Player Matchup

Nemesis
Nemesis
HardSum
Nemesis
Level 67
God Stats
15W - 16L
1,379 SR
Queue Stats
199W - 292L
1,344 Elo+
Party 1
Xing Tian
Xing Tian
TotalBlackouTT
Xing Tian
Level 133
God Stats
3W - 2L
1,526 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Cerberus
Cerberus
Twilight420
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,071 Elo+
Party 1
Team Averages
Level 73
1,468 SR
1,305 Elo+

VS

Team Averages
Level 34
1,280 SR
1,073 Elo+
Shiva
Shiva
Brandon123-321
Shiva
Level 58
God Stats
1W - 0L
1,296 SR
Queue Stats
13W - 21L
1,315 Elo+
Solo
Poseidon
Poseidon
Delicate-Peepee-
Poseidon
Level 31
God Stats
2W - 16L
1,045 SR
Queue Stats
67W - 152L
964 Elo+
Party 2
Ratatoskr
Ratatoskr
LoyalWolf_
Ratatoskr
Level 14
God Stats
3W - 10L
1,500 SR
Queue Stats
57W - 108L
939 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HardSum
Nemesis
12
0 / 10 / 2
9,544
561
7,598
23,899
11,009
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
TotalBlackouTT
Xing Tian
17
4 / 1 / 0
12,183
717
11,941
20,715
30,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
Twilight420
Cerberus
12
0 / 7 / 3
9,362
551
8,372
20,495
9,396
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 8
13,481
793
31,745
20,751
29,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 2 / 9
12,108
712
15,791
8,986
4,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
LoyalWolf_
Ratatoskr
15
3 / 1 / 9
10,942
644
9,640
14,417
11,995
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
18
18
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
10
1
8
14
W
5
2
9
4.75
L
Nemesis
HardSum
Nemesis
0
10
2
0.1
W
Ratatoskr
LoyalWolf_
Ratatoskr
3
1
9
7.5
L
Xing Tian
TotalBlackouTT
Xing Tian
4
1
0
4
L
Cerberus
Twilight420
Cerberus
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,911
Damage
57,176
65,109
Taken
44,154
51,209
Mitigated
45,493
6,693
Healing
6,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
31,745
4,609
275
2,268
20,751
29,147
1,137
9,593
10,757
712
63,485
W
15,791
1,619
0
570
8,986
4,351
309
4,842
4,097
51,329
0
L
Nemesis
HardSum
Nemesis
7,598
2,745
28
2,586
23,899
11,009
0
4,720
18,901
0
25,722
W
Ratatoskr
LoyalWolf_
Ratatoskr
9,640
930
0
3,441
14,417
11,995
606
7,094
7,279
35
34,261
L
Xing Tian
TotalBlackouTT
Xing Tian
11,941
912
0
1,267
20,715
30,804
0
6,123
13,820
36,343
0
L
Cerberus
Twilight420
Cerberus
8,372
440
0
2,812
20,495
9,396
0
5,830
14,480
20,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,089
Gold Earned
36,531
120
Minions Killed
183
1
Camps Cleared
11
858,967
Distance Traveled
995,455
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
13,481
793
64
4
4
326,376
3
W
Poseidon
12,108
712
72
4
0
306,127
5
L
Nemesis
9,544
561
46
3
0
266,157
0
W
Ratatoskr
10,942
644
47
3
7
362,952
3
L
Xing Tian
12,183
717
33
2
1
319,855
0
L
Cerberus
9,362
551
41
2
0
272,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role