Player Matchup

Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Imoogi123
Xing Tian
Level 48
God Stats
4W - 4L
1,471 SR
Queue Stats
120W - 97L
1,558 Elo+
Party 3
Janus
Janus
PasteyPat
Janus
Level 107
God Stats
2W - 2L
1,420 SR
Queue Stats
314W - 286L
1,521 Elo+
Party 3
Guan Yu
Guan Yu
Sa0co
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,700 Elo+
Party 1
Danzaburou
Danzaburou
ShadowWolf113
Danzaburou
Level 102
God Stats
33W - 23L
1,677 SR
Queue Stats
270W - 229L
1,504 Elo+
Party 3
Team Averages
Level 77
1,514 SR
1,557 Elo+

VS

Team Averages
Level 79
1,432 SR
1,531 Elo+
Eset
Eset
 
Eset
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
SergioQH13
Lancelot
Level 8
God Stats
0W - 2L
1,302 SR
Queue Stats
19W - 14L
1,646 Elo+
Party 2
Nu Wa
Nu Wa
Slendydog
Nu Wa
Level 29
God Stats
3W - 5L
1,729 SR
Queue Stats
145W - 137L
1,479 Elo+
Party 4
Shiva
Shiva
ZackMiko
Shiva
Level 108
God Stats
1W - 3L
1,383 SR
Queue Stats
127W - 108L
1,474 Elo+
Party 4
Cupid
Cupid
paulolarchi
Cupid
Level 108
God Stats
2W - 4L
1,247 SR
Queue Stats
243W - 209L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
4 / 0 / 6
9,747
573
6,921
10,533
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Imoogi123
Xing Tian
13
1 / 1 / 3
8,080
475
7,576
14,382
9,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
PasteyPat
Janus
14
1 / 1 / 9
8,712
512
6,727
6,741
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Sa0co
Guan Yu
12
1 / 1 / 7
8,228
484
3,494
14,046
9,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
ShadowWolf113
Danzaburou
17
7 / 0 / 2
10,317
607
10,894
14,688
7,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
0 / 3 / 0
6,917
407
1,572
10,792
7,170
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
SergioQH13
Lancelot
14
1 / 1 / 0
8,218
483
6,957
11,900
4,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Slendydog
Nu Wa
13
0 / 4 / 1
8,006
471
8,115
6,772
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
ZackMiko
Shiva
14
2 / 2 / 0
8,646
509
9,239
14,192
8,424
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 4 / 0
7,488
440
4,379
10,744
3,236
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
14
Kills
3
3
Deaths
14
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
0
6
7
L
Eset
 
Eset
0
3
0
0
W
Xing Tian
Imoogi123
Xing Tian
1
1
3
2.5
W
Janus
PasteyPat
Janus
1
1
9
5.5
W
Guan Yu
Sa0co
Guan Yu
1
1
7
4.5
L
Lancelot
SergioQH13
Lancelot
1
1
0
1
W
Danzaburou
ShadowWolf113
Danzaburou
7
0
2
8
L
Nu Wa
Slendydog
Nu Wa
0
4
1
0.13
L
Shiva
ZackMiko
Shiva
2
2
0
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,612
Damage
30,262
60,390
Taken
54,400
33,666
Mitigated
25,803
31,276
Healing
13,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,921
1,321
0
5,898
10,533
4,162
0
1,850
8,455
0
84,152
L
Eset
 
Eset
1,572
349
135
1,468
10,792
7,170
0
2,125
8,656
23,354
0
W
Xing Tian
Imoogi123
Xing Tian
7,576
663
0
2,470
14,382
9,990
87
1,197
12,981
43,212
0
W
Janus
PasteyPat
Janus
6,727
309
152
1,247
6,741
2,636
762
1,830
4,605
70,097
2,230
W
Guan Yu
Sa0co
Guan Yu
3,494
113
4,416
6,272
14,046
9,794
44
2,239
11,549
0
33,757
L
Lancelot
SergioQH13
Lancelot
6,957
693
0
2,422
11,900
4,772
0
2,128
9,720
0
77,188
W
Danzaburou
ShadowWolf113
Danzaburou
10,894
4,911
0
10,821
14,688
7,084
1,710
1,872
12,616
0
99,878
L
Nu Wa
Slendydog
Nu Wa
8,115
475
69
517
6,772
2,201
34
969
5,763
61,770
0
L
Shiva
ZackMiko
Shiva
9,239
1,665
76
4,836
14,192
8,424
261
6,748
6,860
0
68,964
L
4,379
1,779
30
3,846
10,744
3,236
0
1,462
9,256
0
50,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,084
Gold Earned
39,275
545
Minions Killed
507
0
Camps Cleared
0
1,679,031
Distance Traveled
1,584,929
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,747
573
126
7
0
355,779
5
L
Eset
6,917
407
46
3
0
275,478
4
W
Xing Tian
8,080
475
94
6
0
325,304
1
W
Janus
8,712
512
109
6
0
327,395
1
W
Guan Yu
8,228
484
47
3
0
344,775
7
L
Lancelot
8,218
483
124
7
0
368,455
0
W
Danzaburou
10,317
607
169
10
0
325,778
3
L
Nu Wa
8,006
471
108
6
0
289,266
3
L
Shiva
8,646
509
141
8
0
331,097
5
L
Cupid
7,488
440
88
5
0
320,633
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role