Player Matchup

Kali
Kali
Gold IV
OGVayol
Kali
Gold IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 48L
1,265 MMR
Party 1
Discordia
Discordia
Silver II
PyncheLoko
Discordia
Silver II
Level 113
God Stats
31W - 39L
1,456 SR
Queue Stats
213W - 282L
1,228 MMR
Solo
Mulan
Mulan
Silver II
UhhDrakeo
Mulan
Silver II
Level 81
God Stats
1W - 6L
1,287 SR
Queue Stats
59W - 104L
1,226 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,414 SR
1,240 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,489 SR
1,404 MMR
Achilles
Achilles
Silver IV
IDARTH ZADDY
Achilles
Silver IV
Level 109
God Stats
1W - 3L
1,149 SR
Queue Stats
90W - 120L
1,092 MMR
Solo
Neith
Neith
Gold II
calileo
Neith
Gold II
Level 129
God Stats
9W - 13L
1,493 SR
Queue Stats
105W - 162L
1,863 MMR
Party 2
Hera
Hera
Gold V
willthegreat313
Hera
Gold V
Level 148
God Stats
3W - 0L
1,824 SR
Queue Stats
256W - 356L
1,257 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
OGVayol
Kali
20
6 / 7 / 3
17,702
656
10,628
35,947
20,135
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Discordia
PyncheLoko
Discordia
20
6 / 5 / 9
18,777
695
31,640
18,466
8,886
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
UhhDrakeo
Mulan
20
5 / 6 / 7
16,817
623
20,781
41,261
48,900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
Baba YagaGilgameshAtlasAresBaron Samedi

VS

Bans
KukulkanCabrakanGuan YuBacchusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IDARTH ZADDY
Achilles
20
9 / 4 / 6
19,204
711
27,904
34,502
52,674
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
calileo
Neith
20
5 / 6 / 11
19,077
707
23,593
22,703
14,673
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 7 / 11
18,315
678
29,739
20,863
9,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
45
17
Kills
17
18
Deaths
17
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Achilles
IDARTH ZADDY
Achilles
9
4
6
3
L
Kali
OGVayol
Kali
6
7
3
1.07
L
Discordia
PyncheLoko
Discordia
6
5
9
2.1
L
Mulan
UhhDrakeo
Mulan
5
6
7
1.42
W
Neith
calileo
Neith
5
6
11
1.75
W
3
7
11
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,049
Damage
81,236
95,674
Taken
78,068
77,921
Mitigated
76,676
14,769
Healing
18,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
IDARTH ZADDY
Achilles
27,904
4,696
326
7,825
34,502
52,674
469
11,864
21,533
0
50,393
L
Kali
OGVayol
Kali
10,628
3,703
0
8,173
35,947
20,135
1,581
11,418
23,278
0
64,020
L
Discordia
PyncheLoko
Discordia
31,640
1,992
0
2,342
18,466
8,886
614
5,516
12,183
129,516
0
L
Mulan
UhhDrakeo
Mulan
20,781
2,337
0
4,254
41,261
48,900
368
12,361
27,279
1,251
60,612
W
Neith
calileo
Neith
23,593
13,342
595
6,096
22,703
14,673
2,124
8,742
13,725
0
101,083
W
29,739
8,761
527
3,272
20,863
9,329
668
11,976
8,633
98,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,296
Gold Earned
56,596
284
Minions Killed
278
12
Camps Cleared
13
1,432,846
Distance Traveled
1,342,709
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
19,204
711
36
1
2
499,881
12
L
Kali
17,702
656
86
3
5
516,454
4
L
Discordia
18,777
695
148
5
5
445,363
7
L
Mulan
16,817
623
50
2
2
471,029
3
W
Neith
19,077
707
98
4
5
405,871
4
W
Hera
18,315
678
144
5
6
436,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role