Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
HellHound1XD
Fenrir
Level 126
God Stats
7W - 8L
1,671 SR
Queue Stats
23W - 24L
1,447 Elo+
Party 2
Tyr
Tyr
Mormel XD
Tyr
Level 123
God Stats
0W - 3L
1,561 SR
Queue Stats
57W - 56L
1,482 Elo+
Party 2
Olorun
Olorun
The Covenant XD
Olorun
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 15L
1,506 Elo+
Party 2
Shiva
Shiva
juanhonda4
Shiva
Level 66
God Stats
7W - 12L
1,355 SR
Queue Stats
230W - 272L
1,409 Elo+
Solo
Team Averages
Level 119
1,518 SR
1,469 Elo+

VS

Team Averages
Level 123
1,488 SR
1,461 Elo+
Baron Samedi
Baron Samedi
DrPSnipez
Baron Samedi
Level 152
God Stats
9W - 4L
1,571 SR
Queue Stats
68W - 53L
1,522 Elo+
Solo
Kali
Kali
FizzytheOne
Kali
Level 98
God Stats
22W - 16L
1,462 SR
Queue Stats
423W - 470L
1,432 Elo+
Solo
Cernunnos
Cernunnos
SPKartmen
Cernunnos
Level 80
God Stats
9W - 9L
1,504 SR
Queue Stats
301W - 364L
1,353 Elo+
Solo
Cabrakan
Cabrakan
TheSpree
Cabrakan
Level 127
God Stats
2W - 3L
1,415 SR
Queue Stats
16W - 24L
1,449 Elo+
Party 1
Yu Huang
Yu Huang
WRTN Rozzarious
Yu Huang
Level 160
God Stats
3W - 2L
1,488 SR
Queue Stats
165W - 167L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
4 / 0 / 4
9,941
621
12,251
7,218
5,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
13
2 / 5 / 7
8,152
510
7,768
16,025
7,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 0 / 2
9,112
570
5,022
13,259
14,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

13
7 / 4 / 3
8,423
526
9,137
15,299
6,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shiva
13
4 / 2 / 6
8,311
519
8,469
17,690
15,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrPSnipez
Baron Samedi
15
1 / 3 / 1
8,564
535
11,258
13,380
10,429
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
3 / 5 / 4
8,329
521
9,164
16,056
7,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
SPKartmen
Cernunnos
12
3 / 5 / 1
7,455
466
13,136
13,307
5,371
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
TheSpree
Cabrakan
12
0 / 6 / 7
7,524
470
6,467
14,487
12,866
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
14
4 / 2 / 2
8,668
542
7,433
9,357
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
21
Kills
11
11
Deaths
21
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
0
4
6
W
Baron Samedi
DrPSnipez
Baron Samedi
1
3
1
0.5
W
3
5
4
1
L
Fenrir
2
5
7
1.1
L
4
0
2
5
W
Cernunnos
SPKartmen
Cernunnos
3
5
1
0.7
L
7
4
3
2.13
W
Cabrakan
TheSpree
Cabrakan
0
6
7
0.58
W
Yu Huang
4
2
2
2.5
L
Shiva
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,647
Damage
47,458
69,491
Taken
66,587
48,556
Mitigated
40,105
24,809
Healing
20,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
12,251
974
0
3,039
7,218
5,034
290
3,827
3,391
72,527
0
W
Baron Samedi
DrPSnipez
Baron Samedi
11,258
1,440
538
4,988
13,380
10,429
0
3,695
8,804
66,697
0
W
9,164
3,510
0
6,116
16,056
7,464
272
4,174
11,693
0
61,943
L
Fenrir
7,768
1,458
0
1,845
16,025
7,282
0
2,925
12,482
26
58,348
L
5,022
815
0
6,483
13,259
14,419
0
8,750
4,509
54
45,890
W
Cernunnos
SPKartmen
Cernunnos
13,136
6,643
0
5,070
13,307
5,371
668
3,315
9,944
0
69,338
L
9,137
4,947
1,071
6,962
15,299
6,691
642
4,380
10,919
48,214
0
W
Cabrakan
TheSpree
Cabrakan
6,467
1,172
0
2,021
14,487
12,866
0
4,195
10,169
16,310
7,777
W
Yu Huang
7,433
571
0
1,975
9,357
3,975
39
5,355
3,627
65,943
0
L
Shiva
8,469
1,521
345
5,064
17,690
15,130
0
4,378
13,312
0
35,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,939
Gold Earned
40,540
464
Minions Killed
472
0
Camps Cleared
0
1,611,484
Distance Traveled
1,486,005
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,941
621
158
10
0
345,237
6
W
Baron Samedi
8,564
535
106
7
0
259,774
1
W
Kali
8,329
521
89
6
0
350,200
1
L
Fenrir
8,152
510
82
5
0
321,806
2
L
Tyr
9,112
570
104
7
0
326,475
2
W
Cernunnos
7,455
466
107
7
0
265,474
0
L
Olorun
8,423
526
69
4
0
293,127
1
W
Cabrakan
7,524
470
28
2
0
290,749
6
W
Yu Huang
8,668
542
142
9
0
319,808
5
L
Shiva
8,311
519
51
3
0
324,839
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role