 Elo+
Solo
Hera
Hera
riotous528salt
Hera
Level 121
God Stats
47W - 52L
1,477 SR
Queue Stats
361W - 391L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
7 / 1 / 3
10,802
569
14,494
12,064
10,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bastet
ignacio474
Bastet
14
4 / 4 / 5
8,778
462
8,768
15,736
6,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
jobiroka3kk
Cernunnos
18
4 / 0 / 3
10,717
564
11,331
11,670
5,724
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 3 / 7
8,632
454
7,030
7,465
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
12
4 / 1 / 3
8,935
470
4,166
8,496
9,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DarkonSA
Cerberus
14
2 / 2 / 1
8,539
449
3,944
14,759
14,528
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
MightyRavino
Arachne
15
4 / 7 / 1
9,119
480
9,402
19,009
9,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Jing Wei
Neerochaan
Jing Wei
13
0 / 3 / 3
7,904
416
4,439
8,323
3,554
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 4 / 1
7,991
421
7,989
13,985
11,862
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
2 / 5 / 1
8,382
441
8,692
12,020
4,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
21
Kills
9
9
Deaths
21
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
1
3
8.5
L
Cerberus
DarkonSA
Cerberus
2
2
1
1.25
L
Arachne
MightyRavino
Arachne
4
7
1
0.64
L
Jing Wei
Neerochaan
Jing Wei
0
3
3
0.5
W
Bastet
ignacio474
Bastet
4
4
5
1.63
W
Cernunnos
jobiroka3kk
Cernunnos
4
0
3
5.5
W
2
3
7
1.83
L
1
4
1
0.38
L
2
5
1
0.5
W
Bacchus
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,789
Damage
34,466
55,431
Taken
68,096
35,138
Mitigated
43,734
31,722
Healing
14,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
14,494
5,180
0
14,522
12,064
10,005
642
1,971
10,093
0
83,583
L
Cerberus
DarkonSA
Cerberus
3,944
259
186
4,625
14,759
14,528
0
1,163
13,596
61,657
0
L
Arachne
MightyRavino
Arachne
9,402
6,006
0
5,099
19,009
9,280
0
3,337
15,672
0
69,150
L
Jing Wei
Neerochaan
Jing Wei
4,439
2,037
0
1,946
8,323
3,554
0
2,625
5,698
0
49,103
W
Bastet
ignacio474
Bastet
8,768
2,699
0
6,095
15,736
6,359
348
3,454
12,011
0
59,292
W
Cernunnos
jobiroka3kk
Cernunnos
11,331
6,140
0
8,130
11,670
5,724
3,464
2,143
9,527
0
104,541
W
7,030
2,697
287
1,261
7,465
3,062
0
3,015
4,450
52,968
0
L
7,989
835
0
1,687
13,985
11,862
0
1,109
12,876
59
51,651
L
8,692
2,919
0
1,277
12,020
4,510
1,176
2,864
9,156
63,341
0
W
Bacchus
4,166
382
0
1,427
8,496
9,988
0
2,112
6,384
18,201
425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,864
Gold Earned
41,935
528
Minions Killed
591
0
Camps Cleared
0
1,934,098
Distance Traveled
1,829,387
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,802
569
138
7
0
412,469
5
L
Cerberus
8,539
449
172
9
0
349,299
4
L
Arachne
9,119
480
116
6
0
385,447
3
L
Jing Wei
7,904
416
104
5
0
378,222
7
W
Bastet
8,778
462
92
5
0
399,430
1
W
Cernunnos
10,717
564
182
10
0
364,576
0
W
Vulcan
8,632
454
91
5
0
373,270
3
L
Tyr
7,991
421
94
5
0
392,230
5
L
Hera
8,382
441
105
6
0
324,189
0
W
Bacchus
8,935
470
25
1
0
384,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role