Player Matchup

Neith
Neith
Desidae
Neith
Level 143
God Stats
0W - 2L
1,574 SR
Queue Stats
0W - 2L
1,274 Elo+
Party 3
Sobek
Sobek
Flavuss
Sobek
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,274 Elo+
Party 3
Nu Wa
Nu Wa
M0ANARCH
Nu Wa
Level 62
God Stats
23W - 16L
1,511 SR
Queue Stats
78W - 94L
1,351 Elo+
Party 1
Pele
Pele
Vatu4016
Pele
Level 48
God Stats
16W - 23L
1,375 SR
Queue Stats
121W - 173L
1,342 Elo+
Party 1
Izanami
Izanami
iautunm
Izanami
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 19L
1,021 Elo+
Party 1
Team Averages
Level 75
1,492 SR
1,252 Elo+

VS

Team Averages
Level 78
1,491 SR
1,441 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
KACTPAT0P
Hun Batz
Level 59
God Stats
3W - 1L
1,597 SR
Queue Stats
110W - 130L
1,435 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LaurenSenp
Morgan Le Fay
Level 65
God Stats
1W - 1L
1,364 SR
Queue Stats
53W - 32L
1,556 Elo+
Solo
Vamana
Vamana
UberSkills
Vamana
Level 132
God Stats
91W - 79L
1,405 SR
Queue Stats
551W - 638L
1,383 Elo+
Party 2
Cupid
Cupid
ub3rw4ffle
Cupid
Level 96
God Stats
21W - 19L
1,588 SR
Queue Stats
527W - 626L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Desidae
Neith
12
0 / 0 / 0
6,576
506
5,469
4,598
2,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Flavuss
Sobek
9
1 / 2 / 1
5,823
448
2,991
11,022
9,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
M0ANARCH
Nu Wa
10
0 / 3 / 0
5,965
459
6,381
8,597
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
9
1 / 3 / 1
5,749
442
6,221
12,101
4,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
iautunm
Izanami
8
0 / 8 / 1
5,197
400
2,666
8,524
2,557
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 2 / 11
6,453
496
3,449
7,039
6,144
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hun Batz
KACTPAT0P
Hun Batz
10
0 / 0 / 2
6,063
466
1,613
9,119
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
LaurenSenp
Morgan Le Fay
12
4 / 0 / 0
7,318
563
8,877
7,433
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
UberSkills
Vamana
12
1 / 0 / 1
7,382
568
4,224
11,915
9,990
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cupid
12
10 / 0 / 1
7,531
579
13,285
6,700
2,467
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
16
16
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
2
11
3.25
L
Neith
Desidae
Neith
0
0
0
0
L
Sobek
Flavuss
Sobek
1
2
1
0.75
W
Hun Batz
KACTPAT0P
Hun Batz
0
0
2
1
W
Morgan Le Fay
LaurenSenp
Morgan Le Fay
4
0
0
4
L
Nu Wa
M0ANARCH
Nu Wa
0
3
0
0
W
Vamana
UberSkills
Vamana
1
0
1
1.5
L
Pele
1
3
1
0.5
L
Izanami
iautunm
Izanami
0
8
1
0.06
W
Cupid
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,728
Damage
31,448
44,842
Taken
42,206
21,576
Mitigated
24,272
11,767
Healing
14,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,449
1,690
0
725
7,039
6,144
227
1,798
5,208
12,061
0
L
Neith
Desidae
Neith
5,469
2,564
0
2,438
4,598
2,164
0
0
4,598
0
49,794
L
Sobek
Flavuss
Sobek
2,991
375
0
4,311
11,022
9,090
0
1,864
9,158
15,198
0
W
Hun Batz
KACTPAT0P
Hun Batz
1,613
309
113
4,732
9,119
3,060
0
1,369
7,674
0
37,258
W
Morgan Le Fay
LaurenSenp
Morgan Le Fay
8,877
839
0
1,056
7,433
2,611
486
3,185
4,016
56,763
0
L
Nu Wa
M0ANARCH
Nu Wa
6,381
2,045
0
1,710
8,597
3,584
150
7,035
1,562
36,816
0
W
Vamana
UberSkills
Vamana
4,224
2,172
0
4,731
11,915
9,990
513
800
11,051
0
54,839
L
Pele
6,221
1,891
0
3,104
12,101
4,181
0
2,061
10,040
0
40,784
L
Izanami
iautunm
Izanami
2,666
2,340
0
204
8,524
2,557
0
1,366
7,158
0
31,053
W
Cupid
13,285
7,769
217
2,963
6,700
2,467
1,099
1,779
4,885
0
60,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,310
Gold Earned
34,747
292
Minions Killed
383
0
Camps Cleared
0
1,153,794
Distance Traveled
1,204,632
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,453
496
15
1
0
250,502
0
L
Neith
6,576
506
91
7
0
228,119
1
L
Sobek
5,823
448
12
1
0
250,046
4
W
Hun Batz
6,063
466
70
5
0
254,641
2
W
Morgan Le Fay
7,318
563
97
7
0
244,079
4
L
Nu Wa
5,965
459
65
5
0
235,439
2
W
Vamana
7,382
568
110
8
0
232,097
3
L
Pele
5,749
442
61
5
0
251,185
1
L
Izanami
5,197
400
63
5
0
189,005
0
W
Cupid
7,531
579
91
7
0
223,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role