Player Matchup

King Arthur
King Arthur
BigBowlOfLegs
King Arthur
Level 77
God Stats
0W - 4L
1,325 SR
Queue Stats
125W - 128L
1,505 Elo+
Solo
Maui
Maui
Fortunateonexx
Maui
Level 136
God Stats
0W - 4L
1,302 SR
Queue Stats
306W - 330L
1,448 Elo+
Solo
Izanami
Izanami
FullerSnail1630
Izanami
Level 60
God Stats
11W - 2L
2,047 SR
Queue Stats
179W - 193L
1,529 Elo+
Solo
Janus
Janus
SoulControler
Janus
Level 160
God Stats
19W - 36L
1,424 SR
Queue Stats
638W - 628L
1,549 Elo+
Solo
Ishtar
Ishtar
churrascoattackk
Ishtar
Level 57
God Stats
2W - 4L
1,500 SR
Queue Stats
113W - 110L
1,505 Elo+
Solo
Team Averages
Level 98
1,519 SR
1,507 Elo+

VS

Team Averages
Level 38
1,404 SR
1,806 Elo+
Vamana
Vamana
ImNotEthereal
Vamana
Level 83
God Stats
1W - 2L
1,187 SR
Queue Stats
87W - 38L
1,702 Elo+
Party 1
Awilix
Awilix
ItsMorbinTìme
Awilix
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 5L
1,772 Elo+
Party 1
Khepri
Khepri
NotMrSneaky4
Khepri
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 2L
2,011 Elo+
Party 1
Vulcan
Vulcan
dave0comes
Vulcan
Level 79
God Stats
1W - 2L
1,333 SR
Queue Stats
112W - 81L
1,585 Elo+
Party 1
Arachne
Arachne
joliwannacracker
Arachne
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 0L
1,961 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigBowlOfLegs
King Arthur
14
0 / 5 / 5
8,283
637
9,734
22,542
23,001
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
0 / 7 / 3
8,056
620
5,819
22,562
17,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 7 / 4
8,397
646
10,396
16,160
6,729
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 7 / 1
8,071
621
6,980
14,563
6,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 9 / 1
9,682
745
12,784
17,420
8,210
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 17
9,610
739
7,806
11,449
9,584
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
23 / 2 / 7
12,384
953
30,322
16,353
11,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Khepri
16
0 / 1 / 21
10,320
794
6,539
18,948
20,754
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
dave0comes
Vulcan
18
2 / 0 / 16
10,572
813
15,619
7,321
4,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
9 / 1 / 11
11,089
853
24,145
18,889
17,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
107
5
Kills
35
35
Deaths
5
14
Assists
72
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BigBowlOfLegs
King Arthur
0
5
5
0.5
L
0
7
3
0.21
L
0
7
4
0.29
W
1
1
17
9.5
W
23
2
7
13.25
W
Khepri
0
1
21
10.5
L
1
7
1
0.21
L
4
9
1
0.5
W
Vulcan
dave0comes
Vulcan
2
0
16
10
W
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,713
Damage
84,431
93,247
Taken
72,960
61,814
Mitigated
64,351
6,715
Healing
22,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BigBowlOfLegs
King Arthur
9,734
1,017
0
0
22,542
23,001
0
7,016
15,526
19
22,354
L
5,819
1,413
0
2,877
22,562
17,779
0
6,252
16,310
11,697
0
L
10,396
6,563
0
2,186
16,160
6,729
914
5,403
10,757
0
33,830
W
7,806
3,372
309
3,341
11,449
9,584
0
2,614
7,671
0
25,343
W
30,322
13,927
0
1,701
16,353
11,453
1,500
3,046
13,307
0
45,268
W
Khepri
6,539
1,725
4,639
4,430
18,948
20,754
504
3,443
15,295
14,497
0
L
6,980
343
0
500
14,563
6,095
0
1,503
13,060
27,526
0
L
12,784
6,697
0
1,152
17,420
8,210
384
1,984
15,436
0
28,204
W
Vulcan
dave0comes
Vulcan
15,619
6,035
0
750
7,321
4,943
621
1,683
5,638
65,866
0
W
24,145
15,538
0
7,448
18,889
17,617
131
2,017
15,693
0
43,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,489
Gold Earned
53,975
215
Minions Killed
211
0
Camps Cleared
0
1,022,737
Distance Traveled
1,527,811
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,283
637
32
2
0
243,773
1
L
Maui
8,056
620
16
1
0
174,483
0
L
Izanami
8,397
646
68
5
0
193,304
3
W
Vamana
9,610
739
33
3
0
297,687
0
W
Awilix
12,384
953
29
2
0
327,448
1
W
Khepri
10,320
794
12
1
0
301,809
2
L
Janus
8,071
621
47
4
0
203,958
4
L
Ishtar
9,682
745
52
4
0
207,219
2
W
Vulcan
10,572
813
83
6
0
275,714
0
W
Arachne
11,089
853
54
4
0
325,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role