Player Matchup

Fenrir
Fenrir
Afkon
Fenrir
Level 160
God Stats
13W - 7L
1,727 SR
Queue Stats
628W - 442L
1,591 Elo+
Party 2
Cthulhu
Cthulhu
Crosuz
Cthulhu
Level 18
God Stats
15W - 20L
1,549 SR
Queue Stats
156W - 158L
1,487 Elo+
Party 3
Baron Samedi
Baron Samedi
MrMattt7788
Baron Samedi
Level 105
God Stats
19W - 22L
1,488 SR
Queue Stats
316W - 341L
1,492 Elo+
Party 3
Izanami
Izanami
Tatouchka
Izanami
Level 160
God Stats
6W - 4L
1,570 SR
Queue Stats
259W - 154L
1,632 Elo+
Party 2
Hel
Hel
YarlScylla
Hel
Level 160
God Stats
1W - 0L
1,342 SR
Queue Stats
85W - 57L
1,604 Elo+
Party 2
Team Averages
Level 121
1,535 SR
1,561 Elo+

VS

Team Averages
Level 74
1,526 SR
1,421 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
KaKadu63
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Scoulioz
Gilgamesh
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,200 Elo+
Party 1
Hera
Hera
ShacaDinde
Hera
Level 25
God Stats
1W - 1L
1,673 SR
Queue Stats
1W - 12L
1,249 Elo+
Party 1
Neith
Neith
XxB0W35xX
Neith
Level 160
God Stats
3W - 5L
1,458 SR
Queue Stats
1,016W - 787L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Afkon
Fenrir
15
5 / 2 / 11
7,946
795
13,707
11,870
5,769
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
Crosuz
Cthulhu
14
4 / 2 / 12
7,778
778
8,393
11,484
7,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
MrMattt7788
Baron Samedi
15
8 / 0 / 9
8,538
854
12,966
9,568
4,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Tatouchka
Izanami
16
4 / 2 / 9
8,707
871
9,246
10,798
4,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 0 / 17
8,028
803
7,676
8,594
3,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
1 / 2 / 3
7,063
706
9,971
9,424
5,478
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
KaKadu63
Cthulhu
11
0 / 5 / 1
6,134
613
4,265
14,748
8,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
Scoulioz
Gilgamesh
11
1 / 6 / 4
6,834
683
6,520
12,624
8,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 10 / 1
6,410
641
4,720
12,009
4,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
XxB0W35xX
Neith
15
4 / 1 / 2
8,153
815
13,107
10,651
6,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
17
24
Kills
6
6
Deaths
24
58
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
3
1.25
W
Fenrir
Afkon
Fenrir
5
2
11
5.25
W
Cthulhu
Crosuz
Cthulhu
4
2
12
5
L
Cthulhu
KaKadu63
Cthulhu
0
5
1
0.1
W
Baron Samedi
MrMattt7788
Baron Samedi
8
0
9
12.5
L
Gilgamesh
Scoulioz
Gilgamesh
1
6
4
0.5
L
0
10
1
0.05
W
Izanami
Tatouchka
Izanami
4
2
9
4.25
L
Neith
XxB0W35xX
Neith
4
1
2
5
W
3
0
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,988
Damage
38,583
52,314
Taken
59,456
26,704
Mitigated
33,460
26,933
Healing
9,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
9,971
1,422
0
2,825
9,424
5,478
0
2,664
6,726
0
26,436
W
Fenrir
Afkon
Fenrir
13,707
3,755
0
3,061
11,870
5,769
0
2,270
9,479
0
25,216
W
Cthulhu
Crosuz
Cthulhu
8,393
790
823
1,673
11,484
7,383
454
1,413
9,870
16,588
0
L
Cthulhu
KaKadu63
Cthulhu
4,265
553
0
1,437
14,748
8,300
0
8,447
5,943
8,851
0
W
Baron Samedi
MrMattt7788
Baron Samedi
12,966
1,551
2,293
3,050
9,568
4,944
505
2,012
7,437
31,639
0
L
Gilgamesh
Scoulioz
Gilgamesh
6,520
1,413
789
1,248
12,624
8,610
0
6,271
6,102
0
11,859
L
4,720
1,364
189
307
12,009
4,730
0
5,496
6,077
16,381
0
W
Izanami
Tatouchka
Izanami
9,246
6,341
0
3,991
10,798
4,747
2,632
721
9,989
0
41,349
L
Neith
XxB0W35xX
Neith
13,107
6,398
0
3,198
10,651
6,342
0
4,752
5,573
0
34,964
W
7,676
1,034
6,463
5,579
8,594
3,861
841
2,040
6,554
20,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,997
Gold Earned
34,594
208
Minions Killed
154
0
Camps Cleared
0
1,067,183
Distance Traveled
872,080
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,063
706
37
4
0
183,214
0
W
Fenrir
7,946
795
19
2
0
244,831
1
W
Cthulhu
7,778
778
24
2
0
205,696
3
L
Cthulhu
6,134
613
12
1
0
164,598
2
W
Baron Samedi
8,538
854
47
5
0
207,269
4
L
Gilgamesh
6,834
683
13
1
0
188,111
0
L
Hera
6,410
641
26
3
0
165,502
0
W
Izanami
8,707
871
81
8
0
199,826
2
L
Neith
8,153
815
66
7
0
170,655
1
W
Hel
8,028
803
37
4
0
209,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role