Player Matchup

Ne Zha
Ne Zha
DR Zeuss7876
Ne Zha
Level 27
God Stats
10W - 0L
2,071 SR
Queue Stats
262W - 43L
1,971 Elo+
Party 1
Kuzenbo
Kuzenbo
Obi1iKenobi
Kuzenbo
Level 158
God Stats
131W - 79L
1,804 SR
Queue Stats
385W - 199L
1,719 Elo+
Party 1
Baron Samedi
Baron Samedi
iNsAnE Be4sT xX
Baron Samedi
Level 160
God Stats
4W - 4L
1,289 SR
Queue Stats
479W - 218L
1,907 Elo+
Party 1
Team Averages
Level 115
1,721 SR
1,866 Elo+

VS

Team Averages
Level 70
1,395 SR
1,409 Elo+
Izanami
Izanami
Chevy_King1995
Izanami
Level 27
God Stats
12W - 14L
1,565 SR
Queue Stats
35W - 57L
1,299 Elo+
Party 2
Chaac
Chaac
FatjackBBQ
Chaac
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nox
Nox
bloodzombie479
Nox
Level 122
God Stats
0W - 4L
1,120 SR
Queue Stats
167W - 179L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
6 / 0 / 7
10,234
787
10,616
11,636
7,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Obi1iKenobi
Kuzenbo
13
1 / 0 / 12
9,599
738
4,662
11,446
13,288
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
iNsAnE Be4sT xX
Baron Samedi
15
7 / 2 / 6
10,606
816
14,349
11,238
5,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
8,116
624
4,335
13,481
4,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
7
0 / 2 / 0
6,622
509
843
3,210
1,229
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 7 / 0
8,522
656
5,969
16,682
12,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
14
Kills
2
2
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Ne Zha
6
0
7
9.5
L
Chaac
0
2
0
0
W
Kuzenbo
Obi1iKenobi
Kuzenbo
1
0
12
7
L
2
7
0
0.29
W
Baron Samedi
iNsAnE Be4sT xX
Baron Samedi
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,627
Damage
11,147
34,320
Taken
33,373
26,966
Mitigated
18,056
14,470
Healing
1,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,335
2,206
0
973
13,481
4,489
0
7,030
5,211
0
34,483
W
Ne Zha
10,616
2,463
246
4,242
11,636
7,788
1,028
1,622
9,126
0
42,781
L
Chaac
843
384
0
631
3,210
1,229
0
1,428
1,593
0
1,422
W
Kuzenbo
Obi1iKenobi
Kuzenbo
4,662
2,291
2,114
2,550
11,446
13,288
442
2,152
8,672
14,338
0
L
5,969
265
0
120
16,682
12,338
0
10,609
4,827
35,705
0
W
Baron Samedi
iNsAnE Be4sT xX
Baron Samedi
14,349
1,144
882
4,436
11,238
5,890
657
2,371
8,746
43,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,439
Gold Earned
23,260
139
Minions Killed
105
9
Camps Cleared
2
705,612
Distance Traveled
438,367
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,116
624
43
3
1
206,008
1
W
Ne Zha
10,234
787
54
4
4
240,707
4
L
Chaac
6,622
509
2
0
0
32,845
0
W
Kuzenbo
9,599
738
16
1
0
243,493
3
L
Nox
8,522
656
60
5
1
199,514
3
W
Baron Samedi
10,606
816
69
5
5
221,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role