Player Matchup

Guan Yu
Guan Yu
Brntnf
Guan Yu
Level 104
God Stats
2W - 4L
1,294 SR
Queue Stats
312W - 335L
1,438 Elo+
Solo
Chang'e
Chang'e
Sakari Chuu
Chang'e
Level 107
God Stats
2W - 5L
1,196 SR
Queue Stats
43W - 69L
1,373 Elo+
Party 1
Mercury
Mercury
St0L3DaB00Ty
Mercury
Level 158
God Stats
32W - 32L
1,599 SR
Queue Stats
119W - 112L
1,527 Elo+
Solo
Neith
Neith
Tae Omg
Neith
Level 87
God Stats
1W - 7L
1,258 SR
Queue Stats
22W - 40L
1,388 Elo+
Party 1
Vamana
Vamana
ss72sshjy
Vamana
Level 53
God Stats
2W - 1L
1,186 SR
Queue Stats
24W - 18L
1,404 Elo+
Solo
Team Averages
Level 102
1,307 SR
1,426 Elo+

VS

Team Averages
Level 126
1,469 SR
1,495 Elo+
Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
CathedralCarp33
Lancelot
Level 143
God Stats
3W - 3L
1,416 SR
Queue Stats
198W - 199L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
Opolopalus
Baron Samedi
Level 64
God Stats
10W - 5L
1,609 SR
Queue Stats
43W - 45L
1,490 Elo+
Solo
Ishtar
Ishtar
Tu papa4239
Ishtar
Level 138
God Stats
1W - 2L
1,338 SR
Queue Stats
18W - 17L
1,484 Elo+
Solo
King Arthur
King Arthur
XenDuse
King Arthur
Level 125
God Stats
1W - 4L
1,480 SR
Queue Stats
206W - 230L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Brntnf
Guan Yu
16
3 / 1 / 8
10,776
469
8,009
22,699
27,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Sakari Chuu
Chang'e
18
3 / 2 / 6
11,729
510
10,966
24,152
11,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
St0L3DaB00Ty
Mercury
18
4 / 1 / 3
11,398
496
7,290
14,737
7,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Tae Omg
Neith
17
4 / 3 / 3
11,068
481
11,386
15,421
8,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vamana
ss72sshjy
Vamana
20
3 / 0 / 3
12,585
547
13,134
19,139
20,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
19
3 / 3 / 1
11,600
504
19,009
11,993
5,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
18
1 / 4 / 2
10,770
468
10,178
22,546
11,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Opolopalus
Baron Samedi
15
1 / 1 / 1
10,223
444
6,431
13,809
18,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
17
2 / 7 / 1
10,192
443
14,939
18,934
8,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
XenDuse
King Arthur
16
0 / 2 / 1
10,765
468
10,934
14,973
19,684
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
17
Kills
7
7
Deaths
17
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
3
3
1
1.17
W
Guan Yu
Brntnf
Guan Yu
3
1
8
7
L
Lancelot
1
4
2
0.5
L
Baron Samedi
Opolopalus
Baron Samedi
1
1
1
1.5
W
Chang'e
Sakari Chuu
Chang'e
3
2
6
3
W
Mercury
St0L3DaB00Ty
Mercury
4
1
3
5.5
W
Neith
Tae Omg
Neith
4
3
3
1.83
L
Ishtar
2
7
1
0.36
L
King Arthur
XenDuse
King Arthur
0
2
1
0.25
W
Vamana
ss72sshjy
Vamana
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,785
Damage
61,491
96,148
Taken
82,255
75,962
Mitigated
63,374
32,766
Healing
18,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
19,009
1,018
0
4,068
11,993
5,356
0
2,483
9,272
108,154
0
W
Guan Yu
Brntnf
Guan Yu
8,009
641
2,507
5,398
22,699
27,645
112
5,325
17,374
0
41,051
L
Lancelot
10,178
3,293
0
3,274
22,546
11,336
679
4,836
17,312
0
125,147
L
Baron Samedi
Opolopalus
Baron Samedi
6,431
653
716
4,820
13,809
18,892
99
293
13,476
53,509
0
W
Chang'e
Sakari Chuu
Chang'e
10,966
1,354
2,096
9,609
24,152
11,354
0
12,166
11,986
87,917
1,648
W
Mercury
St0L3DaB00Ty
Mercury
7,290
3,610
0
924
14,737
7,395
688
2,013
12,724
0
107,258
W
Neith
Tae Omg
Neith
11,386
3,747
357
5,244
15,421
8,641
1,162
3,548
11,873
0
87,211
L
Ishtar
14,939
9,663
0
5,046
18,934
8,106
0
524
18,370
0
93,947
L
King Arthur
XenDuse
King Arthur
10,934
1,433
0
986
14,973
19,684
143
1,509
13,367
0
85,691
W
Vamana
ss72sshjy
Vamana
13,134
6,369
0
6,631
19,139
20,927
0
2,388
16,751
0
112,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,556
Gold Earned
53,550
709
Minions Killed
698
0
Camps Cleared
0
2,357,551
Distance Traveled
2,224,551
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
11,600
504
164
7
0
463,431
2
W
Guan Yu
10,776
469
51
2
0
480,111
4
L
Lancelot
10,770
468
158
7
0
542,243
0
L
Baron Samedi
10,223
444
61
3
0
476,715
11
W
Chang'e
11,729
510
163
7
0
418,624
1
W
Mercury
11,398
496
147
6
0
549,616
9
W
Neith
11,068
481
148
6
0
422,243
3
L
Ishtar
10,192
443
144
6
0
376,529
6
L
King Arthur
10,765
468
171
7
0
365,633
2
W
Vamana
12,585
547
200
9
0
486,957
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role