Player Matchup

Baron Samedi
Baron Samedi
Bronze I
C-Los528
Baron Samedi
Bronze I
Level 129
God Stats
0W - 3L
1,576 SR
Queue Stats
15W - 27L
1,236 MMR
Party 1
Danzaburou
Danzaburou
Silver V
Smile_ur_Dead545
Danzaburou
Silver V
Level 145
God Stats
4W - 5L
1,647 SR
Queue Stats
13W - 24L
1,231 MMR
Party 1
Geb
Geb
Silver V
falconfawk
Geb
Silver V
Level 89
God Stats
1W - 2L
1,308 SR
Queue Stats
63W - 97L
635 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 121
1,510 SR
1,034 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 102
1,449 SR
1,002 MMR
Chang'e
Chang'e
Silver IV
Ghstdagdlyking7
Chang'e
Silver IV
Level 157
God Stats
6W - 10L
1,381 SR
Queue Stats
156W - 196L
694 MMR
Solo
Cliodhna
Cliodhna
Bronze III
He-Who-Made-Dark
Cliodhna
Bronze III
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Ymir
Ymir
Silver III
misplaced_pylon
Ymir
Silver III
Level 64
God Stats
10W - 13L
1,466 SR
Queue Stats
189W - 240L
811 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
C-Los528
Baron Samedi
15
1 / 6 / 3
10,347
609
12,963
13,715
6,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Smile_ur_Dead545
Danzaburou
14
3 / 6 / 1
10,525
619
13,694
15,684
7,787
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 0 / 4
11,328
666
11,318
17,372
22,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
ChaacAnubisAphroditeJormungandrShiva

VS

Bans
CthulhuAh PuchDa JiHeraZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 7
12,780
752
13,307
17,743
10,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
9 / 2 / 3
12,330
725
21,218
13,601
6,502
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 2 / 10
11,917
701
5,393
23,864
31,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
4
Kills
12
12
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
C-Los528
Baron Samedi
1
6
3
0.42
W
3
1
7
6.5
W
9
2
3
5.25
L
Danzaburou
Smile_ur_Dead545
Danzaburou
3
6
1
0.58
L
0
0
4
2
W
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,975
Damage
39,918
46,771
Taken
55,208
37,161
Mitigated
48,402
13,465
Healing
27,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
C-Los528
Baron Samedi
12,963
555
3,551
3,105
13,715
6,773
164
3,621
10,094
46,232
0
W
13,307
243
4,717
11,805
17,743
10,109
1,718
9,338
8,405
59,826
0
W
21,218
2,544
600
5,448
13,601
6,502
720
4,905
8,696
0
44,623
L
Danzaburou
Smile_ur_Dead545
Danzaburou
13,694
7,732
0
2,645
15,684
7,787
396
6,352
9,332
0
36,253
L
11,318
1,343
0
4,164
17,372
22,601
135
9,040
8,332
32,458
0
W
5,393
755
0
5,005
23,864
31,791
104
11,085
12,779
20,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,200
Gold Earned
37,027
161
Minions Killed
177
5
Camps Cleared
9
855,114
Distance Traveled
959,561
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,347
609
83
5
3
273,085
2
W
Chang'e
12,780
752
100
6
5
295,103
1
W
Cliodhna
12,330
725
53
3
2
344,179
2
L
Danzaburou
10,525
619
55
3
2
252,767
6
L
Geb
11,328
666
23
1
0
329,262
4
W
Ymir
11,917
701
24
1
2
320,279
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role