Player Matchup

Arachne
Arachne
ESPH
Arachne
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 20L
1,299 Elo+
Solo
Thoth
Thoth
Kruse02
Thoth
Level 65
God Stats
27W - 21L
1,578 SR
Queue Stats
297W - 272L
1,573 Elo+
Solo
Ymir
Ymir
LucidMortem
Ymir
Level 99
God Stats
2W - 1L
1,543 SR
Queue Stats
52W - 48L
1,489 Elo+
Solo
Team Averages
Level 97
1,540 SR
1,454 Elo+

VS

Team Averages
Level 30
1,500 SR
1,311 Elo+
Da Ji
Da Ji
 
Da Ji
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Zishin
Cthulhu
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,174 Elo+
Party 1
Hel
Hel
lailoey
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,258 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ESPH
Arachne
14
6 / 3 / 4
9,802
754
8,055
10,724
5,363
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Thoth
Kruse02
Thoth
14
4 / 5 / 9
9,714
747
15,150
7,709
2,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 0 / 8
9,261
712
8,619
6,408
5,519
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 4 / 5
8,293
638
10,458
12,689
5,971
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Zishin
Cthulhu
11
0 / 5 / 7
7,588
584
3,132
16,234
14,590
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hel
13
5 / 4 / 3
8,718
671
5,394
12,223
6,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
13
Kills
8
8
Deaths
13
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
5
1.38
W
Arachne
ESPH
Arachne
6
3
4
2.67
W
Thoth
Kruse02
Thoth
4
5
9
1.7
W
3
0
8
7
L
Cthulhu
Zishin
Cthulhu
0
5
7
0.7
L
Hel
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,824
Damage
18,984
24,841
Taken
41,146
13,697
Mitigated
27,002
4,697
Healing
10,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,458
2,259
0
250
12,689
5,971
0
5,780
6,909
0
26,080
W
Arachne
ESPH
Arachne
8,055
6,487
0
2,603
10,724
5,363
438
2,804
7,920
0
30,012
W
Thoth
Kruse02
Thoth
15,150
102
0
563
7,709
2,815
1,203
2,547
5,162
34,106
0
W
8,619
1,714
0
1,531
6,408
5,519
537
3,816
2,592
28,057
0
L
Cthulhu
Zishin
Cthulhu
3,132
370
0
0
16,234
14,590
0
9,423
6,811
10,980
0
L
Hel
5,394
979
5,195
5,265
12,223
6,441
0
8,813
3,410
25,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,777
Gold Earned
24,599
124
Minions Killed
102
7
Camps Cleared
3
658,113
Distance Traveled
649,913
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,293
638
37
3
3
230,859
2
W
Arachne
9,802
754
28
2
3
241,681
0
W
Thoth
9,714
747
56
4
2
204,801
1
W
Ymir
9,261
712
40
3
2
211,631
2
L
Cthulhu
7,588
584
15
1
0
225,178
0
L
Hel
8,718
671
50
4
0
193,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role