Player Matchup

Da Ji
Da Ji
Furret2004
Da Ji
Level 91
God Stats
0W - 1L
1,689 SR
Queue Stats
3W - 8L
1,580 Elo+
Party 2
Maui
Maui
PapaDominici
Maui
Level 109
God Stats
1W - 6L
1,871 SR
Queue Stats
3W - 8L
1,580 Elo+
Party 2
Charybdis
Charybdis
SemiticAsh
Charybdis
Level 105
God Stats
4W - 3L
1,650 SR
Queue Stats
167W - 197L
1,459 Elo+
Solo
Team Averages
Level 102
1,737 SR
1,540 Elo+

VS

Team Averages
Level 77
1,535 SR
1,537 Elo+
Chaac
Chaac
Jormund lV
Chaac
Level 81
God Stats
10W - 6L
1,534 SR
Queue Stats
201W - 181L
1,546 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TLW Shev CR
Cu Chulainn
Level 68
God Stats
8W - 10L
1,451 SR
Queue Stats
134W - 122L
1,480 Elo+
Party 1
Sun Wukong
Sun Wukong
xxXx6aMeRxXxx
Sun Wukong
Level 82
God Stats
5W - 3L
1,621 SR
Queue Stats
114W - 95L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
1 / 9 / 1
10,046
558
12,494
19,989
12,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
1 / 1 / 3
12,134
674
12,691
22,630
44,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
SemiticAsh
Charybdis
17
2 / 2 / 2
11,289
627
16,273
13,057
17,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
7 / 0 / 5
13,104
728
16,979
21,803
25,607
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
TLW Shev CR
Cu Chulainn
17
4 / 2 / 7
11,760
653
13,091
19,099
26,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
xxXx6aMeRxXxx
Sun Wukong
16
1 / 2 / 10
11,702
650
15,012
23,012
21,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
12
12
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
9
1
0.17
W
Chaac
7
0
5
9.5
L
1
1
3
2.5
L
Charybdis
SemiticAsh
Charybdis
2
2
2
1.5
W
Cu Chulainn
TLW Shev CR
Cu Chulainn
4
2
7
3.75
W
Sun Wukong
xxXx6aMeRxXxx
Sun Wukong
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,458
Damage
45,082
55,676
Taken
63,914
74,382
Mitigated
72,873
4,863
Healing
23,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
12,494
4,207
0
822
19,989
12,195
0
0
19,259
0
26,275
W
Chaac
16,979
3,820
0
10,187
21,803
25,607
1,320
4,573
17,230
0
65,686
L
12,691
3,887
0
2,420
22,630
44,578
0
100
21,052
41,324
0
L
Charybdis
SemiticAsh
Charybdis
16,273
7,951
0
1,621
13,057
17,609
0
159
12,294
0
54,331
W
Cu Chulainn
TLW Shev CR
Cu Chulainn
13,091
2,459
0
4,774
19,099
26,110
169
3,839
15,260
0
27,381
W
Sun Wukong
xxXx6aMeRxXxx
Sun Wukong
15,012
3,163
0
8,173
23,012
21,156
1,495
5,097
17,915
0
55,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,469
Gold Earned
36,566
176
Minions Killed
211
4
Camps Cleared
12
884,881
Distance Traveled
1,055,236
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,046
558
44
2
0
300,354
1
W
Chaac
13,104
728
112
6
7
363,617
3
L
Maui
12,134
674
39
2
1
304,981
4
L
Charybdis
11,289
627
93
5
3
279,546
0
W
Cu Chulainn
11,760
653
30
2
1
352,470
3
W
Sun Wukong
11,702
650
69
4
4
339,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role