Player Matchup

Bastet
Bastet
Allingham420
Bastet
Level 121
God Stats
15W - 5L
1,808 SR
Queue Stats
362W - 386L
1,416 Elo+
Solo
Zeus
Zeus
AngelusAzt3k
Zeus
Level 126
God Stats
2W - 3L
1,525 SR
Queue Stats
171W - 190L
1,416 Elo+
Solo
Arachne
Arachne
Captain3N
Arachne
Level 55
God Stats
0W - 1L
1,413 SR
Queue Stats
56W - 78L
1,344 Elo+
Solo
Ymir
Ymir
Doneckiy
Ymir
Level 129
God Stats
4W - 6L
1,446 SR
Queue Stats
544W - 573L
1,388 Elo+
Solo
Zhong Kui
Zhong Kui
Emanuel-ar
Zhong Kui
Level 118
God Stats
1W - 3L
1,393 SR
Queue Stats
153W - 160L
1,380 Elo+
Solo
Team Averages
Level 110
1,517 SR
1,389 Elo+

VS

Team Averages
Level 79
1,336 SR
1,375 Elo+
Sobek
Sobek
Bibindome
Sobek
Level 60
God Stats
1W - 0L
1,264 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
Choubidouwhaa
Ratatoskr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,284 Elo+
Party 1
Bakasura
Bakasura
InfinityFox99
Bakasura
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,274 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ModernSekhmeT
Ah Muzen Cab
Level 65
God Stats
1W - 1L
1,228 SR
Queue Stats
134W - 146L
1,432 Elo+
Solo
Medusa
Medusa
старскрим
Medusa
Level 155
God Stats
4W - 6L
1,187 SR
Queue Stats
251W - 278L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
6 / 4 / 11
12,382
728
25,158
20,187
12,243
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
5 / 6 / 10
12,607
742
32,314
13,963
7,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Captain3N
Arachne
18
4 / 6 / 5
10,608
624
11,586
16,401
16,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
8
1 / 2 / 3
8,330
490
1,410
3,436
3,737
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Emanuel-ar
Zhong Kui
18
4 / 9 / 5
10,832
637
16,777
19,248
15,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bibindome
Sobek
20
3 / 2 / 24
13,240
779
9,263
21,045
34,139
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ratatoskr
Choubidouwhaa
Ratatoskr
20
9 / 4 / 12
12,954
762
13,182
24,413
17,873
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
InfinityFox99
Bakasura
18
2 / 5 / 16
12,206
718
3,794
21,170
19,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ah Muzen Cab
ModernSekhmeT
Ah Muzen Cab
20
5 / 4 / 18
12,736
749
18,238
19,613
11,218
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

20
7 / 5 / 13
12,866
757
20,616
20,531
11,391
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
109
20
Kills
26
27
Deaths
20
34
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Bastet
6
4
11
2.88
L
5
6
10
1.67
W
Sobek
Bibindome
Sobek
3
2
24
7.5
L
Arachne
Captain3N
Arachne
4
6
5
1.08
W
Ratatoskr
Choubidouwhaa
Ratatoskr
9
4
12
3.75
L
Ymir
1
2
3
1.25
L
Zhong Kui
Emanuel-ar
Zhong Kui
4
9
5
0.72
W
Bakasura
InfinityFox99
Bakasura
2
5
16
2
W
Ah Muzen Cab
ModernSekhmeT
Ah Muzen Cab
5
4
18
3.5
W
7
5
13
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,245
Damage
65,093
73,235
Taken
106,772
55,106
Mitigated
94,532
17,168
Healing
49,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
25,158
2,838
1,540
5,858
20,187
12,243
58
1,654
18,403
0
43,888
L
32,314
1,326
534
1,007
13,963
7,260
198
1,375
12,538
77,861
0
W
Sobek
Bibindome
Sobek
9,263
1,435
2,948
8,072
21,045
34,139
467
11,454
9,591
20,500
0
L
Arachne
Captain3N
Arachne
11,586
8,720
1,959
2,581
16,401
16,633
892
3,204
12,808
0
15,266
W
Ratatoskr
Choubidouwhaa
Ratatoskr
13,182
4,118
178
9,739
24,413
17,873
1,280
11,543
12,870
59
26,145
L
Ymir
1,410
85
72
295
3,436
3,737
0
682
2,744
2,625
0
L
Zhong Kui
Emanuel-ar
Zhong Kui
16,777
1,186
498
2,824
19,248
15,233
0
2,513
16,625
22,864
0
W
Bakasura
InfinityFox99
Bakasura
3,794
2,681
4,180
5,671
21,170
19,911
1,487
8,063
13,107
28
12,977
W
Ah Muzen Cab
ModernSekhmeT
Ah Muzen Cab
18,238
7,702
1,527
7,830
19,613
11,218
2,339
10,648
8,965
37
53,340
W
20,616
11,891
1,939
7,411
20,531
11,391
2,533
8,793
11,738
41
48,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,759
Gold Earned
64,002
205
Minions Killed
246
0
Camps Cleared
0
1,297,348
Distance Traveled
1,609,256
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
12,382
728
40
2
0
353,366
0
L
Zeus
12,607
742
112
7
0
291,657
0
W
Sobek
13,240
779
24
1
0
364,656
0
L
Arachne
10,608
624
22
1
0
322,992
1
W
Ratatoskr
12,954
762
22
1
0
323,365
2
L
Ymir
8,330
490
4
0
0
68,380
1
L
Zhong Kui
10,832
637
27
2
0
260,953
0
W
Bakasura
12,206
718
47
3
0
339,933
3
W
Ah Muzen Cab
12,736
749
79
5
0
325,300
1
W
Medusa
12,866
757
74
4
0
256,002
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role