Player Matchup

Cerberus
Cerberus
BartTheFart9485
Cerberus
Level 41
God Stats
8W - 5L
1,612 SR
Queue Stats
98W - 85L
1,412 Elo+
Party 2
Sol
Sol
GriimPHD
Sol
Level 105
God Stats
44W - 64L
1,377 SR
Queue Stats
210W - 221L
1,448 Elo+
Solo
Xbalanque
Xbalanque
l Vendetta l750
Xbalanque
Level 121
God Stats
4W - 7L
1,524 SR
Queue Stats
165W - 114L
1,496 Elo+
Party 2
Team Averages
Level 89
1,504 SR
1,452 Elo+

VS

Team Averages
Level 85
1,302 SR
1,300 Elo+
Pele
Pele
MiNDPuZZLa
Pele
Level 160
God Stats
4W - 3L
1,563 SR
Queue Stats
85W - 118L
1,438 Elo+
Solo
Ishtar
Ishtar
Oyasumiis
Ishtar
Level 7
God Stats
0W - 4L
1,235 SR
Queue Stats
3W - 12L
1,227 Elo+
Party 1
Aphrodite
Aphrodite
StormTheeSupreme
Aphrodite
Level 89
God Stats
2W - 10L
1,109 SR
Queue Stats
37W - 65L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
2 / 0 / 12
8,544
777
5,197
8,586
8,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
7 / 0 / 6
8,683
789
11,087
4,871
2,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
l Vendetta l750
Xbalanque
13
5 / 1 / 8
8,491
772
15,437
6,810
2,742
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,339
576
6,456
14,142
5,594
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
Oyasumiis
Ishtar
10
0 / 5 / 0
6,398
582
3,711
11,523
4,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
11
1 / 5 / 0
7,590
690
3,006
10,831
10,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
14
Kills
1
1
Deaths
14
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
2
0
12
8
W
7
0
6
10
L
0
4
0
0
L
Ishtar
Oyasumiis
Ishtar
0
5
0
0
L
Aphrodite
1
5
0
0.2
W
Xbalanque
l Vendetta l750
Xbalanque
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,721
Damage
13,173
20,267
Taken
36,496
13,230
Mitigated
20,894
5,956
Healing
8,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
5,197
269
0
3,349
8,586
8,443
47
1,575
7,011
23,476
0
W
11,087
3,600
0
2,387
4,871
2,045
1,703
1,134
3,737
25,255
2,677
L
6,456
858
0
2,231
14,142
5,594
0
4,519
9,623
0
25,450
L
Ishtar
Oyasumiis
Ishtar
3,711
2,105
0
988
11,523
4,772
0
5,681
5,842
0
18,551
L
Aphrodite
3,006
615
1,757
3,369
10,831
10,528
0
5,358
5,473
14,829
0
W
Xbalanque
l Vendetta l750
Xbalanque
15,437
3,234
0
220
6,810
2,742
625
599
6,211
0
34,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,718
Gold Earned
20,327
144
Minions Killed
98
6
Camps Cleared
3
612,714
Distance Traveled
534,025
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,544
777
66
6
3
195,517
0
W
Sol
8,683
789
34
3
2
203,095
1
L
Pele
6,339
576
38
3
3
210,039
1
L
Ishtar
6,398
582
27
2
0
162,041
0
L
Aphrodite
7,590
690
33
3
0
161,945
0
W
Xbalanque
8,491
772
44
4
1
214,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role