Player Matchup

Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
CremeFraiche778
Arachne
Level 144
God Stats
5W - 5L
1,218 SR
Queue Stats
100W - 101L
1,494 Elo+
Solo
Achilles
Achilles
DarkSun506703
Achilles
Level 89
God Stats
9W - 2L
1,868 SR
Queue Stats
200W - 199L
1,547 Elo+
Solo
Ishtar
Ishtar
Simply Star8530
Ishtar
Level 145
God Stats
2W - 1L
1,642 SR
Queue Stats
26W - 13L
1,723 Elo+
Solo
Sylvanus
Sylvanus
zm4ggz
Sylvanus
Level 128
God Stats
2W - 1L
1,408 SR
Queue Stats
132W - 134L
1,527 Elo+
Solo
Team Averages
Level 133
1,527 SR
1,558 Elo+

VS

Team Averages
Level 128
1,482 SR
1,519 Elo+
Thor
Thor
Destrud Nero
Thor
Level 89
God Stats
29W - 32L
1,452 SR
Queue Stats
520W - 515L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
OfficialMeiiko
Baron Samedi
Level 120
God Stats
19W - 23L
1,548 SR
Queue Stats
495W - 509L
1,507 Elo+
Party 1
Ah Puch
Ah Puch
Soleil_Child
Ah Puch
Level 124
God Stats
50W - 42L
1,528 SR
Queue Stats
389W - 383L
1,542 Elo+
Party 1
Kuzenbo
Kuzenbo
bgace1
Kuzenbo
Level 158
God Stats
14W - 23L
1,318 SR
Queue Stats
467W - 487L
1,431 Elo+
Solo
Chiron
Chiron
xWunderWaffe223
Chiron
Level 147
God Stats
87W - 91L
1,565 SR
Queue Stats
1,495W - 1,425L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
1 / 1 / 3
10,283
935
7,203
7,270
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
4 / 0 / 3
11,944
1,086
6,371
9,262
7,279
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
DarkSun506703
Achilles
16
4 / 1 / 3
11,012
1,001
13,957
13,859
17,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 0 / 7
10,824
984
19,546
9,685
6,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
zm4ggz
Sylvanus
16
0 / 2 / 6
11,386
1,035
5,361
14,142
16,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

272

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
9,845
895
7,664
10,936
4,877
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
OfficialMeiiko
Baron Samedi
15
0 / 1 / 4
9,966
906
9,521
6,281
3,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ah Puch
Soleil_Child
Ah Puch
15
0 / 1 / 4
9,788
890
11,051
3,627
1,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kuzenbo
bgace1
Kuzenbo
15
2 / 2 / 2
10,169
924
7,357
18,502
20,283
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 2 / 2
10,609
964
14,316
15,829
7,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
10
Kills
4
4
Deaths
10
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
1
3
2.5
W
4
0
3
5.5
W
Achilles
DarkSun506703
Achilles
4
1
3
5.5
L
1
4
2
0.5
L
Baron Samedi
OfficialMeiiko
Baron Samedi
0
1
4
2
W
1
0
7
4.5
L
Ah Puch
Soleil_Child
Ah Puch
0
1
4
2
L
Kuzenbo
bgace1
Kuzenbo
2
2
2
1.5
L
1
2
2
1
W
Sylvanus
zm4ggz
Sylvanus
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,438
Damage
49,909
54,218
Taken
55,175
52,117
Mitigated
37,530
17,662
Healing
11,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,203
3,517
333
1,446
7,270
4,443
0
3,726
3,544
43,123
3,208
W
6,371
4,064
0
3,524
9,262
7,279
0
3,728
5,534
0
12,638
W
Achilles
DarkSun506703
Achilles
13,957
1,819
0
1,547
13,859
17,972
0
6,975
6,884
0
26,733
L
7,664
1,099
0
0
10,936
4,877
0
3,086
7,850
0
16,922
L
Baron Samedi
OfficialMeiiko
Baron Samedi
9,521
506
3,089
1,250
6,281
3,222
0
1,132
5,149
26,151
0
W
19,546
11,354
0
2,221
9,685
6,064
0
5,049
4,636
0
43,340
L
Ah Puch
Soleil_Child
Ah Puch
11,051
77
0
349
3,627
1,846
0
588
3,039
24,699
0
L
Kuzenbo
bgace1
Kuzenbo
7,357
2,044
29
3,365
18,502
20,283
0
3,571
14,931
20,998
0
L
14,316
5,263
915
2,161
15,829
7,302
0
3,302
12,527
0
44,370
W
Sylvanus
zm4ggz
Sylvanus
5,361
362
4,624
3,967
14,142
16,359
0
8,451
5,691
14,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,449
Gold Earned
50,377
231
Minions Killed
230
8
Camps Cleared
8
993,992
Distance Traveled
1,027,541
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,283
935
111
10
3
161,233
1
W
Arachne
11,944
1,086
14
1
3
219,461
0
W
Achilles
11,012
1,001
32
3
2
203,661
0
L
Thor
9,845
895
22
2
1
191,900
1
L
Baron Samedi
9,966
906
50
5
0
207,114
0
W
Ishtar
10,824
984
50
5
0
210,451
0
L
Ah Puch
9,788
890
37
3
1
216,410
1
L
Kuzenbo
10,169
924
25
2
3
202,880
4
L
Chiron
10,609
964
96
9
3
209,237
1
W
Sylvanus
11,386
1,035
24
2
0
199,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role