Player Matchup

Cerberus
Cerberus
Jhamir365
Cerberus
Level 14
God Stats
4W - 4L
1,645 SR
Queue Stats
13W - 31L
1,232 Elo+
Party 1
Hades
Hades
TheAngeloCl
Hades
Level 48
God Stats
3W - 2L
1,473 SR
Queue Stats
5W - 13L
1,308 Elo+
Party 1
Medusa
Medusa
cybermon285
Medusa
Level 67
God Stats
3W - 9L
1,521 SR
Queue Stats
108W - 181L
1,309 Elo+
Party 1
Team Averages
Level 43
1,546 SR
1,283 Elo+

VS

Team Averages
Level 74
1,464 SR
1,237 Elo+
Ullr
Ullr
 
Ullr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BryceoecyrB
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,115 Elo+
Party 2
Olorun
Olorun
sydisntc0ol1
Olorun
Level 60
God Stats
2W - 3L
1,392 SR
Queue Stats
64W - 184L
1,097 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jhamir365
Cerberus
15
2 / 1 / 11
11,427
762
10,139
18,497
25,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 3 / 9
10,935
729
15,225
15,195
8,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
14
7 / 2 / 5
11,093
740
9,872
11,233
5,372
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
4 / 2 / 2
10,820
721
14,553
11,987
5,483
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 6 / 1
8,777
585
8,321
20,998
15,654
Olorun
15
2 / 6 / 3
10,186
679
7,450
11,545
5,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
14
Kills
6
6
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
2
2
2.5
L
0
6
1
0.08
W
Cerberus
Jhamir365
Cerberus
2
1
11
7.5
W
5
3
9
3.17
W
Medusa
7
2
5
4.75
L
Olorun
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,236
Damage
30,324
44,925
Taken
44,530
39,777
Mitigated
26,641
17,919
Healing
5,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
14,553
5,830
0
238
11,987
5,483
712
6,730
5,257
0
48,485
L
8,321
640
0
3,122
20,998
15,654
177
12,086
8,912
0
24,450
W
Cerberus
Jhamir365
Cerberus
10,139
510
0
6,477
18,497
25,762
74
3,694
14,803
20,720
0
W
15,225
997
761
6,707
15,195
8,643
650
2,339
12,856
42,350
0
W
Medusa
9,872
3,195
0
3,974
11,233
5,372
2,205
1,726
9,507
0
47,879
L
Olorun
7,450
2,746
661
1,416
11,545
5,504
758
7,163
4,382
30,963
2,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,455
Gold Earned
29,783
138
Minions Killed
154
5
Camps Cleared
6
877,640
Distance Traveled
776,917
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,820
721
79
5
3
251,737
4
L
Chaac
8,777
585
29
2
1
275,001
0
W
Cerberus
11,427
762
33
2
1
295,493
1
W
Hades
10,935
729
59
4
2
271,721
1
W
Medusa
11,093
740
46
3
2
310,426
2
L
Olorun
10,186
679
46
3
2
250,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role