Player Matchup

Mercury
Mercury
Foehz
Mercury
Level 147
God Stats
1W - 0L
1,746 SR
Queue Stats
100W - 70L
1,579 Elo+
Party 2
Zeus
Zeus
IntoThedaJungle
Zeus
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 18L
1,896 Elo+
Party 3
Thor
Thor
Melon3q
Thor
Level 123
God Stats
1W - 1L
1,298 SR
Queue Stats
62W - 44L
1,548 Elo+
Party 2
Khepri
Khepri
XGod4K
Khepri
Level 158
God Stats
11W - 2L
1,661 SR
Queue Stats
398W - 268L
1,775 Elo+
Party 3
Merlin
Merlin
beanjean14
Merlin
Level 127
God Stats
3W - 1L
1,420 SR
Queue Stats
95W - 62L
1,569 Elo+
Party 2
Team Averages
Level 114
1,525 SR
1,673 Elo+

VS

Team Averages
Level 72
1,507 SR
1,582 Elo+
Cerberus
Cerberus
Dayag0819
Cerberus
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 30L
1,404 Elo+
Solo
Achilles
Achilles
IAMAGOD57
Achilles
Level 122
God Stats
6W - 10L
1,384 SR
Queue Stats
478W - 508L
1,399 Elo+
Solo
Merlin
Merlin
SuperKaaleb
Merlin
Level 160
God Stats
0W - 1L
1,670 SR
Queue Stats
32W - 31L
1,650 Elo+
Party 1
Athena
Athena
chubchupacabra
Athena
Level 28
God Stats
0W - 5L
1,144 SR
Queue Stats
138W - 125L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
itExedrofrfr
Sun Wukong
Level 28
God Stats
0W - 1L
1,838 SR
Queue Stats
11W - 2L
1,959 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Foehz
Mercury
18
11 / 3 / 13
11,521
886
14,820
10,564
5,430
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
9 / 3 / 18
11,377
875
31,076
10,908
5,893
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Melon3q
Thor
18
7 / 4 / 15
10,785
830
13,076
14,307
7,406
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
XGod4K
Khepri
17
1 / 3 / 24
10,697
823
7,506
18,020
17,037
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
beanjean14
Merlin
18
3 / 1 / 25
10,702
823
16,135
7,909
4,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dayag0819
Cerberus
13
1 / 7 / 6
8,116
624
3,797
17,954
19,691
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Achilles
IAMAGOD57
Achilles
14
3 / 10 / 5
9,409
724
8,686
21,157
17,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
17
3 / 4 / 7
9,549
735
18,625
10,710
5,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 6 / 6
9,713
747
8,101
20,397
25,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
itExedrofrfr
Sun Wukong
17
4 / 4 / 6
8,946
688
12,677
18,403
19,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
43
31
Kills
13
14
Deaths
31
95
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Dayag0819
Cerberus
1
7
6
0.57
W
Mercury
Foehz
Mercury
11
3
13
5.83
L
Achilles
IAMAGOD57
Achilles
3
10
5
0.55
W
9
3
18
6
W
Thor
Melon3q
Thor
7
4
15
3.63
L
Merlin
3
4
7
1.63
W
Khepri
XGod4K
Khepri
1
3
24
4.33
W
Merlin
beanjean14
Merlin
3
1
25
15.5
L
2
6
6
0.83
L
Sun Wukong
itExedrofrfr
Sun Wukong
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,613
Damage
51,886
61,708
Taken
88,621
40,155
Mitigated
87,869
17,996
Healing
15,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Dayag0819
Cerberus
3,797
455
0
906
17,954
19,691
0
11,206
6,089
8,229
0
W
Mercury
Foehz
Mercury
14,820
6,466
897
1,962
10,564
5,430
1,411
4,154
5,988
0
28,450
L
Achilles
IAMAGOD57
Achilles
8,686
1,404
758
2,387
21,157
17,335
0
14,189
6,312
2
12,731
W
31,076
7,249
233
345
10,908
5,893
1,617
4,535
5,909
57,258
0
W
Thor
Melon3q
Thor
13,076
2,276
1,144
3,029
14,307
7,406
2,363
8,263
5,580
0
22,108
L
Merlin
18,625
1,577
451
1,239
10,710
5,724
0
6,026
4,337
42,687
0
W
Khepri
XGod4K
Khepri
7,506
1,689
2,608
4,389
18,020
17,037
169
9,841
7,663
12,556
0
W
Merlin
beanjean14
Merlin
16,135
2,597
2,328
1,061
7,909
4,389
1,871
3,732
3,839
32,256
0
L
8,101
1,545
604
3,488
20,397
25,231
0
9,295
10,519
16,414
0
L
Sun Wukong
itExedrofrfr
Sun Wukong
12,677
1,845
659
4,518
18,403
19,888
0
12,297
5,686
0
20,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,082
Gold Earned
45,733
150
Minions Killed
129
0
Camps Cleared
0
1,221,780
Distance Traveled
1,065,453
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,116
624
17
1
0
216,980
0
W
Mercury
11,521
886
33
3
0
263,846
0
L
Achilles
9,409
724
14
1
0
203,737
0
W
Zeus
11,377
875
51
4
0
234,151
3
W
Thor
10,785
830
16
1
0
250,318
0
L
Merlin
9,549
735
50
4
0
196,013
0
W
Khepri
10,697
823
5
0
0
236,310
0
W
Merlin
10,702
823
45
3
0
237,155
0
L
Athena
9,713
747
31
2
0
228,837
0
L
Sun Wukong
8,946
688
17
1
0
219,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role