Player Matchup

Nu Wa
Nu Wa
BiggyC223
Nu Wa
Level 158
God Stats
59W - 44L
1,505 SR
Queue Stats
173W - 187L
1,370 Elo+
Solo
King Arthur
King Arthur
Edgar_BHarris
King Arthur
Level 72
God Stats
0W - 1L
1,306 SR
Queue Stats
107W - 118L
1,296 Elo+
Solo
Fenrir
Fenrir
HarryToads
Fenrir
Level 119
God Stats
0W - 4L
1,390 SR
Queue Stats
40W - 49L
1,394 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Icldbeyourdad
Ah Muzen Cab
Level 109
God Stats
3W - 5L
1,419 SR
Queue Stats
33W - 25L
1,482 Elo+
Party 2
Horus
Horus
jaritortega
Horus
Level 100
God Stats
64W - 71L
1,447 SR
Queue Stats
789W - 925L
1,358 Elo+
Solo
Team Averages
Level 112
1,413 SR
1,380 Elo+

VS

Team Averages
Level 72
1,509 SR
1,323 Elo+
Chang'e
Chang'e
ATG x IPOST
Chang'e
Level 68
God Stats
14W - 18L
1,474 SR
Queue Stats
298W - 335L
1,313 Elo+
Party 1
Cupid
Cupid
Babybalc3
Cupid
Level 60
God Stats
6W - 5L
1,525 SR
Queue Stats
126W - 134L
1,363 Elo+
Party 1
Bellona
Bellona
MicrobicFool79
Bellona
Level 48
God Stats
4W - 4L
1,584 SR
Queue Stats
84W - 101L
1,300 Elo+
Solo
Athena
Athena
Rubens_420_
Athena
Level 115
God Stats
9W - 9L
1,463 SR
Queue Stats
452W - 494L
1,324 Elo+
Solo
Bastet
Bastet
Taydragon2000
Bastet
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BiggyC223
Nu Wa
18
1 / 4 / 0
11,669
417
24,579
17,570
7,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Edgar_BHarris
King Arthur
15
0 / 2 / 1
10,325
369
9,202
16,203
13,649
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
HarryToads
Fenrir
14
0 / 1 / 0
9,043
323
1,191
12,662
6,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
Icldbeyourdad
Ah Muzen Cab
16
1 / 5 / 0
10,620
379
13,056
22,334
9,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 2 / 1
8,896
318
2,127
16,824
12,431

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ATG x IPOST
Chang'e
20
5 / 0 / 5
15,481
553
22,099
23,885
11,794
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Babybalc3
Cupid
20
3 / 1 / 3
15,037
537
11,139
22,630
10,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
3 / 1 / 3
14,475
517
6,537
19,858
18,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
18
2 / 0 / 9
13,479
481
9,284
36,911
50,767
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
1 / 2 / 2
12,978
464
5,650
22,915
11,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
14
14
Deaths
4
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ATG x IPOST
Chang'e
5
0
5
7.5
W
Cupid
Babybalc3
Cupid
3
1
3
4.5
L
Nu Wa
BiggyC223
Nu Wa
1
4
0
0.25
L
King Arthur
Edgar_BHarris
King Arthur
0
2
1
0.25
L
Fenrir
HarryToads
Fenrir
0
1
0
0
L
Ah Muzen Cab
Icldbeyourdad
Ah Muzen Cab
1
5
0
0.2
W
3
1
3
4.5
W
Athena
2
0
9
6.5
W
1
2
2
1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,155
Damage
54,709
85,593
Taken
126,199
50,025
Mitigated
103,221
19,266
Healing
60,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ATG x IPOST
Chang'e
22,099
1,624
7,145
14,794
23,885
11,794
3,287
9,510
14,375
179,274
0
W
Cupid
Babybalc3
Cupid
11,139
7,409
0
14,614
22,630
10,779
10,605
3,398
19,232
0
161,016
L
Nu Wa
BiggyC223
Nu Wa
24,579
6,889
1,597
2,440
17,570
7,265
0
9,764
7,806
110,800
0
L
King Arthur
Edgar_BHarris
King Arthur
9,202
384
0
3,180
16,203
13,649
0
4,210
11,993
0
62,898
L
Fenrir
HarryToads
Fenrir
1,191
212
0
2,181
12,662
6,887
0
5,119
7,543
0
44,325
L
Ah Muzen Cab
Icldbeyourdad
Ah Muzen Cab
13,056
6,002
0
3,721
22,334
9,793
175
8,932
13,402
0
90,324
W
6,537
1,882
736
8,364
19,858
18,636
6,188
5,761
14,097
74
103,034
W
Athena
9,284
1,470
612
7,494
36,911
50,767
350
7,773
29,138
60,239
5,698
W
5,650
1,125
0
6,869
22,915
11,245
843
5,149
17,268
0
100,922
L
2,127
1,068
296
5,851
16,824
12,431
0
2,887
13,937
60
38,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,553
Gold Earned
71,450
514
Minions Killed
879
0
Camps Cleared
0
2,050,281
Distance Traveled
2,810,801
36
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
15,481
553
240
9
0
508,980
1
W
Cupid
15,037
537
225
8
0
522,715
1
L
Nu Wa
11,669
417
136
5
0
419,729
22
L
King Arthur
10,325
369
110
4
0
492,444
0
L
Fenrir
9,043
323
84
3
0
493,089
7
L
Ah Muzen Cab
10,620
379
132
5
0
390,460
1
W
Bellona
14,475
517
175
6
0
549,833
0
W
Athena
13,479
481
97
3
0
614,138
6
W
Bastet
12,978
464
142
5
0
615,135
15
L
Horus
8,896
318
52
2
0
254,559
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role