Player Matchup

Jormungandr
Jormungandr
ImTrash8675
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,723 Elo+
Party 1
Fenrir
Fenrir
KaptainMeow
Fenrir
Level 124
God Stats
1W - 3L
1,802 SR
Queue Stats
120W - 120L
1,572 Elo+
Party 1
Merlin
Merlin
MrDisappointment
Merlin
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 75L
1,504 Elo+
Solo
Hou Yi
Hou Yi
Seanethan
Hou Yi
Level 153
God Stats
0W - 2L
1,457 SR
Queue Stats
135W - 120L
1,602 Elo+
Party 1
Ymir
Ymir
Vereji
Ymir
Level 160
God Stats
4W - 4L
1,643 SR
Queue Stats
211W - 203L
1,619 Elo+
Party 1
Team Averages
Level 100
1,581 SR
1,604 Elo+

VS

Team Averages
Level 92
1,497 SR
1,578 Elo+
Sol
Sol
Dendrogram
Sol
Level 22
God Stats
6W - 2L
1,500 SR
Queue Stats
152W - 135L
1,532 Elo+
Party 2
Horus
Horus
John_Of_Norrath
Horus
Level 160
God Stats
10W - 9L
1,552 SR
Queue Stats
306W - 289L
1,482 Elo+
Party 2
Nike
Nike
LereBeard
Nike
Level 35
God Stats
3W - 0L
1,795 SR
Queue Stats
65W - 30L
1,705 Elo+
Party 3
Susano
Susano
POWAAAAHHHHH
Susano
Level 116
God Stats
1W - 7L
1,386 SR
Queue Stats
385W - 290L
1,614 Elo+
Party 3
Scylla
Scylla
REDXWINGSXFTW
Scylla
Level 128
God Stats
4W - 4L
1,251 SR
Queue Stats
246W - 225L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ImTrash8675
Jormungandr
10
2 / 2 / 1
6,797
486
4,484
10,735
8,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
11
1 / 3 / 1
6,830
488
4,220
11,303
4,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 4 / 0
6,773
484
1,409
6,873
2,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hou Yi
Seanethan
Hou Yi
12
2 / 5 / 0
6,817
487
8,724
12,706
4,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ymir
Vereji
Ymir
13
1 / 4 / 0
7,456
533
8,350
15,875
9,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 0
8,917
637
11,052
13,535
4,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 1 / 8
7,849
561
4,171
13,081
8,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
15
4 / 1 / 2
9,410
672
10,574
13,323
11,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Susano
14
4 / 0 / 5
8,451
604
7,246
12,318
4,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 0 / 3
8,159
583
5,779
4,580
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
6
Kills
18
18
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
4
0
1.5
L
Jormungandr
ImTrash8675
Jormungandr
2
2
1
1.25
W
1
1
8
5
L
Fenrir
1
3
1
0.5
W
Nike
4
1
2
5
L
0
4
0
0
W
Susano
4
0
5
6.5
W
3
0
3
4.5
L
Hou Yi
Seanethan
Hou Yi
2
5
0
0.4
L
Ymir
Vereji
Ymir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,187
Damage
38,822
57,492
Taken
56,837
29,136
Mitigated
30,846
15,321
Healing
20,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,052
6,377
0
7,500
13,535
4,463
4,062
1,950
11,585
65,979
1,116
L
Jormungandr
ImTrash8675
Jormungandr
4,484
1,505
0
1,880
10,735
8,697
108
5,151
5,523
29,664
1,918
W
4,171
1,244
2,543
4,449
13,081
8,018
0
2,851
10,230
0
23,202
L
Fenrir
4,220
1,615
0
5,550
11,303
4,229
0
1,491
9,700
0
50,654
W
Nike
10,574
2,841
0
4,214
13,323
11,808
0
6,533
6,790
184
69,306
L
1,409
85
0
500
6,873
2,455
0
1,542
5,283
44,741
0
W
Susano
7,246
2,951
0
720
12,318
4,903
0
1,835
10,483
0
64,679
W
5,779
871
0
1,568
4,580
1,654
27
1,135
3,445
62,259
0
L
Hou Yi
Seanethan
Hou Yi
8,724
3,679
0
4,192
12,706
4,724
456
7,411
5,295
0
49,247
L
Ymir
Vereji
Ymir
8,350
3,522
0
3,199
15,875
9,031
0
1,420
13,654
60,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,673
Gold Earned
42,786
400
Minions Killed
467
0
Camps Cleared
0
1,280,432
Distance Traveled
1,414,067
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,917
637
95
7
0
228,723
2
L
Jormungandr
6,797
486
39
3
0
273,165
0
W
Horus
7,849
561
29
2
0
280,806
3
L
Fenrir
6,830
488
92
7
0
291,180
3
W
Nike
9,410
672
134
10
0
286,859
4
L
Merlin
6,773
484
81
6
0
234,622
3
W
Susano
8,451
604
101
7
0
345,011
2
W
Scylla
8,159
583
108
8
0
272,668
6
L
Hou Yi
6,817
487
84
6
0
239,171
0
L
Ymir
7,456
533
104
7
0
242,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role