Player Matchup

Chaac
Chaac
DJ-BLiTz
Chaac
Level 128
God Stats
15W - 9L
1,548 SR
Queue Stats
424W - 251L
1,740 Elo+
Party 2
Medusa
Medusa
EnemyMissingLFT
Medusa
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 6L
1,901 Elo+
Party 2
Merlin
Merlin
MikeDiProspero
Merlin
Level 16
God Stats
4W - 0L
1,794 SR
Queue Stats
65W - 8L
1,898 Elo+
Party 2
Team Averages
Level 53
1,614 SR
1,846 Elo+

VS

Team Averages
Level 96
1,488 SR
1,425 Elo+
Olorun
Olorun
DaG KeniFuc
Olorun
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 203L
1,470 Elo+
Party 1
Yemoja
Yemoja
artiemac
Yemoja
Level 4
God Stats
6W - 7L
1,326 SR
Queue Stats
23W - 18L
1,350 Elo+
Party 1
King Arthur
King Arthur
the rabid bat
King Arthur
Level 126
God Stats
4W - 5L
1,639 SR
Queue Stats
66W - 63L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DJ-BLiTz
Chaac
17
3 / 2 / 5
13,423
706
13,827
29,204
37,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
6 / 4 / 3
12,904
679
19,583
14,973
7,867
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
2 / 1 / 7
13,033
686
26,676
9,834
4,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
3 / 4 / 4
12,480
657
11,855
22,825
11,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Yemoja
artiemac
Yemoja
14
0 / 3 / 5
10,211
537
2,296
17,559
13,107
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
the rabid bat
King Arthur
17
4 / 4 / 2
12,121
638
19,658
29,746
36,788
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
11
Kills
7
7
Deaths
11
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chaac
DJ-BLiTz
Chaac
3
2
5
2.75
L
Olorun
3
4
4
1.25
W
6
4
3
1.88
W
2
1
7
5.5
L
Yemoja
artiemac
Yemoja
0
3
5
0.83
L
King Arthur
the rabid bat
King Arthur
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,086
Damage
33,809
54,011
Taken
70,130
50,414
Mitigated
61,434
22,689
Healing
14,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DJ-BLiTz
Chaac
13,827
1,796
3,367
16,459
29,204
37,610
0
8,830
20,374
0
39,672
L
Olorun
11,855
5,381
2,080
5,109
22,825
11,539
0
9,742
13,083
48,832
4,882
W
19,583
8,541
0
734
14,973
7,867
2,133
3,818
11,155
0
55,577
W
26,676
2,141
150
1,979
9,834
4,937
168
2,207
7,627
91,226
0
L
Yemoja
artiemac
Yemoja
2,296
1,066
3,015
974
17,559
13,107
0
7,263
10,296
6,155
0
L
King Arthur
the rabid bat
King Arthur
19,658
1,992
0
2,832
29,746
36,788
0
9,787
19,959
4,969
47,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,360
Gold Earned
34,812
214
Minions Killed
137
14
Camps Cleared
2
996,984
Distance Traveled
909,748
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,423
706
43
2
2
388,860
2
L
Olorun
12,480
657
84
4
1
310,917
1
W
Medusa
12,904
679
68
4
2
272,486
1
W
Merlin
13,033
686
103
5
10
335,638
6
L
Yemoja
10,211
537
6
0
0
235,937
1
L
King Arthur
12,121
638
47
2
1
362,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role