Player Matchup

Terra
Terra
 
Terra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Aurelionfire
Da Ji
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,688 Elo+
Solo
Jing Wei
Jing Wei
FleeOn
Jing Wei
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,474 Elo+
Solo
Ah Puch
Ah Puch
MaevaLuna
Ah Puch
Level 109
God Stats
5W - 2L
1,620 SR
Queue Stats
141W - 179L
1,354 Elo+
Solo
Ares
Ares
TiesTwist
Ares
Level 160
God Stats
23W - 23L
1,525 SR
Queue Stats
1,273W - 1,176L
1,650 Elo+
Party 1
Team Averages
Level 123
1,529 SR
1,533 Elo+

VS

Team Averages
Level 100
1,527 SR
1,478 Elo+
Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Dardevil1010
Cliodhna
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 39L
1,504 Elo+
Solo
Guan Yu
Guan Yu
a13709679810b
Guan Yu
Level 125
God Stats
2W - 3L
1,637 SR
Queue Stats
202W - 222L
1,416 Elo+
Solo
Osiris
Osiris
tommyogtigern
Osiris
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
4 / 0 / 10
8,508
773
9,678
12,277
11,146
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
4 / 4 / 9
8,339
758
12,722
12,046
6,492
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jing Wei
FleeOn
Jing Wei
15
1 / 1 / 9
8,093
736
13,898
11,072
6,244
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Puch
MaevaLuna
Ah Puch
16
4 / 0 / 7
8,606
782
13,539
8,612
4,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
14
2 / 2 / 10
7,905
719
9,983
15,186
20,423
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
4 / 2 / 1
9,318
847
17,921
7,955
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
 
Kali
12
1 / 5 / 2
7,929
721
7,430
18,490
15,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
Dardevil1010
Cliodhna
13
1 / 4 / 4
7,619
693
9,901
12,371
5,534
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Guan Yu
14
0 / 2 / 4
7,511
683
9,230
18,912
20,543
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 2 / 6
8,418
765
7,927
12,376
12,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
15
Kills
7
7
Deaths
15
45
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
4
0
10
9
L
Hera
 
Hera
4
2
1
2.25
L
Kali
 
Kali
1
5
2
0.4
W
4
4
9
2.13
L
Cliodhna
Dardevil1010
Cliodhna
1
4
4
0.75
W
Jing Wei
FleeOn
Jing Wei
1
1
9
5.5
W
Ah Puch
MaevaLuna
Ah Puch
4
0
7
7.5
W
Ares
2
2
10
3.5
L
Guan Yu
0
2
4
1
L
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,820
Damage
52,409
59,193
Taken
70,104
49,280
Mitigated
58,285
27,611
Healing
31,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
9,678
999
9,692
5,202
12,277
11,146
0
3,173
9,104
16,757
0
L
Hera
 
Hera
17,921
3,072
543
299
7,955
4,114
747
5,277
2,540
51,597
0
L
Kali
 
Kali
7,430
1,657
3,109
4,912
18,490
15,503
62
5,497
12,657
0
13,934
W
12,722
4,771
571
529
12,046
6,492
0
2,986
9,060
0
15,042
L
Cliodhna
Dardevil1010
Cliodhna
9,901
982
463
1,796
12,371
5,534
0
6,329
5,797
0
13,176
W
Jing Wei
FleeOn
Jing Wei
13,898
11,883
0
2,364
11,072
6,244
0
3,665
7,407
0
40,335
W
Ah Puch
MaevaLuna
Ah Puch
13,539
296
1,440
1,532
8,612
4,975
0
2,990
5,622
29,957
0
W
Ares
9,983
701
2,958
3,323
15,186
20,423
0
5,107
10,079
14,521
0
L
Guan Yu
9,230
1,001
9,633
8,267
18,912
20,543
0
7,192
11,355
0
13,525
L
7,927
2,954
1,423
1,426
12,376
12,591
0
7,416
4,555
0
13,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,451
Gold Earned
40,795
119
Minions Killed
158
0
Camps Cleared
0
1,027,361
Distance Traveled
1,143,419
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,508
773
19
2
0
220,106
0
L
Hera
9,318
847
108
10
0
214,479
1
L
Kali
7,929
721
14
1
0
222,729
1
W
Da Ji
8,339
758
6
1
0
162,723
0
L
Cliodhna
7,619
693
15
1
0
225,211
0
W
Jing Wei
8,093
736
54
5
0
221,692
2
W
Ah Puch
8,606
782
35
3
0
198,643
0
W
Ares
7,905
719
5
0
0
224,197
1
L
Guan Yu
7,511
683
6
1
0
259,690
2
L
Osiris
8,418
765
15
1
0
221,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role