Player Matchup

Baba Yaga
Baba Yaga
Diamond II
 
Baba Yaga
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Diamond I
JVdubs
Ne Zha
Diamond I
Level 149
God Stats
17W - 2L
1,740 SR
Queue Stats
46W - 21L
2,850 MMR
Party 1
Shiva
Shiva
Diamond I
SleezNoBands
Shiva
Diamond I
Level 63
God Stats
11W - 6L
1,661 SR
Queue Stats
41W - 24L
2,572 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,634 SR
2,307 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 99
1,635 SR
2,128 MMR
Hades
Hades
Diamond V
 
Hades
Diamond V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Masters
ShinMagi
Horus
Masters
Level 106
God Stats
44W - 49L
1,607 SR
Queue Stats
459W - 462L
2,879 MMR
Party 2
Ao Kuang
Ao Kuang
Masters
Tobiashi
Ao Kuang
Masters
Level 123
God Stats
17W - 14L
1,797 SR
Queue Stats
908W - 974L
2,006 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
16
7 / 1 / 6
11,225
802
17,238
9,562
5,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
JVdubs
Ne Zha
14
4 / 2 / 8
9,952
711
15,419
12,778
13,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 1 / 9
9,702
693
15,878
15,094
12,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AchillesAh Muzen CabAtlasGuan YuFenrir

VS

Bans
Baron SamediXing TianThothSobekScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
0 / 5 / 1
8,256
590
8,006
14,689
11,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
ShinMagi
Horus
13
1 / 4 / 3
8,994
642
7,187
23,880
23,381
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
Tobiashi
Ao Kuang
12
2 / 5 / 1
9,541
682
7,333
18,691
11,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
3
4
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
7
1
6
10
L
Hades
 
Hades
0
5
1
0.1
W
Ne Zha
JVdubs
Ne Zha
4
2
8
4
L
Horus
ShinMagi
Horus
1
4
3
0.63
W
3
1
9
7.5
L
Ao Kuang
Tobiashi
Ao Kuang
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,535
Damage
22,526
37,434
Taken
57,260
30,499
Mitigated
46,284
13,015
Healing
15,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
17,238
2,115
0
2,997
9,562
5,255
492
4,363
5,199
59,290
0
L
Hades
 
Hades
8,006
187
634
1,383
14,689
11,395
294
4,561
9,828
33,565
0
W
Ne Zha
JVdubs
Ne Zha
15,419
3,310
0
2,997
12,778
13,155
456
6,419
6,359
0
33,838
L
Horus
ShinMagi
Horus
7,187
2,909
1,404
5,153
23,880
23,381
0
7,901
15,370
0
15,720
W
15,878
4,751
1,581
5,440
15,094
12,089
491
4,990
10,104
0
36,394
L
Ao Kuang
Tobiashi
Ao Kuang
7,333
1,491
968
6,405
18,691
11,508
0
4,862
13,345
20,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,879
Gold Earned
26,791
153
Minions Killed
110
11
Camps Cleared
1
835,878
Distance Traveled
748,170
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
11,225
802
93
7
2
281,562
1
L
Hades
8,256
590
69
5
0
232,727
3
W
Ne Zha
9,952
711
42
3
7
269,633
1
L
Horus
8,994
642
15
1
0
262,340
4
W
Shiva
9,702
693
18
1
2
284,683
3
L
Ao Kuang
9,541
682
26
2
1
253,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role