Player Matchup

Shiva
Shiva
 
Shiva
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
iamSol
Sol
Level 77
God Stats
400W - 177L
1,762 SR
Queue Stats
563W - 316L
1,666 Elo+
Party 2
Team Averages
Level 97
1,587 SR
1,555 Elo+

VS

Team Averages
Level 113
1,670 SR
1,864 Elo+
Sol
Sol
FullMetalJackie
Sol
Level 156
God Stats
12W - 1L
1,926 SR
Queue Stats
381W - 115L
1,901 Elo+
Party 1
Sylvanus
Sylvanus
Obama2008
Sylvanus
Level 23
God Stats
2W - 0L
1,691 SR
Queue Stats
116W - 17L
1,956 Elo+
Party 1
Pele
Pele
mindonmars
Pele
Level 160
God Stats
1W - 0L
1,394 SR
Queue Stats
58W - 33L
1,736 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
4 / 5 / 11
14,268
713
26,056
30,137
38,335
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
 
Ne Zha
18
5 / 1 / 11
13,226
661
20,584
25,157
31,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
iamSol
Sol
17
7 / 8 / 6
13,760
688
29,276
28,216
14,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 2
14,907
745
30,079
26,661
15,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Obama2008
Sylvanus
19
1 / 5 / 9
14,208
710
13,459
32,577
40,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 8 / 5
13,672
684
24,775
32,776
24,015
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
30
16
Kills
14
14
Deaths
16
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
4
5
11
1.9
L
Ne Zha
 
Ne Zha
5
1
11
10.5
W
9
3
2
3.33
W
Sylvanus
Obama2008
Sylvanus
1
5
9
1.1
L
Sol
iamSol
Sol
7
8
6
1.25
W
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,916
Damage
68,313
83,510
Taken
92,014
85,098
Mitigated
80,372
27,393
Healing
35,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
26,056
4,295
3,766
5,104
30,137
38,335
681
14,352
15,785
1,483
48,216
L
Ne Zha
 
Ne Zha
20,584
5,088
0
5,856
25,157
31,852
1,428
11,448
13,709
0
57,516
W
30,079
11,091
0
10,772
26,661
15,798
2,051
8,709
17,383
72,986
6,010
W
Sylvanus
Obama2008
Sylvanus
13,459
3,588
8,876
10,546
32,577
40,559
234
10,167
21,296
33,255
0
L
Sol
iamSol
Sol
29,276
11,658
0
12,667
28,216
14,911
794
15,239
12,977
73,046
0
W
24,775
5,625
0
4,921
32,776
24,015
649
11,397
20,929
0
73,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,254
Gold Earned
42,787
208
Minions Killed
226
9
Camps Cleared
6
1,081,886
Distance Traveled
1,051,288
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
14,268
713
55
3
0
364,500
2
L
Ne Zha
13,226
661
67
3
3
403,090
3
W
Sol
14,907
745
101
5
3
359,803
4
W
Sylvanus
14,208
710
36
2
0
328,587
7
L
Sol
13,760
688
86
4
6
314,296
7
W
Pele
13,672
684
89
4
3
362,898
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role