Player Matchup

Danzaburou
Danzaburou
Kaoskombat
Danzaburou
Level 56
God Stats
12W - 11L
1,551 SR
Queue Stats
389W - 243L
1,584 Elo+
Party 2
Ymir
Ymir
PrivateKappa
Ymir
Level 48
God Stats
12W - 5L
1,648 SR
Queue Stats
309W - 165L
1,616 Elo+
Party 2
Guan Yu
Guan Yu
Raul32xd
Guan Yu
Level 45
God Stats
9W - 5L
1,590 SR
Queue Stats
130W - 150L
1,422 Elo+
Solo
Hun Batz
Hun Batz
SpectreRebellion
Hun Batz
Level 32
God Stats
4W - 4L
1,551 SR
Queue Stats
204W - 97L
1,631 Elo+
Party 2
Merlin
Merlin
xlAqua
Merlin
Level 129
God Stats
25W - 16L
1,632 SR
Queue Stats
432W - 242L
1,614 Elo+
Party 2
Team Averages
Level 62
1,594 SR
1,573 Elo+

VS

Team Averages
Level 64
1,498 SR
1,503 Elo+
Zeus
Zeus
D0ugan
Zeus
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
122W - 131L
1,482 Elo+
Solo
Xing Tian
Xing Tian
Lzengard
Xing Tian
Level 79
God Stats
0W - 2L
1,236 SR
Queue Stats
77W - 64L
1,506 Elo+
Party 1
Fenrir
Fenrir
UniquelyGeeky
Fenrir
Level 30
God Stats
3W - 3L
1,545 SR
Queue Stats
86W - 77L
1,486 Elo+
Party 1
Tyr
Tyr
brisketbones
Tyr
Level 68
God Stats
2W - 3L
1,514 SR
Queue Stats
54W - 38L
1,557 Elo+
Party 1
Izanami
Izanami
randoommoose
Izanami
Level 99
God Stats
15W - 7L
1,693 SR
Queue Stats
260W - 244L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kaoskombat
Danzaburou
17
8 / 0 / 14
12,440
1,244
24,767
5,755
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 2 / 20
11,076
1,108
12,083
22,632
26,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
Raul32xd
Guan Yu
17
2 / 3 / 18
10,196
1,020
13,774
14,509
15,817
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
7 / 3 / 9
11,501
1,150
15,169
13,326
5,665
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
xlAqua
Merlin
17
5 / 0 / 15
10,792
1,079
23,904
7,924
4,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

263

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
D0ugan
Zeus
16
4 / 4 / 4
10,922
1,092
21,228
13,639
5,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Lzengard
Xing Tian
15
1 / 3 / 6
10,392
1,039
8,526
22,747
27,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
0 / 9 / 5
8,893
889
5,526
18,758
9,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 5 / 5
9,849
985
7,996
24,643
24,665
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
randoommoose
Izanami
15
1 / 3 / 7
9,729
973
13,115
15,912
6,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
35
24
Kills
8
8
Deaths
24
76
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Zeus
D0ugan
Zeus
4
4
4
1.5
W
Danzaburou
Kaoskombat
Danzaburou
8
0
14
15
L
Xing Tian
Lzengard
Xing Tian
1
3
6
1.33
W
2
2
20
6
W
Guan Yu
Raul32xd
Guan Yu
2
3
18
3.67
W
7
3
9
3.83
L
0
9
5
0.28
L
2
5
5
0.9
L
Izanami
randoommoose
Izanami
1
3
7
1.5
W
Merlin
xlAqua
Merlin
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,697
Damage
56,391
64,146
Taken
95,699
54,883
Mitigated
73,839
15,163
Healing
7,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
D0ugan
Zeus
21,228
2,701
0
588
13,639
5,422
0
4,383
9,256
50,464
0
W
Danzaburou
Kaoskombat
Danzaburou
24,767
13,520
0
3,554
5,755
2,765
0
2,507
3,204
0
48,984
L
Xing Tian
Lzengard
Xing Tian
8,526
955
0
1,326
22,747
27,757
0
8,736
14,011
16,476
0
W
12,083
1,982
0
3,768
22,632
26,562
0
9,752
11,207
18,883
0
W
Guan Yu
Raul32xd
Guan Yu
13,774
1,082
4,682
3,059
14,509
15,817
0
7,197
7,060
0
24,888
W
15,169
3,253
0
100
13,326
5,665
0
5,997
5,852
0
27,846
L
5,526
1,483
0
896
18,758
9,762
0
8,069
10,689
0
11,024
L
7,996
1,237
0
2,177
24,643
24,665
0
9,986
14,657
0
17,558
L
Izanami
randoommoose
Izanami
13,115
7,530
0
2,596
15,912
6,233
0
4,813
11,099
0
43,876
W
Merlin
xlAqua
Merlin
23,904
1,293
0
0
7,924
4,074
0
4,301
3,623
44,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,005
Gold Earned
49,785
179
Minions Killed
188
11
Camps Cleared
3
989,581
Distance Traveled
982,636
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,922
1,092
59
6
0
178,109
0
W
Danzaburou
12,440
1,244
61
6
2
203,350
2
L
Xing Tian
10,392
1,039
15
2
0
199,021
1
W
Ymir
11,076
1,108
15
2
2
166,617
0
W
Guan Yu
10,196
1,020
18
2
1
220,600
0
W
Hun Batz
11,501
1,150
38
4
3
198,008
0
L
Fenrir
8,893
889
6
1
0
192,716
3
L
Tyr
9,849
985
28
3
3
211,295
2
L
Izanami
9,729
973
80
8
0
201,495
0
W
Merlin
10,792
1,079
47
5
3
201,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role