Player Matchup

Hercules
Hercules
 
Hercules
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
SolusViator
Hachiman
Level 87
God Stats
0W - 4L
1,069 SR
Queue Stats
330W - 308L
1,549 Elo+
Party 1
Baron Samedi
Baron Samedi
TheGr8tPocomoke
Baron Samedi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,394 Elo+
Party 3
Ymir
Ymir
TheMasterYodaXx
Ymir
Level 153
God Stats
0W - 2L
1,329 SR
Queue Stats
131W - 148L
1,398 Elo+
Party 3
Freya
Freya
WILDWILL42
Freya
Level 140
God Stats
2W - 1L
1,644 SR
Queue Stats
64W - 55L
1,533 Elo+
Party 3
Team Averages
Level 111
1,408 SR
1,475 Elo+

VS

Team Averages
Level 81
1,501 SR
1,473 Elo+
Odin
Odin
ChokedLizard
Odin
Level 28
God Stats
1W - 1L
1,240 SR
Queue Stats
70W - 75L
1,418 Elo+
Party 2
Gilgamesh
Gilgamesh
ModernAxis
Gilgamesh
Level 69
God Stats
3W - 1L
1,700 SR
Queue Stats
147W - 145L
1,497 Elo+
Party 2
Baron Samedi
Baron Samedi
dakta1
Baron Samedi
Level 125
God Stats
3W - 2L
1,507 SR
Queue Stats
58W - 70L
1,446 Elo+
Party 2
Artemis
Artemis
luisinhoo
Artemis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Merlin
Merlin
zokm4
Merlin
Level 116
God Stats
1W - 1L
1,558 SR
Queue Stats
81W - 85L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
3 / 7 / 7
10,006
625
10,399
27,530
35,738
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
SolusViator
Hachiman
17
2 / 8 / 7
10,362
648
11,933
20,104
10,829
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
TheGr8tPocomoke
Baron Samedi
17
2 / 8 / 7
9,968
623
16,413
19,628
12,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 6 / 10
10,949
684
12,547
28,480
39,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Freya
20
8 / 6 / 6
12,489
781
19,290
24,126
14,274
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 22
10,672
667
12,913
22,556
19,924
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
ModernAxis
Gilgamesh
18
7 / 6 / 23
11,742
734
20,422
26,636
29,473
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
dakta1
Baron Samedi
20
8 / 1 / 23
13,478
842
20,952
12,126
8,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
luisinhoo
Artemis
20
11 / 3 / 18
13,189
824
30,506
16,853
10,112
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
zokm4
Merlin
20
6 / 2 / 22
12,024
752
23,955
11,701
6,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
143
17
Kills
35
35
Deaths
18
37
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
7
7
0.93
W
3
6
22
2.33
W
Gilgamesh
ModernAxis
Gilgamesh
7
6
23
3.08
L
Hachiman
SolusViator
Hachiman
2
8
7
0.69
L
Baron Samedi
TheGr8tPocomoke
Baron Samedi
2
8
7
0.69
L
2
6
10
1.17
L
Freya
8
6
6
1.83
W
Baron Samedi
dakta1
Baron Samedi
8
1
23
19.5
W
Artemis
luisinhoo
Artemis
11
3
18
6.67
W
Merlin
zokm4
Merlin
6
2
22
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,582
Damage
108,748
119,868
Taken
89,872
112,678
Mitigated
74,686
41,467
Healing
35,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
10,399
2,422
1,988
7,185
27,530
35,738
0
9,873
17,657
387
19,466
W
12,913
2,750
1,183
3,271
22,556
19,924
695
15,084
6,959
2,276
17,789
W
Gilgamesh
ModernAxis
Gilgamesh
20,422
4,427
1,321
4,232
26,636
29,473
450
13,306
12,892
0
27,263
L
Hachiman
SolusViator
Hachiman
11,933
3,535
2,489
3,388
20,104
10,829
0
7,753
12,351
0
25,371
L
Baron Samedi
TheGr8tPocomoke
Baron Samedi
16,413
944
4,100
4,512
19,628
12,104
731
7,790
11,838
31,130
0
L
12,547
1,089
1,469
5,808
28,480
39,733
132
11,678
16,802
32,399
0
L
Freya
19,290
6,144
1,305
9,223
24,126
14,274
1,061
9,073
15,053
30,941
0
W
Baron Samedi
dakta1
Baron Samedi
20,952
804
10,655
6,032
12,126
8,703
1,076
5,731
6,348
41,792
0
W
Artemis
luisinhoo
Artemis
30,506
15,790
190
5,812
16,853
10,112
4,348
6,872
9,929
0
54,249
W
Merlin
zokm4
Merlin
23,955
550
1,059
1,869
11,701
6,474
1,077
6,424
5,131
51,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,774
Gold Earned
61,105
147
Minions Killed
158
0
Camps Cleared
0
1,297,092
Distance Traveled
1,499,922
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,006
625
7
0
0
266,917
0
W
Odin
10,672
667
17
1
0
272,504
0
W
Gilgamesh
11,742
734
12
1
0
292,791
0
L
Hachiman
10,362
648
29
2
0
276,707
1
L
Baron Samedi
9,968
623
32
2
0
251,269
2
L
Ymir
10,949
684
52
3
0
237,386
0
L
Freya
12,489
781
27
2
0
264,813
0
W
Baron Samedi
13,478
842
41
3
0
328,419
2
W
Artemis
13,189
824
42
3
0
286,630
2
W
Merlin
12,024
752
46
3
0
319,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role