Player Matchup

Osiris
Osiris
DaveKaos
Osiris
Level 89
God Stats
4W - 0L
1,789 SR
Queue Stats
126W - 106L
1,538 Elo+
Party 2
Bastet
Bastet
Mr1234
Bastet
Level 160
God Stats
1W - 1L
1,528 SR
Queue Stats
94W - 78L
1,538 Elo+
Party 1
Izanami
Izanami
Onionbrobabyjump
Izanami
Level 157
God Stats
5W - 1L
2,038 SR
Queue Stats
66W - 64L
1,515 Elo+
Solo
Bacchus
Bacchus
SamwiseGman
Bacchus
Level 29
God Stats
12W - 3L
1,826 SR
Queue Stats
111W - 103L
1,580 Elo+
Party 2
Zhong Kui
Zhong Kui
sha moke
Zhong Kui
Level 159
God Stats
1W - 2L
1,626 SR
Queue Stats
216W - 237L
1,454 Elo+
Party 1
Team Averages
Level 119
1,761 SR
1,525 Elo+

VS

Team Averages
Level 84
1,496 SR
1,508 Elo+
Anhur
Anhur
BW5919
Anhur
Level 62
God Stats
3W - 5L
1,454 SR
Queue Stats
181W - 212L
1,520 Elo+
Solo
Nu Wa
Nu Wa
Mandalorian3109
Nu Wa
Level 62
God Stats
24W - 25L
1,559 SR
Queue Stats
68W - 81L
1,497 Elo+
Solo
Izanami
Izanami
Neo-Arcano
Izanami
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 219L
1,466 Elo+
Solo
Maui
Maui
Schrodinger47uwu
Maui
Level 152
God Stats
0W - 1L
1,346 SR
Queue Stats
67W - 65L
1,499 Elo+
Party 3
Arachne
Arachne
Sphynk
Arachne
Level 119
God Stats
8W - 9L
1,622 SR
Queue Stats
65W - 55L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DaveKaos
Osiris
18
6 / 1 / 9
11,171
859
11,627
16,973
9,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bastet
Mr1234
Bastet
18
10 / 0 / 12
11,196
861
25,323
14,802
12,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
0 / 1 / 8
9,963
766
8,458
10,359
4,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bacchus
SamwiseGman
Bacchus
17
4 / 0 / 14
11,110
855
7,645
18,306
24,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
sha moke
Zhong Kui
17
4 / 0 / 12
10,487
807
14,991
12,575
10,410
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BW5919
Anhur
15
0 / 6 / 1
8,207
631
5,862
17,839
7,520
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 6 / 2
8,854
681
15,511
15,663
6,619
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Neo-Arcano
Izanami
14
0 / 6 / 0
8,001
615
8,339
14,407
6,732
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 4 / 0
9,112
701
6,445
16,443
19,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Sphynk
Arachne
15
0 / 2 / 1
8,539
657
6,567
12,364
7,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
6
24
Kills
2
2
Deaths
24
55
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
BW5919
Anhur
0
6
1
0.08
W
Osiris
DaveKaos
Osiris
6
1
9
10.5
L
0
6
2
0.17
W
Bastet
Mr1234
Bastet
10
0
12
16
L
Izanami
Neo-Arcano
Izanami
0
6
0
0
W
0
1
8
4
W
Bacchus
SamwiseGman
Bacchus
4
0
14
11
L
2
4
0
0.5
L
Arachne
Sphynk
Arachne
0
2
1
0.25
W
Zhong Kui
sha moke
Zhong Kui
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,044
Damage
42,724
73,015
Taken
76,716
61,743
Mitigated
48,249
24,370
Healing
8,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
BW5919
Anhur
5,862
2,756
0
630
17,839
7,520
18
3,464
14,375
0
26,934
W
Osiris
DaveKaos
Osiris
11,627
4,739
2,436
5,774
16,973
9,814
503
6,778
10,195
0
43,367
L
15,511
5,159
1,248
1,884
15,663
6,619
11
5,686
9,977
40,642
0
W
Bastet
Mr1234
Bastet
25,323
8,668
0
3,016
14,802
12,282
2,899
4,808
9,994
0
46,839
L
Izanami
Neo-Arcano
Izanami
8,339
4,233
0
690
14,407
6,732
0
4,811
9,596
0
28,151
W
8,458
5,330
0
2,460
10,359
4,937
4,555
2,602
7,757
0
59,800
W
Bacchus
SamwiseGman
Bacchus
7,645
757
639
4,916
18,306
24,300
359
4,434
13,872
22,088
0
L
6,445
1,570
0
1,554
16,443
19,927
0
4,806
11,637
14,869
0
L
Arachne
Sphynk
Arachne
6,567
3,598
0
2,183
12,364
7,451
0
3,869
8,495
0
26,102
W
Zhong Kui
sha moke
Zhong Kui
14,991
667
0
5,129
12,575
10,410
1,803
3,334
9,241
44,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,927
Gold Earned
42,713
294
Minions Killed
211
0
Camps Cleared
0
1,467,445
Distance Traveled
1,220,942
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,207
631
42
3
0
225,008
1
W
Osiris
11,171
859
68
5
0
320,632
0
L
Nu Wa
8,854
681
46
4
0
202,864
1
W
Bastet
11,196
861
39
3
0
324,829
0
L
Izanami
8,001
615
53
4
0
216,391
2
W
Izanami
9,963
766
83
6
0
232,878
5
W
Bacchus
11,110
855
24
2
0
296,955
0
L
Maui
9,112
701
22
2
0
249,927
2
L
Arachne
8,539
657
48
4
0
326,752
1
W
Zhong Kui
10,487
807
80
6
0
292,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role