Player Matchup

Medusa
Medusa
Breesh
Medusa
Level 119
God Stats
9W - 4L
1,704 SR
Queue Stats
87W - 86L
1,495 Elo+
Solo
Bacchus
Bacchus
FunsizeQuinn
Bacchus
Level 88
God Stats
6W - 4L
1,688 SR
Queue Stats
78W - 67L
1,422 Elo+
Party 1
Merlin
Merlin
Kelinesh
Merlin
Level 147
God Stats
7W - 2L
1,307 SR
Queue Stats
66W - 61L
1,411 Elo+
Party 1
Pele
Pele
Obstiinate
Pele
Level 152
God Stats
15W - 13L
1,500 SR
Queue Stats
554W - 575L
1,484 Elo+
Party 1
King Arthur
King Arthur
bluelemons
King Arthur
Level 156
God Stats
2W - 2L
1,382 SR
Queue Stats
45W - 65L
1,478 Elo+
Party 1
Team Averages
Level 132
1,516 SR
1,458 Elo+

VS

Team Averages
Level 104
1,582 SR
1,489 Elo+
Charybdis
Charybdis
 
Charybdis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Caor5361
Horus
Level 104
God Stats
5W - 5L
1,735 SR
Queue Stats
550W - 511L
1,570 Elo+
Party 2
Ao Kuang
Ao Kuang
Emiesc04
Ao Kuang
Level 126
God Stats
8W - 11L
1,523 SR
Queue Stats
502W - 483L
1,552 Elo+
Party 2
Eset
Eset
Gianmirpy
Eset
Level 103
God Stats
16W - 10L
1,619 SR
Queue Stats
655W - 718L
1,357 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Scootadee
Ah Muzen Cab
Level 102
God Stats
0W - 2L
1,534 SR
Queue Stats
269W - 264L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Breesh
Medusa
20
9 / 1 / 4
14,752
615
20,451
25,626
12,222
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
FunsizeQuinn
Bacchus
15
0 / 3 / 14
11,422
476
8,047
21,488
29,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Kelinesh
Merlin
19
1 / 0 / 10
12,971
540
12,297
10,210
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
10 / 2 / 6
14,138
589
14,128
19,571
9,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
bluelemons
King Arthur
20
2 / 1 / 5
13,680
570
16,049
20,667
23,867
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
3 / 6 / 0
11,693
487
14,957
20,750
7,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Horus
Caor5361
Horus
17
0 / 3 / 1
10,235
426
7,615
20,969
29,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ao Kuang
Emiesc04
Ao Kuang
17
3 / 6 / 1
10,833
451
14,543
29,360
14,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
13
0 / 3 / 4
9,364
390
6,809
16,882
24,898
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Scootadee
Ah Muzen Cab
16
1 / 4 / 2
10,519
438
8,243
13,888
6,421
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
22
Kills
7
7
Deaths
22
39
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
6
0
0.5
W
Medusa
Breesh
Medusa
9
1
4
11
L
Horus
Caor5361
Horus
0
3
1
0.17
L
Ao Kuang
Emiesc04
Ao Kuang
3
6
1
0.58
W
Bacchus
FunsizeQuinn
Bacchus
0
3
14
2.33
L
Eset
0
3
4
0.67
W
Merlin
Kelinesh
Merlin
1
0
10
6
W
10
2
6
6.5
L
Ah Muzen Cab
Scootadee
Ah Muzen Cab
1
4
2
0.5
W
King Arthur
bluelemons
King Arthur
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,972
Damage
52,167
97,562
Taken
101,849
80,585
Mitigated
83,309
33,204
Healing
26,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
14,957
8,254
0
6,854
20,750
7,917
1,494
3,095
17,655
0
84,890
W
Medusa
Breesh
Medusa
20,451
10,922
0
14,474
25,626
12,222
1,822
4,764
20,862
25
164,409
L
Horus
Caor5361
Horus
7,615
2,664
564
6,166
20,969
29,957
0
2,040
18,929
0
65,728
L
Ao Kuang
Emiesc04
Ao Kuang
14,543
4,948
0
7,143
29,360
14,116
0
6,239
23,121
114,079
867
W
Bacchus
FunsizeQuinn
Bacchus
8,047
823
0
3,696
21,488
29,746
145
6,137
15,160
25,163
3,450
L
Eset
6,809
938
1,257
2,442
16,882
24,898
112
5,437
11,445
29,298
2,890
W
Merlin
Kelinesh
Merlin
12,297
637
0
4,525
10,210
4,864
1,876
4,052
6,119
104,956
0
W
14,128
3,614
0
7,136
19,571
9,886
2,439
5,047
14,477
44
143,057
L
Ah Muzen Cab
Scootadee
Ah Muzen Cab
8,243
2,593
0
2,248
13,888
6,421
696
4,074
9,814
0
102,855
W
King Arthur
bluelemons
King Arthur
16,049
1,474
0
3,373
20,667
23,867
72
3,838
15,988
220
91,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,963
Gold Earned
52,644
781
Minions Killed
603
0
Camps Cleared
0
2,399,561
Distance Traveled
2,193,140
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,693
487
146
6
0
398,482
3
W
Medusa
14,752
615
212
9
0
419,705
2
L
Horus
10,235
426
111
5
0
447,229
3
L
Ao Kuang
10,833
451
126
5
0
495,426
1
W
Bacchus
11,422
476
32
1
0
506,416
1
L
Eset
9,364
390
55
2
0
412,294
4
W
Merlin
12,971
540
174
7
0
470,932
2
W
Pele
14,138
589
189
8
0
522,754
6
L
Ah Muzen Cab
10,519
438
165
7
0
439,709
2
W
King Arthur
13,680
570
174
7
0
479,754
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role